Garry's Mod

Garry's Mod

[TTT] 100 More Randomats! (Pack 1/3)
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Update: 13 Feb, 2022 @ 8:12pm

- Added message if Dem's randomat is installed at the same time as Mal's
- Overhauled README.md file
- Fixed players not respawning with the event's playermodel during 'Petrify!' or 'Back to Basics'

Added playermodel changing base function:

- No longer requires networking
- Models should now change instantly
- Circumvents playermodel selector's force playermodel cvar
- Playermodels now reset if multiple playermodel events triggered
- Viewheights should be set properly

Update: 10 Feb, 2022 @ 8:12pm

Fixed error with 'Back to Basics' when the exclude weapons tables don't exist, i.e. Custom Roles for TTT is not installed

Update: 10 Feb, 2022 @ 7:13pm

Fixed serveral issues with new 'Back to Basics' randomat:

- Fixed not blocking shop randomisation
- Fixed being able to smuggle in modded shop items by dropping them
- Fixed stripping player weapons twice
- Added chat message if a modded passive item was stripped from you
- Fixed not giving players back crowbars
- Fixed not stripping modded role or melee weapons from the ground

Update: 9 Feb, 2022 @ 8:52pm

Added new event: 'Back to Basics', which replaces 'The OGs' event, updated base randomat functions

Update: 8 Feb, 2022 @ 6:19pm

Fixed lua error with base client functions

Update: 8 Feb, 2022 @ 2:36am

Free-for-all in 'Pistols at Dawn!' now triggers instantly rather than having a 1-second delay if the innocents/traitors won, as the "innocents/traitors win" message already acts as a delay

Update: 8 Feb, 2022 @ 1:40am

- Changed the description for 'Future Proofing' back to the old one
- Fixed the radar not starting automatically when given through 'Future Proofing'
- Attempt to fix ULX error if the randomat ULX mod is being used
- Fixed 'Blegh' conflicting with an event from Malivil's randomat mod
- Removed 'Blegh' sounds that were too quiet

- Assassins are now changed to ordinary traitors during 'Boomerang Fu!' as their damage bonus does not affect the boomerangs
- 'Whoa!' now changes the death sound to a crash bandicoot "Whoa!" sound
- Made the music that plays at the end of 'Battle Royale' quieter
- Optimised checks for models existing for randomats that change models

- Speedrun now changes your model as an easter egg if you have certain playermodels installed and are using a certain playermodel or name
- Updated client-side base functions due to a change from pack 3
- Renamed the Marry Poppins randomat to 'Instant Elevator', which now changes your perspective immediately rather than having your view slowly rise inside walls

Update: 6 Feb, 2022 @ 1:00am

- 'Heads up dismay' no longer hides scopes or the crosshair
- Fixed players becoming forever stuck in barnacles during randomats that make you immune to prop damage
- 'Future Proofing' now gives back weapons even if you disconnect from the server or were in spectate mode (for no more than 2 maps)

Update: 5 Feb, 2022 @ 4:51am

- Fixed the pistol from 'Pistols at dawn!' not having reserve ammo
- 'Pistols at dawn!' now triggers a free-for-all if a team wins before there are only 2 players alive
- 'Nobody' now poofs bodies into a puff of confetti rather than just making them disappear (if you are using Custom Roles for TTT)
- 'Future Proofing' now supports giving weapons on the next round, between maps/server restarts!
- Fixed weapons that deal negative damage (e.g. the incendiary grenade) healing and damaging players at the same time during 'Unconventional healing'
- Fixed some randomat convars not working, some not showing up in the randomat ULX menu, and a convar description not being clear
- The black-and-white filter from 'Noir' now persists after dying
- Fixed being able to extinguish yourself while in a buy menu during 'Gunfire'
- Fixed events with random names triggering 2 randomat alerts if they trigger a 2nd time on the same map

Update: 4 Feb, 2022 @ 6:49pm

Random name randomats ('Noir' and 'Freeze (Randomat Puns)') are always randomised even when triggering multiple times on the same map