Total War: WARHAMMER II

Total War: WARHAMMER II

Magic Overhaul - Useful Buffs
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Update: 15 Jul, 2021 @ 6:46am

The Silence & The Fury Update
Patch's balance changes to spells have been replicated in the mod where appropriate.
Shown bellow are only changes specific to my mod made in reaction to the new spell balance. (plus a few tweaks i meant to make before)

Lore of Beasts
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#Pann's Impenetrable Pelt :
- Mana Cost increased to 8(13) from 6(12)
- Speed effect removed as per new game changes
- Melee Defense is now 24(8), adapted from new game value of 24(24)
- Physical Save is now using game's value of 20%(20%), was 33%(22%)
#Curse of Anraheir :
- Direct Damage effect removed
- Accuracy debuff maintained (was removed in new game balance)

Lore of Death
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#Soulblight :
- Mana Cost changed to 12(23), was 10(27)
- AP Damage is now using game's value of 25%(25%), was 0(30%)
#Spirit Leech :
- Chance to inflict damage reduced to 85% from 100% (base game is 50%)

Little Waaagh!
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#Vindictive Glare :
- Mana Cost now 3(6), was 3(7)
- Projectile Damage now 95(35), was 75(75)
- Projectile AP Damage now 35(95), was 35(35)

Lore of Wild
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#Bestial Surge :
- Speed reduced to +10% from +15%
- Melee Attack reduced to +15% from +30%
#Devolve :
- Moral reduction removed as per new game changes
- Duration increased to 45(45) from new game's default 20(20)
#Mantle of Ghorok :
- Duration changed to 50(50) from 45, adapted from new game value of 26(52)
- Area effect applied to overcast version only


Also, Depletion factor buffed to 1,5 (was 1,33)

Update: 25 Apr, 2021 @ 3:18pm

_Fixed some changes i forgot because i'm dum
_Increased mod priority
_Balance change :
Sneaky Stabbin’ (Lil Waaagh): Reduced Bonus AP to 8 (was 12), Reduced Melee Attack to 16 (was 24)

Update: 21 Mar, 2021 @ 5:41pm

just fixed the thumbail
i freaking wrote "overall" on it instead of "overhaul"
and i am not editing overalls on the slann just for the pun

Update: 21 Mar, 2021 @ 5:15pm