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Yeah, KotD is basically irrelevant in the base game; Vamp Coast has some issues with WoM stacking, Vangheist's is very strong, so trying to rely on frequent use of weaker spells is discouraged.
Your buffed KotD would be really terrible design in multiplayer, but in campaign where you can get 300ish kills per cast of Vangheist, easy - it is about right where it needs to be to force the player to actually consider if they want to blob and Vangheist, or spam spite-tidecall and Mortis Engine the map. The alternative would be to nerf damage spells, imo, and nobody would actually like that.
I definitely didn't think about the Kiss of the Deep spam all things considering. I will tune it down a bit (and add dwarf runes) if i ever get around to updating the mod.
As for Lore of Death, i think it's alright ? I has strong debuffs.
Overcasted Soulblight diminishes a good portion of the enemy troops by a decent amount and lasts a while (-30 armor, -25% damage, -15% ward save, -8 morale).
An overcast Aspect of the Dreadknight also inflicts the disrupted effect, which lowers physical defense by 10%.
Combined with the various morale debuffs and fear/terror, there's also potential for serious control.
Maybe the mana costs are too high ?
Still, Tidecall/Spiteful Shot spam is a viable-ish alternative at high WoM levels with a lower demand for proper army positioning and enemy blobbing. If you have like, 200~ WoM, you could half-kill an enemy army just by having 2-3 vamps cycle-cast Spiteful Shot on your troops.