Crusader Kings III

Crusader Kings III

Talamu-Anu: Full Culture Expansion
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Update: 8 Sep, 2022 @ 3:01pm

Patch 229
- Fixed small error in Coptic name file that was causing crash

Update: 8 Sep, 2022 @ 2:47pm

Patch 228
- Updated to patch 1.7.0
- Addition of Coptic culture to Egypt
- Fully customized Coptic names and Dynasty names
- Fixes to Egypt province History
- Adjustments to Coptic Church Head cultures back to First Century CE
- Adjustment of 1066 Vassals under Egypt for some to be correct Coptic Culture
- Addition of Achamanism to the Hawwara and Siwan provinces underneath Nubia and Egypt
- Fixes to Kingdom based Royal Courts not showing correct names
- Fixed title localization for Kingdom of Canarias

Update: 3 Sep, 2022 @ 6:07am

Patch 226
- Addition of Kayı Tribe of the Ottoman Ancestors to Merv in 1066 start
- Addition of modifier traits to show whether characters are historic and if I've edited them before
- Addition of traits to show whether their birth or ruling years are accurate
- Adjustment of eastern Byzantine religious regions
- Modified cultural traditions for Alani, Kartvelian, Hayer (Armenian) and their subset Kilikians in Cilicia
- Removal of superfluous junk Armenian characters from the files (For now this includes the previous members of the Armenian Church, but they will be added back in future update)
- Total rework of Georgian characters all the way back to the Arsacids and Mihranians
- Adjusted territory of the Taronite Bagratuni cadet branch
- Adjusted territory of the Zakarian Arsacid cadet branch
- Changes made to several Persian dynasties to correctly align with Armenian and Georgian ones
- Adjustment of De Jure Armenia and Georgia within the 1066 start date
- Added Titular titles for Kingdoms that rose between 867 and 1066, such as the Duchy of Hamamshen, Kingdom of Syunik, Kingdom of K'akhet-Hereti, and Kingdom of Tashir-Dzoraget (Lori)
- Addition of Kilikian characters within Cilicia, setup to form the titular Kingdom of Armenian Cilicia (now part of the De Jure in 1066)
- Framework for new decisions for Armenians and Georgians to solidify their titular titles hold over regions
- Fully detailed Bagrationi side of the Bagratunids family, including a clean new Coat of Arms
- Changes to Arevmaneli family so they're playable for 1066
- Addition of Kiurikian Cadet Branch stemming from Bagratunis
- Complete title History rework of the Georgian region
- Additions to building slots in certain areas to equate to growing trade and cultural capitals
- Changes to Capital Counties within certain Counties in either start date
- Addition of two new duchy titles in Georgia, historically K'ldek'aris and Rach'is, along with their family dynasties
- Overflow of Georgian culture into Chaldia to represent the formation of the Laz culture today (allowing for their own cultural divergence should you want that)
- Grigor II of Armenia is now properly a Theocratic Ruler of Greater Armenia and the Apostolic Church
- Kingdom of Syunik has access to two nearby barony castles that normally isn't possible to expand their hold at the game start (1066), same with the Count of Syunik in 867
- Armenian House of Khachen added to the new Artsakh region
- Renaming of all baronies and counties within Armenia and Georgia
- Addition of previously miscoded character, Davit' Bagrationi, son of Demet're Bagrationi (who could have inherited Kingdom of Georgia before 1066 start), this character is heavily upgraded to fight for his innate claim to all of Georgia
- Addition of Iberia titular title to show history of Georgia before Giorgi I uniting Kingdom of Georgia
- Titular title of Iberia is held directly by Georgia at game start, can be used to make Bagrat' I of Georgia into Bagrat' IV of Iberia by switching his primary title (it can also be destroyed to solidify your rule)
- Kingdom of Hereti title created for the Aranshahiks in 867
- Several nicknames added for historical characters, such as Roupen "Lord of the Mountains" in Cilicia (1066) or King Smbat "Master of the Universe" within Armenia's title history
- Adjustments to Syria's and Anatolia's De Jure to fit new Armenian Kingdom in 1066
- Addition of history dating back to the Orontids of beginning CE, focused around Samosata
- Removal of Kutalmışoğlu Süleyman Şah from Edessa and moved into the Byzantine core, surrounded by the Taurus Mountains
- Addition of fleeing Seljuk tribes from the Empire into the Taurus mountains, lining from Kaisereia to Philomelion, to match the movement of Süleyman
- Addition of Roupenian ruler of Marash and his pretty important family to the first Crusade
- Landing of the Orthodox Church in 1066 Antioch
- Modifications to the Duchy De Jure of Sebasteia, Mesopotamia, Tao-Klarjeti, and the addition of the Duchy of Daron around Turuberan in 1066
- Complete building history reworks for all of Armenia's old De Jure, including the misplaced Aġt’amar Island
- Addition of several walled cities that must be sieged down like a normal castle, assuming the ruler is properly of correct government
- Removal of inaccurate vassal under Chaldia in 1066, who won't receive land until after the Battle of Manavazkert
- Changes made to the cultures present in Krete and Cyprus, to show their historical ties to Greek and Minoan cultures founding them
- Updates to Italy's cultures in both 867 and 1066 start date, mainly focusing on invading Lombards and presence of Roman remains to allow for Roman based cultural starts
- Adjustments to western Slavic cultures to show their interconnectedness back to their founding culture of Veneti, including connections for east Slavs
- Adjustment of Rus' culture to properly be a hybrid of Polyane and Norsemen, including modified traditions and Aesthetics/Ethos
- Updates to Aquitaine region for presence of Basque (Euskaldunak) and Catalan peoples within Armagnac, Languedoc, and Gascogne
- Complete building rework for all the Kingdoms of Spain except Aragon and Valencia (Up next on my list of to-dos)
- Cathedral of Santiago comes prebuilt in 1066
- Governments adjusted for Spain as well, though these will no doubt change during the course of your campaigns
- Addition of Sephardic Jews, Conversos, and changes to Mozarabic positions within their history (1066 and 867)
- Changes to De Jure HRE in 1066 start, to combat the Empire of Italia that many do not agree with having within the game
- Changes to the De Jure West-Slavia to include the Kingdom of Galicia-Volhynia
- 1066 start now automatically includes the Found the Rus decision, including all of its changes to De Jure Russia out to Mongolia (this also includes an adjustment to Mongolia's Empire title including the full Gobi Desert)
- Kingdom of the Pechenegs properly under Empire of Tartaria De Jure now, as well as the Mogyer Confederation being under the Carpathian Empire's De Jure
- Crimea will now be under Kingdom of Pontus De Jure, to setup for future Ottoman update where Pontus will be converted into the Kingdom of Trebizond (already present though unused)
- House Arcruni in Armenia are now properly a cadet branch of the Orontids but are not directly connected yet (Part of future update)
- Naming updates to characters after their death to show we do not know their proper names, set to Unknown
- Included several important characters who change names due to Baptismal rites
- West Slavic tribes in 867 are now pieces of larger Fed/Confederations of tribes such as the Polabians or Upper/Lower Sorbs
- Bulgarians now use identical localization to the Vlachs though slightly adjusted for date
- Removal of Duchy of Mesopotamia in 867 start, as the Theme was not constructed until after the 867 start date
- Georgia is properly divided in 867 with only the King of Iberia being in one county, the surrounding Tao-Klarjeti and Kartli regions were independent
- 867 Iberia start has no De Jure link to Georgia so that it is harder to Unify Georgia through Vassalization
- Fixed the Donauri family who are Theocratic rulers to the Prince-Bishopric of K'akheti
- Addition of the Usurpers to Anchabadze throne to 867 start (House Shavliani)
- Added Titular Kingdom of Apkhazta (Abkhazia) for the Anchabadze History
- Framework to add in the Kaysites past their original ruler in 867
- Changes to culture of the Armani Duchy in 867 (Cilicia)
- Adjustments to certain character's starting Feudal and Clan contracts to better protect their rule
- Addition of Duke of Daron in 867 start (Armenian Taron)
- Complete title history for Georgia spanning back to their inception under Mihranians, Parnavaziani, Arsacids

For more information on any character you might find, please open up the History files within the mod as I have many many many notes on history for each ch

Update: 30 May, 2022 @ 8:46pm

Patch 130
- Conversion to patch 1.5.*
- Addition of Hybrid cultures for Britannia
- Cleanup of West Slavic divisions
- Cleanup of Berber divisions
- Cleanup of Bedouin divisions
- Adjustments to Amazons
- Removal of Atlanteans (will be back later)
- Adjustments to history files in India, Italy, and Aquitaine
- A lot of other stuff that is subject to change over the next week

Update: 7 Sep, 2021 @ 12:30pm

Patch 91
- Fix to Transylvanian Saxon localization

Update: 7 Sep, 2021 @ 10:36am

Patch 90
- Addition of reforming the Kingdom of Dacia
- Updates to forming Romania decision
- Addition of Forming Romanian Culture decision after forming Romania
- Extensive cultural name updates and title updates to all of the Carpathian Empire including Dobrudja
- Added Duchy of Silistra to split up Bulgaria's main Duchy
- Addition of Dacian culture and MaA units
- Certain conditions can grant Dacians the Berserker trait
- Fixed location of the Kremnica Mine
- New Coat of Arms for Romania
- Addition of three duchies for Moldavia to help split the Kingdom for decision (Duchy of Khotyn, Cetatea Alba, and West Moldova)
- Custom Coat of Arms for the three new duchies
- Custom Coat of Arms for Duchy of Silistra
- Founding the Rus' Capital can now discover all innovations from the Norsemen for each Russian culture
- Changes to history in Italy area
- Updated names for Byzantine cultures
- Addition of decision to Reform Saxony under an Asatru Saxon/Old Saxon ruler
- Added special building slots for Irminsul and Council of Marklo in Arnsberg and Minden
- Customized cultural names for all areas of the Saxony Kingdom
- Updated localization for many areas and cultures

Update: 9 Aug, 2021 @ 5:31pm

Patch 71
- Fixes to Steam Page and technical stuff

Update: 9 Aug, 2021 @ 5:26pm

Patch 70
- Reforming the Roman Empire now changes your character to Roman. It does not alter the map cultures so you will have to convert, this is to prevent massive sudden changes to the map if your Empire is very large, which can cause rebellions among vassals
- Fixed Austria's Coat of Arms
- Adjusted in-game decisions for Prussia, Romania, and Gibil-Esharra. They should give Primogeniture properly, though please point out if this still isn't working
- Fixed location of many Eastern Holy Sites, being in the wrong counties or baronies
- Fixed terrain bugs so that Camelry does not show up in Pagan but elephantry can now be recruited in Floodplains specifically in India
- Terrain fixes for India to include floodplain jungles for new Elephantry criteria
- Three new custom traits only added via culture for Čuđit, Amazonian, and Georgian
- The Georgian territory can now build Hill Farms in Mountains and Orchards anywhere in the Kingdom
- The Arberian territory can now build Quarries in any barony of Makedon or Dyrrachion
- New 8-stage building pre-built in Lanka, known as the Atamasthana for Theravada Buddhists
- New special Cathedral in Kerala activated by Abrahamic Religions, i.e. Malabar Jews and Nestorian Christians
- Updated and accurate Lanka/Tamilkam History for baronies
- Updated Georgia history including some changes to the Bagrationi family
- New historical character exiled to Alania who should be in the base game's timeline. By chance of the natural game systems, he starts with a claim on all of Georgia which could be a fun start
- Updates to Italian, Swiss, India, and Levant's history to prevent incorrect government types such as Theocratic Hapsburgs
- Moved Kingdom of Candar from Byzantine De Jure to Germania De Jure. This will carry over if you unite the HRE yourself
- Updated names and nicknames for certain characters in Russia's area
- Updates to West Slavic and Eastern Germanic Cultures
- Full division of East Slavic cultures and added to historical characters of as many proper dynasties as I could find
- Addition of Čuđit culture in Bjarmaland as well as Votes and Izhorians in Novgorod
- Taking the Rum Sultanate decision now splits Anatolia into historical Kingdoms attached to the Byzantine De Jure from the base game
- New Decision to unite the Dutch people
- New Decision to form the Principality of Arbanon
- New Duchy of Makedon for the Arbanon decision
- Custom CoAs for United Netherlands, Arbanon, Makedon, and several others
- Founding the Rus' Capital now unites the Kingdoms in the area into the Kyivan Rusi
- Founding the Rus' Capital in 867 also unites the Volga, Khazaria, and Siberia Empires for the historical reach of Russia. This will give the player a sort of Manifest Destiny on future endeavors
- Starting in 1066 will be similar in the Russia area, as the decision cannot be taken in this time frame
- Titles after Founding the Rus' become titular, so you can build the Kingdoms before taking the decision to allow for future use, if you choose
- Founding the Rus' capital can only be done by players now
- Several bug fixes to past patch
- Numerous changes for historical names of regions, counties, and baronies
- In-depth changes to Russia province history
- Localization changes for many cultures
- Fixed Gallaecian culture to be applicable for the Forming Portugal decision
- Setup framework to correct all of Norse ruler history and Britannia's history
- Changes to North Germany's history in 867, specifically to alter the way Dutch culture flowed up to Frisia
- Many more changes I'm sure but I've forgotten them all

Update: 29 Jun, 2021 @ 9:59pm

Patch 51
- Fixed compatibility with Patch 1.4.0
- Fixed compatibility with Patch 1.4.2
- Adjusted for Patch 1.4.4
- Fully updated Sicilian History (Setup framework to add more special buildings there)
- World Wonders added to Rhodes, Ephesos, Halicarnassus, Olympia, Athens, Alexandria, Samarra, Akhadid and Baghdad. They can either be constructed by Mesopotamian cultures or Hellenics in their respective areas.
- Fixes to multiple localization areas from my mod. This includes fully custom Localization for cultures in the Middle East.
- New Decision to reform old Mesopotamia and revive their cultures. This can be done by converting to Assyrian culture in either start date. Which culture you become after is based on where your capital is located.
- Five new Special Buildings for Fars, Bahrain, Kufa, and Khuzestan.
- Tower of Babel is added to Samarra alongside the Mosque of Samarra (as one of the Wonders) and is extremely expensive to build, yet worth it all the way.
- Titles out of Mesopotamian range will be merged with surrounding Kingdoms, i.e. Damascus to Jerusalem and Edessa to Armenia.
- Setup framework to add Mesopotamian religions in the future
- Updated Colours for Duchy and Kingdom of Prussia
- Updated history for 1066 so that Polabian, Silesian, Polish, and Pommeranian cultures are combined now that they are Feudal instead of Tribal.
- Setup framework to attempt combining TIP v2 and Armpit's Cultural Diversity into this one.
- New Men-at-Arms and Innovations for Assyrian, and all other added Mesopotamian cultures
- Added Sumerian, Babylonian, Mesopotamian, Elamites, and Akkadian culture
- All Mesopotamian cultures can rebuild the decision, though Assyrian are the only ones naturally on the map.
- Small bug fixes to the past update

Update: 2 Jun, 2021 @ 1:27am

Patch 34
- Adjustments to requirements of forming Prussia
- Adjusted region required for Russia
- Adjusted De Jure change to Germany and Prussia
- Added two buildings to Brandenburg and Konigsberg
- Minor changes to the Prussia Decision
- Naming convention changes for Nordmark
- Decision for Prussia now adds additional building slots to Konigsberg and Brandenburg
- Adjustments to terrain in Bengal/Burma