Squad
Steel Division [ENEMY VOIP] [UPDATED FOR v8.2.2]
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Update: 25 Apr, 2024 @ 10:08pm

v0.51 Changelog:

New Content:

-Added B-52 Carpet Bombing Commander Call In to USSF
-Added BGM-109 Tomahawk Cruise Missile Commander Call in to USSF
-Added Kh-14 Kalibr Cruise Missile Commander Call in to SOF
-Added M109 Paladin Self Propelled Artillery to USSF
-Added TANOK Top Attack ATGM to Altay (TSF MBT)
-Added Custom Collision Mesh to better represent Altay Armor
-Added new and accurate MPX and HK417 UI images



Bug Fixes:

-Fixed UH-60 CAS having infinite rockets
-Fixed UH-60 M134 and CAS not having landing cam UI
-Fixed Mi-8 CAS not spawning in
-Fixed SVDM Suppressed reticle size
-Fixed Caiman Minigun thermals not working


QoL Changes:

-Changed Javelin rearm cost from 300 to 500
-Changed Scoped riflemen and SL kit limits
-Adjusted Altay gun curve
-Adjusted models to boost FPS even more

Update: 14 Apr, 2024 @ 8:32pm

v0.5 Changelog:

-Mod is now split in two; SD layers for vanilla plus like gameplay with SD factions and vehicles. SD Lite layers for smaller scale CQB gameplay with light vics.

New Content:

-Added Cross VOIP
-Added ability to take enemy vehicles
-Added Javelin
-Added CAS Helis
-Added M134 GAU UH-60M
-Added MBTs, IFVs, APCs, Helis
-Added RHIB Boats
-Added AT Mines
-Added HAT roles
-Added Pilot and SL Pilot roles
-Added Altay MBT
-Added Talil Outskirts layers
-Added Manicouagan layers
-Added Skirmish layers


Bug Fixes:

-Fixed performance issues by optimizing models
-Fixed Caiman windows having no armor


QoL Changes:

-Removed suicide respawn timer delay
-Reduced weapon sway on all weapons by A LOT
-Removed old layers from the layer list
-Changed the naming format for layers, SD Lite layers begin with SDL and SD layers begin with SD

Update: 6 Mar, 2024 @ 10:38pm

v0.41 Hotfix:

Bug Fixes:

-Fixed Flashbang audio playing everywhere on map
-Fixed Flashbang audio not playing when close
-Fixed Flashbang effect not covering the entire screen
-Fixed BMC Kirpi driver camera being off
-Fixed Candy Van second seat being on top of the vehicle
-Fixed Al Basrah Seed v1 name

New Content

-Added F-15E Precision Bomb Strike to USSF
-Added Su-30 Precision Bomb Strike to SOF
-Added Cinematic pictures to loading screens

QoL Changes:

-UGL Flare and Illumination rounds icons flipped

Update: 29 Feb, 2024 @ 7:52pm

V0.4 Changelog:

New Content:

-(Re)added the TSF (Turkish Special Forces)
-(Re)added the Trapper Role to TSF (Anti-Personnel Mines)
-(Re)added Thermals to CROWS Vehicles (Press 9 to toggle)
-New M84 Flashbang added to Breacher roles
-New MPX added to USSF
-TSF Weapons: HK-416, SCAR-H, FN Minimi, FN MAG, MGL, SR-25
-TSF Vehicles: BMC Kirpi MRAP, Ejder Yalcin MRAP, BMC 185-09B Logi and Transport Truck
-New Cinematic Pictures for the Steam Workshop page
-(Re)added Al Basrah layers (RAAS v1, Invasion v3, Seed v1)
-New Join, Win, and Lose music for the TSF
-Added vehicles to Johnsons (Jensens) Range
-(Re)added SPG-9 on top of the Candy Van
-(Re)added SPG Techie to RED

Bug Fixes:

-Fixed all PIP Scopes that had low resolution
-Fallujah RAAS SOFvRED fixed SOF Caiman not spawning
-M4A1 Block II Elcan RMR fixed Elcan lens popping out
-Fixed ATACR reticles becoming really big when changing zoom level
-Fixed RED Bomber role
-Fixed role select animations not showing up
-Fixed AK-74M UUK ACOG Lens being visible when ADSing
-Fixed HK-417 LDS RMR and MK4 Leupold having different fire rates
-Fixed MP5 sounds
-Fixed emplacements in Johnsons Range

QoL Changes:

-Added layer version and faction names to layer names
-Gave shovels to crewmen and SL crewmen who were missing it
-Changed ICO values of pistols to make them better like the rest of the SD weapons
-Decreased M110 recoil
-Decreased PKP recoil and made it so it doesn't tilt to the right when firing while bipoded
-Reduced the smoke VFX when firing the PP-19
-Reduced the size of the Kobra reticle
-Lowered PP-19 Reddot reticle
-Lowered AK-74M UUK Reddot reticle
-Changed USSF and TSF description
-Improved M4A1 Block II Holo reticle placement
-Fixed the names and descriptions of weapons

Update: 29 Dec, 2023 @ 3:32pm

Changelog:
-KSVK and Barrett reticle fix
-Added PP-19 and a red dot to it
-Added shovels to USSF and SOF SL crewmen
-Added gradient and fixed sizes of team pics and logos
-Fixed Sumari Seed
-Changed USSF/BLUEFOR NVG's
-Added SOF/REDFOR NVG's
-AK-12/RPK-16 LDS reticle misalignment fixed
-Respawn timer bug fixed
-Removed blur from all SD weapons
-Added USSF and SOF vics with NVG's (M-ATV (M2,M2 CROWS) Tig-r (Kord, Kord RWS, GAU RWS) M939 Logistics and Transport, Kamaz 5350 Logistics and Transport, Caiman MRAP)
-Redid Suppression and decreased the values
-Revamped Day and Night lighting and shadows
-Changed USSF and SOF Grenadier guns to Elcan/LDS instead of ATACR
-Revamped Day and Night lighting along with shadows
-(Re)added the RED faction
-Added AK-74M UUK with ACOG and Reddot
-Added AKS-74 1P78
-Added M4 Holo and Elcan
-Fallujah layers: (SDLite_Fallujah_Invasion_USSFvRED, SDLite_Fallujah_RAAS_v1, SDLite_Fallujah_Seed_USSFvRED)
-New Jensens layer: SDLite_Johnsons_Range_USSFvRED
-Added RED vics with NVG's (Humvee. Techie Logi, Armored Techie, Ural 375D Logi and Trans, Minsk, Candy Van)

Update: 16 Dec, 2023 @ 10:54am

- Changed ICO on weapons
- fixed in engine problems
- added sumari seed lite layer
- rework vanilla machine guns "added lean" shes mint
- fixed mp5 sounds

Update: 2 Dec, 2023 @ 8:16am

Fixed Animation and Game Crashes

Update: 30 Nov, 2023 @ 7:50pm

Linux Cook :D

Update: 28 Nov, 2023 @ 8:13pm

Recooked with proper versioning

Update: 28 Nov, 2023 @ 7:21pm

Test 2