Avorion

Avorion

New Mission - Attack Research Base
Showing 1-10 of 43 entries
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Update: 13 Jun @ 6:51pm

v1.5.16 - Balance tweak

  • The secret boss will now react to some additional mods.

Update: 11 May @ 5:47pm

v1.5.15 - Refactor update

  • Updates function names so that they work better with intellisense in both the main / side mission.
  • Updates pariahutility to look in the ai folder for hyperaggro.
  • Increments required ESCC version to 1.7.47.

Update: 6 Apr @ 5:40pm

v1.5.14 - Balance update

  • Rebalances how the secret boss works with the nuke mod.
  • Fixes an error where the secret boss wasn't getting an acceleration / max speed bonus applied correctly.
  • Increases the number of turrets and systems the secret side boss drops.

    Update: 29 Mar @ 4:34pm

    v1.5.13 - Balance tweak

    • Makes a small tweak to the balance issues addressed in 1.5.12.

    Update: 29 Mar @ 2:52pm

    v1.5.12 - Balance update

    • Fixes some balance issues with a couple of new mods on the workshop.

    Update: 4 Mar @ 7:48pm

    v1.5.11 - Minor update

    • Adds subfolder to plans folder.

    Update: 3 Mar @ 4:47pm

    v1.5.10 - Minor update

    • Adds flags for external program.

    Update: 15 Feb @ 9:14am

    v1.5.9 - Cleanup and dbg update

    • Adds esccdbg debug module.
    • Removes campaignsectormonitor.lua
    • Increments required version of ESCC to 1.3.37

    Update: 9 Feb @ 1:23pm

    v1.5.8 - Refactor and rebalance update

    • Improves secret boss AI.
    • The mission will now show "Mission Updated" when arriving at the target area.
    • Starts using global noBossEncounters, etc. for the superweapon mission.
    • Deleted a couple of unused includes in the superweapon mission.

    Update: 15 Jan @ 6:20pm

    v1.5.7 - Refactor update

    • Removes an unnecessary globalPhase declaration.
    • Small spelling adjustment to the mission description.
    • Makes a small tweak to the secret boss.