Avorion

Avorion

New Mission - Attack Research Base
Showing 11-20 of 43 entries
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Update: 29 Dec, 2024 @ 8:55pm

v1.5.6 - Refactor update

  • Streamlines putting together the mission description.
  • Fixes a potential bug where the faction giving the mission could be the same faction that you are attacking if not enough nearby factions are present.
  • Refactors some comments and the mission description.

Update: 13 Dec, 2024 @ 7:04pm

v1.5.5 - Balance update

  • Increases the reward of the mission on higher difficulty levels
  • Swaps getOnLocation for atTargetLocation
  • Takes advantage of some torpedoslammer changes to make the secret boss's torpedoes much more dangerous
  • Adds a generic mod multiplier for the secret side boss
  • I used to curate this list but sadly there are way too many mods for me go to through and manually verify now

Update: 18 Nov, 2024 @ 8:15pm

v1.5.4 - Balance update

  • This mission is now less likely to spawn relative to other missions on the Military Outpost mission board. (This does not impact the overall spawn rate of missions)
  • Swaps sector richness factor for sector reward factor - this should increase the amount of money the mission pays out.

Update: 22 Oct, 2024 @ 8:25pm

v1.5.3 - Minor update

  • Fixed a very small problem when generating the objective sector - it now correctly spawns 3-5 asteroid fields instead of 2.

Update: 20 Sep, 2024 @ 9:59am

v1.5.2 - Refactor update

  • Increases required ESCC version to 1.7.23
  • Updates how the payment message is set in the rewards.
  • Updates how the mission bulletin script table is set - found a cleaner way of making the mission not get added to player stations.
  • Removes runFullSectorCleanup from the mission script - it is native to ESCC's structuredmission.lua now.
  • Loot and wreckages are no longer removed from the sector if the mission is successful - only if it is failed / abandoned.
  • Adds a new taunt to the secret side boss.

Update: 21 Aug, 2024 @ 9:30am

v1.5.1 - Refactor & Balance Update

  • Restructures the code to be more in line with mission design as of Defend Prototype.
  • Takes advantage of the new onLocation functionality in ESCC 1.7.22
  • This means ESCC 1.7.22 is now required.
  • Gets rid of a couple of unused variables.
  • Removes some additional scripts when building the objective sector.
  • Removes some superfluous game versioning branches.
  • Removes a few unused regions
  • Reward is slightly lower at low difficulties and slightly higher at high difficulties.
  • The sector is now cleaned up after the mission is done. Make sure to grab everything before you leave!!!

Update: 13 Jul, 2024 @ 1:26pm

v1.5 - Balance Update

  • Fixes a design flaw in the mod where the secret boss would kill you before the sector loaded.
  • Fixes a design flaw in the mod where the secret boss laser weapon would ignore shields. (This issue is still present in the original IDHTX script!)
  • Updates the secret boss to always use tech level 52 torpedoes.
  • Increases the amount of damage the secret boss's torpedoes do.
  • If you leave / re-enter the sector you get a grace period before the secret boss starts trying really hard to kill you.
  • Updates modinfo to require ESCC 1.7.20

Update: 17 Jan, 2023 @ 4:08pm

v1.4 - Balance update

  • Drops 1.3.8 support.
  • This mission will no longer be offered from player or alliance stations.
  • A rare upgrade will always be added to the loot table of the research base.
  • Adds a mechanic that will discourage farming the spawns for hours while AFK.

Update: 17 Aug, 2022 @ 10:00am

v1.3.7 - Minor update

  • Adds a mod to the list of mods that the secret boss reacts to.

Update: 5 Aug, 2022 @ 8:38pm

v1.3.6 - Minor update

  • Updates required ESCC version to 1.7.11
  • Updates how entities are removed if the mission is abandoned. Should be a bit more convenient for me to update now.
  • Fixes an issue with the description breaking the mission.