XCOM 2
Mandalorian 3rd Party Faction [WOTC]
Showing 1-7 of 7 entries
Update: 10 Apr, 2022 @ 5:30pm

-Tier 1 Rally Master can no longer call reinforcements
-Field Marshall may now only call reinforcements once (but in doing so calls a rallymaster who also has the ability to reinforce).
-Updated mesh for TCW backpack missile launchers so that the missile will no longer be visible after it fires.
-Made updates to packages to ensure consistency across Old Republic Mandalorian mods.

Update: 30 Jun, 2021 @ 4:01pm

-Updated Beskad UPK.

Update: 17 Jun, 2021 @ 4:57pm

Update: 17 Jun, 2021 @ 4:50pm

-Made some adjustments to the Darksaber weapon anim set. Will fix potential issues if using the Darksaber as a lightsaber with the Reflect ability from Musashi's Revised Jedi Class.

Update: 18 Apr, 2021 @ 3:58pm

-Improved support for Raider Faction Bases mod, including Weak/Normal/Strong and Boss Pods for Raider Faction Base missions.
-New boss enemy. The Mandalore. Spawns during the Destroy Primary Base Raider Faction Base mission. Drops the Darksaber when defeated.

Update: 29 Mar, 2021 @ 12:01pm

Update: 29 Mar, 2021 @ 11:55am