XCOM 2
Mandalorian 3rd Party Faction [WOTC]
102 Comments
Netra Kara 8 May @ 1:01pm 
Any chance of "buildable Basilisk wardroid" mod?
karlomarpe416 12 Apr @ 8:35am 
can you make the sexy version?
Khait 18 Nov, 2024 @ 4:12pm 
Hi, I'm having an issue with the mod. The first time they appear, they are completely invisible and don't show up. Also, they break the game and cause it to crash. Can someone help me solve this?
RakkoHug~<3 21 Sep, 2024 @ 6:15am 
Nevermind, used work-around. :)
RakkoHug~<3 20 Sep, 2024 @ 8:18am 
Hi, I am running into some compatibility issues with Cannon Animation Redux. Would this mod be mostly functional without the Cannon Animation Redux?
Ty of Troy 18 Aug, 2024 @ 7:39pm 
does this work for LWOTC
ALEXX 5 Mar, 2024 @ 1:38pm 
Hey, I might have a dumb question, but the mandos just do not want to spawn during recover raider materials missin. Is there a fix for that, or do I miss something?
Slackboy101 23 Feb, 2024 @ 10:48pm 
this works well with Raider Relations
RAAMPEAK 1 Feb, 2024 @ 3:31pm 
do they stand well with lwotc though
Adenn666 12 Jan, 2024 @ 7:44am 
Probably a dumb question, but you said Cannon Animation Redux is needed for animations. Is that only necessary so they hold heavy weapons correctly? Last time I tried that mod it made my soldiers hold a few mod added heavy weapons weird so I just want to know if all it's used for here is ensuring the Mandalorians hold weapons correctly.
Donovan 14 Oct, 2023 @ 4:17pm 
@fmmfreeagent same
fmmfreeagent 13 Sep, 2023 @ 10:54am 
all mandalorians are spawing as imperials, am i missing a config.ini thing i need to do?
MostlyHarmless  [author] 3 Aug, 2023 @ 5:51am 
Not at the moment, no. You might be able to use XSkin or Weapon Skin Replacer to use the skin on another weapon but I can't remember the template/archetype name offhand.
DommyMothy 1 Aug, 2023 @ 10:09pm 
The assault cannon looks really nice. Is that model/weapon available to players?
MostlyHarmless  [author] 19 Jul, 2023 @ 9:55am 
It's one of the those things I've thought of but don't know if I'll get around to doing.
DommyMothy 6 Jul, 2023 @ 5:33am 
Lost my shit when I saw a basilisk droid show up on one of their faction missions. You do an amazing job with this. The faction is a true horror on Legendary + Beta Strike.

Goodness, is the basilisk available to player use somehow?
MostlyHarmless  [author] 19 Apr, 2023 @ 4:32am 
Not with the way the mod is currently set up, no.
PySickle 18 Apr, 2023 @ 7:29am 
I suppose it isn't possible to have them both as resistance and raiders? I mean both as separate sitreps.
MostlyHarmless  [author] 11 Apr, 2023 @ 3:51am 
Their voices worked last time I ran this mod. I'll give it another try when I can get around to it to see if it's still working for me.

It wouldn't be the first time something broke when I turned my head.
MaCC165 11 Apr, 2023 @ 1:19am 
i rly asked cause the mandalorians dont have/use any voice, what could cause htis?
MaCC165 10 Apr, 2023 @ 5:29am 
oh, the have voices by default? For me they dont talk at all
MostlyHarmless  [author] 10 Apr, 2023 @ 5:27am 
Other than the ones they have by default? You would need the mod tools to change their voices, which are defined in the archetypes.
MaCC165 10 Apr, 2023 @ 4:03am 
is there anyway to let them use voices/voicepacks?
MostlyHarmless  [author] 17 Feb, 2023 @ 7:03am 
@Joadow2: That's going to be the case with most 3rd party factions as they tend to use the same team slot.

@Bruce Wayne: Glad to hear you're enjoying it. :)
MostlyHarmless  [author] 17 Feb, 2023 @ 7:00am 
@ RedDobe: I personally use the original WOTC Primary Secondaries mod (instead of by True Primary Secondaries) without Musashi Mod Fixes. Last time I used this mod that combo worked.

I've yet to use TPS so I dunno about that one.
RedDobe 16 Feb, 2023 @ 6:54pm 
Dual wielded pistols requires true primary secondaries and Musashi's Mod Fixes. Do I need those for the dual wield to work?
Joadow2 29 Jan, 2023 @ 4:07pm 
This is a very simple fix, but i felt like telling you the black legion and the mandalorians spawn as allies for some reason.
Bruce Wayne 6 Jan, 2023 @ 5:06am 
Thank you for your time and effort! This is great!
MostlyHarmless  [author] 4 Oct, 2022 @ 8:46am 
@Ajax71: Conflict sounds likely but I don't know what the specific cause could be or how to fix it.

@LLCoolZJ: In theory, it is probably safe to use Mandos set as resistance together with other resistance focused mods. I can't say so definitively though because I haven't done so myself.

As for having Mandos as both raiders and resistance, that is not a function built into this mod.
LLCoolZJ 23 Sep, 2022 @ 4:08am 
Would it be possible to have the Mandalorians appear as both raiders and resistance militia? And would setting them to resistance conflict with other mods that changes the militia like the one that makes them Clone Troopers?
Ajax71 19 Jul, 2022 @ 6:41am 
Any idea why my Mandalorians looks like a droids? I suppose it might be conflict with advent to cis is there any way to fix it?
MostlyHarmless  [author] 10 Apr, 2022 @ 6:43pm 
So it's been a while since I've answered questions but I'll go ahead and answer the recent ones in case anyone else happens to be wondering the same things.

@N O r: That would basically require a separate mod.

@BigNasty: I have listed some mods in the suggested mods section that can boost the chance of the sitrep occurring. Using those and waiting for a Guerilla Op to generate with the sitrep is the best method I'm aware of. I believe there is a console command that can supposedly generate sitreps but I've never been able to get it to work during my tests.

@Grimjaw: The archetype address for the cannon is MotOR_Raiders_Weapons.Archetypes.WP_QuadCannon. MandalorianRaider_BattlerM2_WPN is the template name. There is also an M3 version but they both use the same archetype.
MostlyHarmless  [author] 10 Apr, 2022 @ 6:33pm 
Posted an update. Details are below.

-Tier 1 Rally Master can no longer call reinforcements
-Field Marshall may now only call reinforcements once (but in doing so calls a rallymaster who also has the ability to reinforce).
-Updated mesh for TCW backpack missile launchers so that the missile will no longer be visible after it fires.
-Made updates to packages to ensure consistency across Old Republic Mandalorian mods.
Grimjaw 13 Jan, 2022 @ 1:24am 
question, the Assualt cannon used in th emod is it in the mods files? I like to use the weapon skin replacer and would love to use it as a later level upgrade for the Clones rotary canon but i'd need to know its labelling in the config files.
N O r 21 Dec, 2021 @ 10:01am 
Very well made finally i was able to encounter this guys XD.
let me ask my wife 15 Dec, 2021 @ 3:11am 
Is there a way to test this mod by itself rq? i have Quick Start mod to skip beginning straight to HQ, and am trying to see if mandalorians even spawn in. I tried them as eTeam_Resistance and it wasnt working, just random people with vests
N O r 5 Dec, 2021 @ 11:38pm 
Weird question, can you make TCW looking version resistance faction and the Old Republic version renegade faction but both working at the same time with a chance of both encountering each other XD? (had to ask tis just to cool:P)
N O r 27 Nov, 2021 @ 6:33am 
Tyvm ive been trying to figure it out
MostlyHarmless  [author] 27 Nov, 2021 @ 6:18am 
The sitrep name is "MandalorianRaiders"
N O r 26 Nov, 2021 @ 9:12pm 
what is the name for this faction to add as a category on multiple sitrep guaranteed? i have it as...+Cat2 = "MandalorianIncursion" is that correct?
MostlyHarmless  [author] 12 Oct, 2021 @ 7:54am 
If you only want the Darksaber it would be simpler to use the one from the Lighsaber Ghost Templates mod (requires Iridar's XSkin to use).

The reinforce ability should be only 1 or 2 uses, but Marshalls can call in Rally Masters who can also reinforce. The idea was to allow them to call in enough reinforcements to make it feel like you're competing with an actual faction, especially when fighting against Marshalls. I'll give the reinforcement ability charges another look and maybe limit them to a single use for Rally Masters if it's not already set up that way.

I use RPGO which adds the slash ability so I tend to forget to add it to the melee weapons in my mods. I'll make some notes to look into that.
The Magic Conch 8 Oct, 2021 @ 6:45am 
@Roland3170, hey I noticed that the primary Darksaber has no slash ability. I noticed this with the Vibro Double-Sword from the Old Republic melee weapons pack too. Is their anything you can suggest that I can do to fix the issue.
DommyMothy 24 Sep, 2021 @ 10:15pm 
What's the intended limit on their ability to call reinforcements? Are they meant to be once per mission abilities for marshals?

On Legendary Beta Strike I had a supply raid with endless reinforcement spam coming from Field Marshals and whomever he called down.
let me ask my wife 6 Sep, 2021 @ 4:38pm 
any way to disable all the functions except the Reclaimed Darksaber? ive been messing with the mod load order to get mandos working but no luck.
Hazhel 10 Aug, 2021 @ 2:52pm 
Oh that sounds awesome, but yeah
unfortuntately nobody has made an Advent to Rebel Alliance and when your play with for example Imperial Advent, a Separatist droid Remnant can be an awesome Sitrep like in the Battlefront 2 campaign 501 journal
MostlyHarmless  [author] 10 Aug, 2021 @ 8:21am 
I have a Hutt Cartel one I'm working on at the moment. I might do one more 3rd Party Faction after that, depending on how I'm feeling. If I do another though it will be a minor faction as well. Major factions are better done as Advent Replacers IMO.
Hazhel 9 Aug, 2021 @ 7:43pm 
Can you maybe do it with some other SW factions? like the Rebels, Imperials or Droids? Only if you want of course
MostlyHarmless  [author] 30 Jun, 2021 @ 4:12pm 
Posted an update to the beskad UPK. This was done to ensure compatibility with a melee weapons mod pack (including the beskad) that I am about to release.

@99Kingcarl : I have no idea if this mod is Long War compatible. I have heard that Advent2Empire is LW compatible but there will be a lot of custom enemies added by LW that will still be Advent as A2E doesn't account for them. Advent2Rebels is a maybe some day thing.

@armbarchris: Sorry. I don't know what could cause this.
Geek4EverTerry 9 Jun, 2021 @ 5:35pm 
Where can we get that Black Saber?
99Kingcarl 30 May, 2021 @ 6:24am 
I really love all your star wars themed mods, great work! do you know if this mod (and you Advent to empire mod) work with Long war of the chosen?
Also, is there any chance for a "Advent to rebel scum" mod in the future? I am sure many would appreciate that.
and now: have my silly and useless steampoints!