The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True Racial Abilities
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Update: 14 Apr, 2014 @ 3:55pm

-Added descriptions to the racial loading screens to fit with the mod.
-Orcs' heavy armor bonus no longer shows up in the skills menu. It is instead like having a Juggernaut perk with a 25% bonus to heavy armor, it will also stack with the other Juggernaut perks.
-You do, however, need a previous save before the mod for the orcs to have the proper changes. I tried everything I could to try to fix this without needing to reload a save but couldn't find a way.
-I'm sure there are going to be more updates in the future that will require a previous save before the mod was enabled. Just giving everybody a heads up.

Update: 13 Apr, 2014 @ 11:17pm

Added more descriptions to some of the racial abilities and fixed minor grammar.

Update: 10 Apr, 2014 @ 12:03pm

Update 5- Changed the way Imperials persuade. Instead of having a 25 bonus to speechcraft it is now just like having the Persuasion perk. Basically, Imperials start with the Persuation perk but is still separate from the actual perk. Taking the Persuasion perk will just stack with Imperial Persuasion. Imperial Persuasion is equal to that of the perk. Unfortunately, this update requires that you load a previous save that doesn't have this mod installed for those of you who use Imperials as your character. Sorry for the inconvenience, but this mod is still being worked on and may require previous saves being loaded in the future. I understand that it is a hassle and it does effect my playing as well. Hope you guys can understand.

Update 4- Lowered the orc sneak bonus to 10% and gave them a 10% increase in damage with all weapons. Raised the argonian sneak bonus to 20%.

Update 3- Removed weakness to magic from the High Elves. Being weak to magic just added to the 3 elements by another 25% giving a total of 50% weakness to all the elements.

Update 2- Changed Dunmer Abilities to Dunmer Warrior and Dunmer Magic Abilities to Dunmer Sorcerer. Relocated "20% more damage for destruction magic" to Dunmer Sorcerer.

Update 1- Dunmer now increase combat skills 10% faster. Figured if they are legendary sorcerers and warriors then they needed both combat and magic skills to be faster.

Update: 9 Apr, 2014 @ 12:03pm

Update: 3 Apr, 2014 @ 10:34pm

Update: 2 Apr, 2014 @ 11:58pm

Update: 2 Apr, 2014 @ 12:17am

Update: 1 Apr, 2014 @ 1:07pm

Update: 1 Apr, 2014 @ 9:13am

Update: 30 Mar, 2014 @ 10:48pm