Total War: WARHAMMER II

Total War: WARHAMMER II

Fudging Vassals (WH2)
Showing 1-10 of 13 entries
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Update: 11 Jul, 2022 @ 8:33pm

Fixed: some vassals could still secede when the declaration of war comes through the game engine.

Update: 23 Jun, 2022 @ 11:21pm

Fixed: hard crash in the case where you captured some territory in some province (not your home province), captured territory somewhere else, and then vassalized a faction homed in that first province.

Update: 19 Jun, 2022 @ 9:00pm

  • New: Bugfixes were backported from the TW:WH3 version of this mod.
  • New: Test harness from Gary the Bastiladon 2 was ported specifically for multiplayer testing.
  • Fixed: This mod doesn't work in multiplayer.
  • Fixed: hard lock when The Cabal invades if you're using Mixu's Legendary Lords 2 in single player. MLL2 does not appear to work in multiplayer.
  • Changed: automatic trade agreements don't appear t o work as expected, and this can severely hamper your potential income, so this is disabled until I've figured it out.
  • Changed: using built-in code for displaying faction and region names instead of my bootleg code.

Update: 27 Dec, 2021 @ 11:34am

  • Fixed: stupid typo in stop_vassal_breakage()
  • Fixed: previous "fix" to stop beastmen from declaring war on vassals didn't work.
  • New: when vassalizing a faction, check if other vassals have regions in new vassal's home province.

Update: 29 Aug, 2021 @ 3:47pm

  • Fixed: Fix for Greenskin confederation dilemma actually ruined everything.
  • Fixed: Fix for Greenskin and Norscan confederation dilemmas was getting overridden by the Community Bugfix mod fixes that they were copied from.
  • Changed: yet another attempt to stop this mod from stealing the camera from other mods, and vice versa.

Update: 15 Aug, 2021 @ 5:36pm

Fixed: softlock when Blood Voyage declares war on one of Har Ganeth's vassals in Ulthuan. If you're using my Derp Night mod, then you already have this fix.

Update: 1 Aug, 2021 @ 10:42pm

  • Copied fixes for Greenskin & Norscan confederation dilemmas from Community Bug Fix mod.
  • Fixed: soft lock during realm divide in Eye of the Vortex.
  • Fixed: factions can break trade agreements.
  • Fixed: beastmen can declare war on vassals.

Update: 21 Jul, 2021 @ 8:28pm

Fixed: missed a corner case in the previous update.

Update: 20 Jul, 2021 @ 9:09pm

  • Fixed: Swear to Sigmar this time vassals will stop seceding. May take one full turn to take effect.
  • Fixed: Soft lock and/or crash when the Chaos invasion hits in Mortal Empires and you're a Chaos and/or Beastmen faction that vassalized a non-Chaos or non-Beastmen faction.
  • Changed: If for some Sigmar-forsaken reason you vassalize a Greenskin faction, then AI Greenskin factions will not automagically confederate your Greenskin vassal when they beat them.

Update: 14 Jul, 2021 @ 9:05am

  • New: force trade agreement with new vassal for cheap/easy diplomatic bonus.
  • Fixed: Yvresse's vassals will benefit from Mists of Yvresse.
  • Fixed: Confederate New Vassal should not fire if you're Nakai and the vassal in question is Defenders of the Great Nakai.
  • Fixed: Camera should be slightly less seasick.
  • Changed: Reduced likelihood of Drycha declaring war on you immediately after vassalization by 2%. Note that if this doesn't work, I'm going to declare defeat and stop trying to fix it.