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I know you already said in the comments that you don't want to add toggle for dillemas, cause they are the main purpose of the mod. But let me argue with that. Dilemmas are actually not very needed, since you already can control your vassal's territory by Region Trading.
Dilemma "confed instead of vassalizing" is also not crucial, cause, again, if you want confederation, you don't even have to mess with vassalizing system.
What really is crucial to this mod, is the fix that no one can declare war on your vassal. And that vassals will auto-war with anyone you are at war with (and the opposite)
Basically I just want a fix for vassals to play Nakai and TK campaign. But in current state I am afraid to use it because of potential campaign-breaking problems caused by dilemmas that people report.
Your mod won't get worse, if you add this toggle. It will only get better. Make it enabled by default, but please add it!
@XIII07 - Try now please. Forgebound will still decline to join the in your particular case, but the mod will take care of that when it's your turn again.
@Cinqmongler - It seems like you have a workaround that works for you now, so I'll not prioritize investigating this for now.
@Xherdos @=[NK]= Col. Jack O'Neil - I did alot of testing very recently . This mod couldn't possibly have worked in multiplayer prior to June 19th, but it should work now.
I changed line 393 in the override lua to "all" instead of "culture:wh_dlc03_bst_beastmen", because I couldn't see a reason in particular why the function couldn't be safely extended to every possible faction.
1. This is the *only* mod in my modlist which has been updated in the past several months.
2. The only mod I have added in that timespan is purely a DB change to make reliability losses 0.
3. I have not yet found any outstanding candidates for mod conflicts in my list, and Fudging Vassals is quite low in the load order to begin with.
If I had an older version of the mod to look at, I could probably see more clearly where/if things went awry between the new and the old, but at this point, the only thing I can say - on a personal level - is that it's probably not morbin' time, and bullshit = true.
That worked for several months, but then this mod got updated a couple weeks ago, and now Hag Graef is able to declare war on my vassalized Taurox, and I can't refuse to join the war anymore. In short, my rough fix no longer works for some reason (or at least not in this very specific scenario), and I basically have no alternative left to me but to mention it here.
So the two mods I took out were: "Sotek scarifices for all" and "post-battle options overhaul" cause those were the only two mods i didnt have activated in my last lizard campaign. Now it seems fixed lol
Later my vassal even seceded from me. I don't know why, I always used this mod and it's great usually. Can mod order cause an issue?
Thank you so much!
In addition, this mod should now work in multiplayer, unless you're using a mod that doesn't work in multiplayer.
I'm using this for the behaviour/mechanics change
If I wanted my vassals land I can always use the region trading thing
But I don't think that is setup so trading with vassals are free, so their is that
Either way, I think the issue is a mod conflict with Mixu's LL2, in particuar The Cabal faction spawning and declaring war on my vassals.
As I said earlier, these dilemmas are the entire point of the mod, so I'm not adding a toggle to turn them off.
If you have a save file where this happens for you with only this mod enabled, please send it to omlette@gmail.com and I'll take a look.
If the only save file you've got is with mods enabled, what is the full mod list in order? If it's less than a dozen I can try to setup a repro but I make no promises
At first I was confused cause I had no idea what caused it and it happened on different turns
But then I realised it was because of the vassal capturing a region
Combined with the Chaos turning up so game was trying to run two start turn items at the same time
Maybe if you change the popup so its not a forced full screen option or something
I am playing as Drycha, it's turn 90, I have several vassals (Middenland, Stirland, Hochland and Nordland) and during this turn my diffirent vassals capture and colonose miltiple settlements. In particular Middenland captured Gorssel from Reikland, camera moves to that location at the start of my turn, but no dillemas pop up and game gets stuck. I have several mods so can't send you the safe file sadly.
I second the idea of having an option to disable all dillemas through MCM for debug purposes, so in case of such issues I could disable it temporaly.
@Roger Douglas - That popup is literally the entire purpose of this mod so, no, I'm not going to put in an option to turn it off.
In what situations does this mod get stuck? Do you have a save file demonstrating this with no other mods enabled?
@Roger Douglas and @Hate Criminal - What faction were you playing as? What vassal captured what settlement? Do you have a save file demonstrating this with no other mods enabled?
@kosakop - you appear to be the first person to try this mod in multiplayer, so thank you for the report. I'll investigate when I have a chance.
Can we get an option to turn this pop up off because sometimes it causes the game to get stuck.