X4: Foundations

X4: Foundations

X4 Economy Overhaul
Showing 1-10 of 17 entries
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Update: 24 Apr, 2023 @ 2:29pm

Fixed missing xenon texture

Update: 24 Apr, 2023 @ 10:27am

Fixed missing textures for some buildings

Update: 24 Apr, 2023 @ 8:59am

1.13

  • fixed gray instead of white terran textures (only happend when not using my XR Ship Pack mod)

Update: 23 Apr, 2023 @ 6:20am

1.12

  • added new collision hulls for broken structures (necessary for 6.0)

Update: 12 Apr, 2023 @ 4:25am

  • fixed renaming of some structure parts of 1.10

Update: 8 Apr, 2023 @ 11:47am

1.10

  • increased distance for most module details (xs, s, m -> l; l -> xl) so that they should be visible from more far away (idea: even s details on stations are huge)
  • added scarp option for several wares (introduced with tide of avarice dlc) (thx to MickeyTJR)
  • fixed path to some of the legacy textures included in this mod (thx to MickeyTJR)

Update: 3 Apr, 2022 @ 8:52am

1.09

  • fixed some production stations have not been built by some factions (for example graphene, antimater cells and superfluid coolants) (However all of these production modules are often part of other bigger stations) [*should* have effect after a while on old saves]

Update: 6 Nov, 2021 @ 3:42pm

1.0.8

- fixed drone components not buildable by other factions except terrans

Update: 28 Apr, 2021 @ 1:11pm

1.07

  • fixed wrong max price for forcefieldunits

Update: 19 Apr, 2021 @ 1:52pm

1.06

  • fixed wrong name for silicon wavers and microchips modules