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You are then looking to modify the wares.xml file.
Look for "<replace sel="/wares/ware[@id='computronicsubstrate']">"and then change the inputs from:
<ware ware="energycells" amount="5100" />
<ware ware="aicores" amount="500" />
<ware ware="metallicnanoparticles" amount="2180" />
to:
<ware ware="energycells" amount="5100" />
<ware ware="aicores" amount="230" />
<ware ware="metallicnanoparticles" amount="800" />
Then repack the cat file and use it until updated
i was able to extract the .CAT files and tweak numbers and fiddled with it alot for Computronic Substrate and was able to settle on locally by editing the X4 Foundations\extensions\x4_economyoverhaul\libraries/wares.xml from the mod to
Energy Cells = 5100
AI Cores = 230
Nanoparticles = 800
this settles production from the modules at
588x Computronic Substrate
24,000x Energy Cells
2760x AI Cores
9600x Metallic Nanoparticles
its gone from
392x computronic substrate
20,400 energy cells
2000 ai cores
8720 nanoparticles
to now
588x Computronic Substrate
24000 energy cells
6000 AI cores
26160 nanoparticles
it now takes 3x the nanoparticles and AI cores for 1.5x resources
the resources need a balance pass
Is there anything that can be done to help you speed up the whit the update?
https://i.imgur.com/6CqTIOr.png
The terran Nanoparticles should be called "Nanopartikel", not "Nanpartikel" (station as well as wares).
https://imgur.com/a/0Nspl4j
This factory should be called "Produktion", not "Production".
Unfortunately, this mod and SVE :( Specifically, it does not allow AI to use Battleships, although all other ships are used.
And I don't understand how this MOD conflicts with SVE.
In version 5.10, this was not the case and everything worked perfectly.
It might have to do with the XR Ship Pack because I want it to be useable with VRO so I had to remove existing battleship groups and than I add the groups back later.
The problem here is that you can not have 2 groups with the same ID and if I just add the group in the XR Ship Pack and if the group already existed, than it creates an issue and no ships are added at all. So I had to first remove it and recreate it. If the SVE is loaded before and added ships to that group, these ships will be removed in this step.
I havent found a working solution yet that works for every mod together. So I dont know if I can fix it.
What would work is if you crate a submod that just adds the SVE ships to the existing groups later after XR Ship Pack and SVE has been loaded.
That comes when you dont take enough time for what you do :(
And yes, everything needs energy cells for construction. Its like in real life... its takes a lot of energy to build solar panels ;)
https://i.imgur.com/U8cUt7O.jpg
Terran modules are now white.
I will try to include the white textures to this mod as well.
In settings everything costs Ultra 4k.
I don't understand what's going on :(