ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: 29 May, 2021 @ 12:33am

Patch 1.2b:
-Hotfix for the beacon still being in test mode
-Also activated wake up potions and darts.

Update: 28 May, 2021 @ 11:37pm

Patch 1.2:
-Patch notes FAR too large to post to Steam.
Please check the Discord or Google Doc links in the Description for patch notes.

Update: 18 Apr, 2021 @ 6:52pm

Patch 1.11 hotfixes:

-Fixed a possible infinite loop issue with Teleporter dinos stuck below the mesh causing servers to force-close.
-Fixed issues with fertilized eggs not correctly getting the custom generated data in time and hatching dodos.
-Fixed issues with fertilized eggs randomly losing their new size/color information.
-Fixed issues with fertilized eggs not initializing before being picked up by structures like the hatchery.
-Fixed the few unfertilized eggs that weren\'t showing the Tier info on the icon.
-Fixed the 10 and 15 minute despawn timers on bosses, increasing it to 30 minutes for both Beacon/God bosses.
-Fixed Craptor spawn chances/timers to prevent them from despawning too quickly.
-Fixed a possible server crash when using a Spiritual dino with its speed over-leveled.

Update: 15 Apr, 2021 @ 9:09pm

Dinos:
-Resource variants no longer poop stacks of 15.
---Tthey now poop custom versions of their resources with a custom material overlay in stacks of 5.
-Fixed issues with the herbivore harvesting variants not harvesting certain things.
-Fixed specific issues with Harvesting Ankys.
-Increased the rate that harvesting dinos harvest materials by 50%.
-Rebuilt the Deinonychus to prevent a potential crash.
-Basilisks no longer have a chance to lose their prefix when digging.
-Cloner dinos can no longer clone buff immune dinos like Coel,
----They also have their cooldown reset if they don't clone a valid target.
-Controller aura rotation has been corrected.
-ABSORBENT SPECIAL ABILITY REACTIVATED!
-Reworked the Ice Golem files to prevent several potential crashes.
-Breeding dinos no longer instant-mate dinos to prevent bypassing the INI settings.
----For the time being, they will only provide the Ovi buff (sorry).
-Teleporting dinos will now perform an "Is Under Mesh" check after teleporting.
-Reworked rider position on about 30% of Colossus dinos.
-Spiritual variants no longer take fall damage.
-Riders will no longer be scaled to massive size when rendering in on a colossus dino.
-Added in complex PVE check system for certain abilities.
-Singularity tick damage has been fixed.
-The Rivalry buff on Trike's will no provide a health bonus (resetting their health multiplier).
---They now gain 10% additional damage instead.
-Elementals can no longer shoot backwards.
-Flying Teleporter variants no longer switch to Falling movement mode after teleporting.
-Created custom damage types for Boogeyman, Psychosis, Controller, and Gorgon.
-Harvesting dinos no longer deal torpor.
-Being under the effect of siren will now prevent using special abilities.
-Increased the spawn chance of the Craptor by 400%.
-Cloning costs of variants is now multiplied by the Tier multiplier (5x for Alpha, 50x for Omega)
-Carry weight of Colossus dinos greatly increased (Colossus Argy can now carry Bronto, etc).
-Jerboa will no longer constantly warn of incoming weather conditions.
-Removed Nameless from the beacon until they can be sorted out.
-Greatly increased Basilisk taming costs (increased by 150%).

Items:
-Fixed a potential hit detection issue with Harpoon spear bolts.
-Shadow cloak, Cap of Invisibility, and Stoneskin will no longer show the third person mesh.
-The Ripper now deals damage properly.
-Hades Torch fire tick damage now correctly scales with player melee damage.
-Fertilized Eggs given a complete rework for functionality and safety checks.
-Fertilized Eggs will now use the size and min/max temperatures of the dinos original eggs.
-Fertilized Eggs will now drop with the correct material overlay and color to match their group.
-Conditions checked on fertilized eggs if they are produced outside of the determined INI settings.
-Hit Detection on healing darts fixed.
-Chromatic Cannon now stores the charge % on server restarts.
-Chromatic Cannon inventory now drops correctly when picking up or being destroyed.
-Ichthy/Pego repel necklaces no longer show the particles/shield animations
-Corrected potion type requirements for basic/beta healing darts.
-Added Structures folder in the Omega workbench.
-The Versatile Slingshot will now correctly scale all projectile damage/torpor with player Melee %.
-Stoneskin potion now lasts for 2 minutes with a 4 minute cooldown timer.
-Egg Tier has been added to the bottom of unfertilized eggs.
-Nightvision potion now lasts until the daytime.
-Getaway Orb no longer has durability.
-Description on Shadow Cloak updated to show that it now drains stamina.
-Increased the spawn height of boss/god souls by 50% to prevent them from meshing.

Bosses:
-Boss stat scaling moved to the Dynamic system.
-Life Span timers added to bosses. 10 minutes for beacon bosses, 15 for God bosses.
-Bosses now scale their stats with INI settings aimed at increasing wild dino health/damage.
-Increased God boss health by 33%, health/damage are now 2x the alpha beacon bosses.
-Fixed the bonus damage multipliers that the beacon bosses were getting.
-God Egg can now be placed near a beacon.
-Beacon/Egg will not destroy eachother when summoning.
-Beta/Alpha beacon bosses now get improved loot.
-God bosses will use Alpha boss loot for the time being.
-Absorbent God is now a Rock Golem.

Other:
-INI Added to remove all stat bonuses from variants/tiers entirely.
-Added INI to change Tier stat multipliers (currently only allows decreasing from defaults.
-Added INI to disable per-stat multipliers for variants that use them.

Update: 5 Apr, 2021 @ 12:13am