ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: 25 Jul, 2021 @ 11:31pm

V1.61 Changes
**Ark Omega V1.61 Patch Notes:**
-Defenders are now tameable.
-Fixed a bug with Dodos not being harvestable
-Fixed a bug with Companions not keeping their Tier when stealing a variant.
-Fixed a bug with Companions not following you after stealing a variant.
-Fixed a bug with Loot Dinos not getting their loot skin.
-Fixed a bug where the spyglass would show Crystal Wyverns as still being passive tame (they are KO tame).
-Fixed a bug where anti-matter weren\'t being reduced to 1 HP when hitting a boss, and weren\'t being killed when hitting a God.
-Removed Lava Golems as a piggyback spawn as they were crashing anyone without Ragnarok installed.
-Added MISS indicators to invisible Spectral and Soul variants when they dodge damage.
-Reworked the system that force prevents Uniques, Anti-Matter, and Tameable bosses from being cloned.
-Made tweaks for reliability checks on mating progress for the mating system.
-Tracker range changed from ~30 foundations, to 30 base foundations + 8 per Tier.
-Temporary change (as a trial): Omega Beacons will no longer destroy structures placed on platform saddles.
-Griffin swipe radius decreased by 35%.
-Griffin dive bomb radius decreased by 25%.
-Dodo Wyvern bite radius increased by 35%
-Tameable boss tokens will no longer always summon a level 1 boss.
-Looticorns will no longer spawn without stats.
-Warp Bow ammo glitching issues fixed.
-Dodo Wyvern, Dodorex, and Dragon breath aiming greatly improved.
-God souls can now be ground for 5 shards per tier instead of 3.
-Beacon Dragon speed greatly reduced.
-Tamed Dragons can no longer fly through structures.
-Reduced likelihood of Familiars targeting corpses.
-Uniques with the loot variant can now be knocked out.
-Fixed the Gnash buff to now deal 5x attack damage as bleed over 5 seconds (was dealing 0 extra damage).
-Fixed broken references to a dragon that no longer existed.
-Dragons and Manticores can no longer fly through water.
-Reduced Rage God damage by 50%.
-Cosmic C attack now works.

Update: 24 Jul, 2021 @ 8:52pm

**Dinos:**
-Fixed Supernova not dealing damage.
-Harvesting amount from Ovis no longer scales with health.
-Fixed damage causer reference on Psychosis, so it will no longer target everything.
-Hesperornis will now eat kibble when knocked out.
-Unique's with the Phoenix variant will no longer reward souls every time they are killed
-Phoenix Fire on the corpse of a dead phoenix now does 0.1% health per second to bosses and gods.
-Zomdodo, Turkey, Seekers will no longer lose variants, and original ones will be restored.
**-Gen 2 creatures are now in the normal piggyback system for all maps (no odd spawns).**
-Resource buff is now 90% damage reduction instead of 80%.
-Deinonychus bleed now only stacks up to 3 times instead of 5 and lasts 5 seconds instead of 7.
-Removed Turkey's 90% melee damage resistance.
-Spyglass tag changed from "Raid Torpor Only" to "Metal Knockout Arrows or Knockout Spear Bolts only".
-Fixed a bug causing dinos without Ark Omega versions to be removed from the game based on the % replacement chance.
-Vanilla Reaper Kings no longer spawn with zero stats.
-Beelzebufo babies no longer die when the eggs hatch outside of the water.
-Self-Destructives are now killed when re-rendering below 0 health.
-Collection Timer decreased to 10 seconds.
-Fixed MANY potential crashes related to minions.
-Minions can no longer be uploaded.
-Minions will no longer keep their tier/variants if soul trapped/cryopodded.
**-10% of max HP hitcap added to all bosses/gods.**
**-Titans and Looticorns will now only spawn on beacons.**
-Tamed Rock Elemental and Rubble Golem melee damage resists restored to vanilla values of 50%.
-Ovis harvesting amount fixed.
-Particle effect for Collective explosion restored.
-Phoenix will no longer despawn if hit when revived.
-Storm gods no longer invisible.
-Gnash bleed is no longer 5% of max health over 5 seconds, it is now 5x attack damage over 5 seconds.
-Resource variant shard chances reduced slightly.
-Stego Impale stamina drain is now based on Tier.
-Singularity God, Godlike, and Uniques now get the super sized singularity.
-Comet God now has larger comets with wider AoE.
-Manta Torpor reduced by 40%.
-Megachelon torpor reduced by 75%
-Tameable bosses now take 80% reduced damage from metal knockout arrows and spear bolts.
-Fixed a description error on several debuffs.
-Fixed a loophole allowing tamed Ichthys to steal from players.
-Fixed a bug that could prevent baby Titanosaurs from eating.
-Loot dino spawn chances reworked.
-Looticorn can now spawn Tiered, with the tier chance being effected by how many of that tier of Loot dinos have been killed.
-Phoenix variants are now immortal for a few seconds after respawning to prevent instant damage despawn.
-Collective fear damage is now Tier based.
-Psychosis AoE damage is now Tier based.
-Removed interface connections on minions that will prevent them from keeping variants/tiers longer than intended.
-Tamed loot variant dinos now boost supply create loot quality based on their Tier.
-Manticore can now harvest with its bite/claw attack.
**New Variants:**
-Shield (Guardian): Quickly expands a Tek shield around you, allowing for temporary invulnerability.
-Rebound (Guardian): Enemies that attack you are bounced back and stunned for a short period.
-Fairy (Mythical): Allows you to heal nearby allies for a small % over time.
-Pygmy (Mythical): Small unrideable creatures. They gain a damage and resistance bonus for each nearby Pygmy.
-Meltdown (Unstable): The creature will glow with heat, sacrificing its own health to deal AoE fire damage.
-Detonate (Unstable): Each hit has a chance to set enemies to Detonate, causing them to explode if killed within 5 seconds.
-Companion (Summoner): Summons a powerful Rubble Golem that steals the variant of what it kills.
-Familiar (Summoner): Summons a group of Uncontrollable Familiars to randomly attack everything nearby.
-Farmer (Utility): Creatures able to pick up poop, convert it to fertilizier, distribute to crop plots, and water with Unstable Water.
-Tracker (Utility): Sends out a pulse of Sonar that highlights the Tier of all nearby Ark Omega creatures.
-Banshee (Nightmare): Releases a terrifying scream that lowers damage output and increases damage taken of enemies. Can stack 3 times.
-Blizzard (Nature): Summons a powerful blizzard that will instantly freeze anything in the area, also forcing them to take tick damage.
-Soul (Lucky): Rare spawn, rewards massive number of soul when killed based on # of kibble needed to tame and Tier.
**New Dinos:**
-Added Blood, Ember, Tropical Crystal Wyverns to the dynamic system, will spawn as all tiers/variants.
-Added Ice Wyverns to the dynamic system, will spawn as all tiers and variants.
-Added Voidwyrm to the dynamic system, will spawn as all tiers and variants.
-Added Maewing to the dynamic system, will spawn as all tiers and variants.
-Added Astrodelphis to the dynamic system, will spawn as all tiers and variants.
-Added Alpha Raptors to the dynamic system, as a rare test creature.
**Items:**
**-Tameable boss tokens added as craftables from the Soul Grinder.**
-Soul Furnace no longer removes the Unstable water when making Sweet Veggie Cakes.
-Boomstick added, an Unstable club that randomly explodes when hitting attackers.
-Undead Sword added, a sword that steals life and returns the killed enemies as Zombies.
-Wakeup darts and wakeup potions now apply a basic healing potion to wild dinos.
-Saddles on Getaway creatures can no longer be removed.
-Unique Kibbles now require eggs from their same tier.
-Ripper attack damage increased 10 fold from 108 to 1080.
-Ripper crafting requirements increased greatly as it will now be considered a late-game weapon.
-Ripper bleed damage decreased by 66%.
-Egg tier parents created.
**Other:**
-Updated Mating tab in the guide with more information on the INI settings.
-Beacon summons minimum level is now clamped to the server minimum level instead of 1.
-Weapons can no longer be used while collecting.
-Double Mesh mechanic added for Godlikes/Uniques.
-Default Gen 2 piggyback spawn setting disabled.
-Tiered Looticorns added. Killing a loot dino now increases the chance of a looticorn of that tier by 1%.
-Red marker added to the beacon that a Titan or Looticorn will spawn at as a 60-second warning of impending danger.
-Rescaled ALL Boss/God/Group God damage output after careful consideration of the many new variants, items, and various mechanics.
-Rage and Cosmic Gods added as spawnable bosses from God Egg (message me for commands).
**Uniques:**
-New Uniques: Angler, Anky, Ant, Archa, Baryonyx, Basilisk, Basilosaurus, Gigantopithecus, Tek Giga, Tek Mosa, Tek Parasaur, Tek Quetzal, Titanoboa, Morellatops, Ravager, Karkinos, Dimetrodon, Diplodocus, Dolphin, Dragonfly, Dunky, Enforcer, Equus, Megachelon, Hesperornis, Hyaenodon, Iguarnodon, Oil Jugbug, Kaprosuchus, Kentro, Shinehorn, Leedsichthys, Liopleurodon, Mammoth, Mantis, Megalania, Mesopithecus, Moschops, Otter, Oviraptor, Pachy, Pachyrhino, Pegomastax, Pelagornis, Procoptodon, Wooly Rhino, Rubble Golem, Sabertooth, Sarco, Bronto, Astrocetus, Aranedo, Velonosaur, Thorny Dragon, Spino, Megaloceros, Stego, Beelzebufo, Troodon, Turkey, Bee Queen.
-Greed is now a Therizino
-Oblivion is now a Sarco
-Many new skins added for Uniques.
-Double Elemental Ball uniques now have the stamina cost of firing both projectiles cut in half.
-AI Cooldown on double elemental ball uniques cut in half.

Update: 8 Jul, 2021 @ 9:55pm

Ark Omega V1.51 Patch Notes:
-All previous V1.5 changes reactivated.
-Fixed multiple crashes involved minions.
-Fixed a loophole with "attacker takes damage" imbues on items that could cause a crash.
-Reworked dynamic system for more reliable buff prevention detection.
-Reworked cooldown system for better server/client sync.
-Reworked cooldown system so correct cooldown bubble is shown on uniques.
-Increased Malice Damage 1000%
-Void Vacuum can now be placed on platform saddles.
-Astrocetus saddle engram unlocked through killing a Titan.
-Knockout club now has a 10% per Quality chance to stun.
-Increased wood and stone crafting requirements on Knockout Club and removed metal.
-Nature souls can now be placed in the beacon.
-Warp Bow added, a cosmic-craft bow for early-game that uses knockout arrows, does damage of a crossbow, can be fired underwater, and hits targets instantly.
-Resource God shard chances halved.
-There will now be an automatic dino wipe the first time using Ark Omega.
-Rider view on Dragon changed.
-Resource God scale increased 50%.
-Turkey will now have to wait 3s to regen stamina.
-Titan spawn notifications tweaked.
-Individual spawn rates for each unique added.
-Prime through Omega Nature variants now correctly lay eggs.
-Several uniques have new skins.
-New uniques: Rex, Allosaurus, Raptor, Argy, Dire Wolf, Trike, Lystro, Salmon, Trilobite, Jerboa, Tek Stego, Magmasaur, Diplo, Doedicurus, Gasbags, Kairuku, Glowtail, Megatherium, Scout, Ovis

Update: 6 Jul, 2021 @ 5:54am

Update: 5 Jul, 2021 @ 7:55pm

**Ark Omega V1.5 Patch Notes: **

**Dinos: **
-Fixed first person view on several previously unrideable dinos.
-Dinos will no longer be able to use their abilities when set to Passive.
-Anti-Matter now dies when hitting a group god.
-Fixed a bug where the Siren Prevention Cooldown buff wasn't being applied to wild dinos.
-Elemental no longer shows Earth in the buff tags.
-Dodorex now uses the correct breath attack instead of the vanilla % burn one.
-Doubled the speed bonus that dinos get from the Tier multiplier to undo the massive speed loss from the last update.
-Fixed additive skins for God and Godlikes.
-Godlike and Unique spectrals now have a 50% chance to dodge while invis.
-God, Godlike, and Unique Teleporters now do 1200 radius explosion damage instead of 600.
-Changed resource generation every 5 minutes from ((Tier - 1) * 2) + 1 to (Tier * 2)
-Godlike and unique sirens now have the same doubled range of the God.
-Godlike Gorgons now have 15s cooldown as opposed to 20.
-Minor reduction to the range on Gorgon, <5%.
-Increased Collective range from 2000 to 3000, and 4500 for god/godlikes and bosses.
-Controller fear radius increased to 3000 from 2000.
-Slightly increased explosion radius on all elemental projectiles, but slightly decreased radius on Wind.
-Increased the radius on the oxygen drain splash from a Water Ball by 100%
-Slightly increased the radius of elemental AoE tick effects (20% increase).
-Reduced duration of Earth's poison cloud from 5s to 4s.
-Uniques with storm abilities now use the God/Godlike versions.
-Reduced radius of storm elementals by 20%
-Fixed an issue that could prevent Firestorms from displaying properly.
-Cleaned up old storm projectile files that are no longer used.
-Resource dinos are now immune to the ripper bleed.
-Abilities now check for the Prevent-Input buff, so Deathworm's can no longer use abilities while buried.
-All Resource variants damage reduction dropped from 90% to 80%.
-The Elemental variant no longer fires targeted projectiles at allies.
-Fixed Cthulhu's name not displaying properly.
-Moschops will now eat more than 1 kibble.
-Flight offset for Dragons fixed.
-Allow buff stasis on Elementals and Resource variants to test performance increases.
-Doubled chances of reapers piggybacking in on Terrorbirds.
-50% boost to Absorbent Health/Torpor
-Slightly tweaked burn damage and explosion radius on Self-Destruct.
-God and Godlike Reactives now immune to Reactive Damage.
-Reduced initial explosion damage on Singularity to 1x attack instead of 3x.
-Increased the initial explosion radius on Singularity by 20%.
-Fixed a bug preventing Starfire dinos for getting credit for kills by their Star.
-Reduced Uncontrollable Bonus Health and Damage Multipliers from 5x to 4x.
-Doubled Gamma-Ray duration from 5s to 10s
-Changed Volatile stamina cost from 10% to 20%
-Increased Stalker cooldown from 20s to 30s
-Wild Stalkers now spawn in Stalker mode.
-Reduced Psychosis Cooldown from 45s to 30s.
-Stamina Cost on Overlord increased from 10% to 40%.
-Firecracker Minions no longer perm.
-Increase stamina cost on Frenzy from 10% to 25%.
-Increased Frenzy's warcry duration from 10s to 15s.
-Frenzy's warcry can now stack up to 3 times.
-Increased Frenzy Warcry Damage Bonus from 50% to 100%.
-Fixed Raid torp to be 18x damage instead of 12x for: Rock Elementals, Karkinos, Deathworm, Megachelon, Astrocetus, Titanosaur, Reapers, Tameable Bosses
-Beacon Boss Manticore's flying poison ball attack now scales with melee %.
-Phoenix and Diplocaulus can now use saddles, may need trapped/released to update inventory.
-Greed is now Colossus Harvesting
-Fix Thunderstorm and Desert Titan's lightning strike tick speed.
-Mantis holding the mult-tool can now deal bonus damage to Resource creatures.
-Prime and above Nature dinos now properly lay eggs
-Wild psychosis creatures are now 250% less likely to use their ability when hit.
-Increased resource shard size 50%.
-Doubled speed and cut gravity in half on resource shards.
-All Elemental Ball attacks on uniques now fire the God/Godlike versions
-Frostburn, Static, and Wingull have no cooldown on their Elemental Attacks
-Swarm now able to trigger overlord when attacking.
-Fix Thunderstorm and Desert Titan's lightning strike tick speed.
**Items:**
-Increased attack damage of the Hades Torch by 50%.
-Increased attack damage of the Multi-Tool by 35%.
-Increased Ethereal Spear thrown damage by 50%.
-Increased Discharge Boomerang thrown damage by 50%.
-Added information about bonus damage to Resource creatures to Multi-Tool description.
-Ripper can now be used underwater.
-Ripper now uses Rage Souls for ammo.
-Ripper can no longer be used while riding dinos.
-Higher tiers of Nature and Unique kibble can now be used in place of lower tier kibbles (like all other group kibble)
**Structures: **
-Fixed issue with void vacuum no longer working after server restarts (may need picked up and re-placed).
-Soul Grinder now required 30 Utility Souls and 30 Boss Essence to craft.
-Fixed an issue where the Soul Grinder wasn't grinding all available Souls.
-Increased Max Inventory Items in Omega Workbench by 100.
-Added Soul Furnace. Smelts, Cooks, and makes Jerky. Powered with Souls. Double crafting speed.
-Nature souls work in the beacon.
-Omega Beacon now uses global spawn weights for each variant.
**Bosses:**
-Beacon Dragons now properly spawn with their Tiers.
-Reduced tick damage on Desert Titan's breath impact static effect by 60% (2 ticks instead of 5).
-Reduced number of lightning breath hits done by Desert Titan by 37%.
-Cut damage on Desert Titan's spin attack in half.
-Reduced tick damage of Desert Titan's lightning strikes by 50%.
-Fixed some movement and rotation issues with the Arctic Titan
-Forest Titan's poison trees no longer deal passive damage (bypassing armor/damage reduction).
-Forest Titan's trees now deal Earth damage.
-Slightly reduced damage of Forest Titan's flyer swat and jump stomp attacks.
-Fixed a potential loophole allowing the Looticorn to spawn on tamed Gigas/Titanos.
-Clamped the multiplier for MatingInterval with concerns to difficulty calculations for bosses to rough up numbers below 0.01.
-Bosses can no longer be tamed through various methods (like Zombie)
-Bosses and Gods now deal 25% reduced damage and take 25% increased damage on Single Player
-Reworked Titan and Looticorn spawn systems.
-Added commands to check Titan and Looticorn timers.
**Other:**
-Added in-game guide
-Corrected the poop egg chance on all dinos for when PoopEggs=True is used in the INI settings.
-Implemented a feature that could possible remove the need for PreventHibernation in single player.
-MurderPlayers buff now removed from dinos when tamed.

Update: 26 Jun, 2021 @ 8:16pm

Ark Omega V1.4 Patch Notes:

Dinos:
-NEW VARIANT (Nature): Thunderstorm. Causes Lightning to strike a random nearby target once per second for 10 seconds.
-NEW VARIANT (Rage): Frenzy. Does an AoE warcry that increases damage resistance and damage dealt of allies by 50%.
-Doubled tick damage on Plague.
-Fixed buff tag on Plague so it doesn\'t show Nature.
-Absorbent dinos can now protect allied tribes.
-Nature Dinos now get Pine Green coloring.
-Horde no longer has permanent overlord minions.
-Increased spawn chance of Turkey by 500%.
-Turkey will now take torpor.
-Reduced crit multiplier on stalker during the day to 5-10x.
-Greatly increased hit detection on tameable boss breath attacks.
-Fixed an issue causing some storm abilities to have 5s or less cooldown.
-All storm ability durations increased from 5s to 10s.
-Storm stamina cost doubled.
-Storms cooldown increased to 30s.
-Stamina cost on elemental balls increased from 3% to 5%.
-Reduced cooldown on elemental ball attacks from 5s to 3s.
-Decreased Uncontrollable speed bonus from 100% to 25%.
-Colossus stomp cooldown UI no longer displayed for water dinos.
-Resource dinos now immune to bleed/gnash.
-Fixed rubber banding issue on Sandman.
-Skyrocketed cloning costs of bosses, reapers, anti-matter, loot, godlike, and unique dinos to prevent cloning.
-Anti-Matter will now use 50% health vs wild dinos, be reduced to 1 HP when hitting a boss, and die when hitting a God.
-Anti-matter now has a 50% speed modifier and 200% torpor modifier.
-Re-added sound effects on Psychosis.
-Psychosis now stuns dinos when it wears off.
-Tameable bosses will now show the quest for Godlike rank.
-AoE Scream abilities now have a valid damage causer to prevent debuffing itself and allies.
-Godlikes no longer drop eggs from a different group.
-Uniques with Phoenix now revive properly.
-Class bonuses no longer factored into speed.

Bosses:
-Elemental God added (must be summoned from God Egg via admin command).
-Elemental God soul will allow a Godlike elemental variant dinos (ball attacks only, not storms) to rank up to Elemental, giving it a 50% stat bonus and a new attack that fires several homing projectiles.
-Fixed an issue with the loot chance for the Looticorn being reset with each new loot dino kill.
-Removed the middle-man buff the desert titan used for lightning strikes. It now causes them directly.
-Desert Titan now uses its "Vent" particle effects when spinning.
-Fixed an issue where servers couldn\'t execute the spawn commands for Titans and Looticorn.
-Added group god stat multiplier functionality.

Items:
-Gravity Potions added, allowing you to prevent floating in anti-grav areas, and forcing you to sink to the bottom of the ocean.
-Potions can now be used while swimming.

Structures:
-Soul Grinder added. Can be used to grind down boss and god souls into group souls, essence, and soul shards (to be used later).

-Uniques:
-12 new uniques added: Tuso, Pteranodon, Tek Raptor, Deinonychus, Gacha, Bulbdog, Roll Rat, Piranha, Rock Drake, Thylacoleo, Titanosaur, Yeti.

Update: 21 Jun, 2021 @ 10:41pm

Ark Omega V1.31 Hotfix Patch Notes:
-Fixed a corruption issue on Supernova. Dinos will be restored!
-Fixed the loophole still allowing titans to spawn on tamed gigas/titanos.
-Fixed particle effect scaling and live drain issues on Self-Destructive dinos.
-Fixed particle effect scaling on the God supernova blast.
-Reduced Unique dino spawn chance by 25%.
-Godlike/Unique/God knockback now knock back with every attack.
-Icon added for Void Vacuum.
-INI added to prevent the Newbie Buff.
-Stalkers now spawn invisible.

Update: 7 Jun, 2021 @ 8:42pm

NOTE: v1.3 PATCH NOTES DID NOT POST BECAUSE THEY WERE TOO LONG.
PLEASE VISIT THE DISCORD OR BELOW GOOGLE DOC LINK FOR PATCH NOTES!
https://docs.google.com/spreadsheets/d/1-FEgFUHjnDqHihH-P2BuUqNrt6WsLoW73U7g4e0bg5o/


Ark Omega V1.23 Patch Notes:
Hotfix:
-Mounting previously tamed Elemental dinos will no longer cause the game to crash.
-The God Egg will now accept all tiers of Boss souls for God summoning, not just Alpha (which summons an Alpha God).
-The God Egg can now be used to summon Titans, by placing the God Soul of the Tier/Variant you want back into the Egg.
-Description on God Souls changed to show that they can be used in the God Egg to summon a Titan.
-Reduced the default timer for Titan spawning from 6 hours to 2 hours, and reduced the minimum time in the INI to 30 minutes.
-Reduced the default timer for the Looticorn spawn check from 6 hours to 3 hours.
-Fixed a bug where occasionally the Titan\'s wouldn\'t drop loot.
-Doubled stats and damage of Tameable bosses, again.
-Increased the number of Omega tier eggs and souls needed to craft Boss Kibble from 1 to 3.
-Fixed a bug with the Forest Titan\'s AoE poison-grounding Roar that could prevent it from being able to move properly afterwards.
-Renamed the Ice Titan to Arctic Titan to better fit the Biome-theme.
-Cleaned up a potential AI issue with the Arctic Titan.

Update: 6 Jun, 2021 @ 8:41am

**Ark Omega V1.22 Patch Notes (Test Server):**
**Dinos:**
-Basilisk spit no longer bypasses armor or variant damage reduction. It now deals Earth damage.
-Herbivore/Carnivore types corrected for all dinos to make sure that Harvesting variant works properly.
-Fixed a bug that could prevent some dinos from being Bola\'d.
-Titanosaur and Giga removed from the low rate spawn system, and will not spawn with variants at the same % chance as other dinos!
-Doubled required torpor amounts for Titanosaur and Gigas.
-Tek Trikes piggybacked onto vanilla Trikes at 8%.
-Bunny Dodo and Party Dodo piggybacked onto vanilla Dodo at 3%.
-Gacha Claus piggybacked onto vanilla Gacha at 3%.
-Turkey piggybacked onto Dilophosaur at 1%.
-Lava Golem piggybacked onto vanilla Rock Elemental at 10%.
-Reindeer piggybacked onto vanilla Stag at 1%.
-Zombie Dodo piggybacked onto vanilla Dodo at 3%.
-Controller, Boogeyman, Gorgon, and Psychosis effects can no longer be reflected, preventing crashes.
-Reworked Knockback dinos to use net impulse instead of location based impulse, preventing knocking things out of render.
-Elemental variants (NOT storm variants) stat multiplier reduced to 2x.
-Stamina cost for elemental ball attacks reduced from 7% to 3%.
-Godlike Elemental Dinos (NOT storm variants) now gain the God projectiles, that are 3x larger and travel 3x faster.
-Godlike Elemental Dinos (NOT storm variants) now also gain the firing radius of the gods (40 degree increase) when unridden.
-Recalculated resource dino shard chances, allowing them to break off shards at a low % chance on any attack.
-Fixed Taming and Movement glitches with the Scout.
-Fixed world offsets on Godlike Dimensional and Brutal skins.
-Siren no longer dismounts players from ridden dinos.
-Major rework and cleanup of Controller\'s fear.
-Particle effect added to Rampage.
-Increased maximum Rampage amount to 300%.
-Stoned dinos will take triple damage from any Gorgon, not just the one that turned them to stone.
-Godlike Random dinos now have the God ability to summon 3 random minions at a time.
-Godlike Cloners now have the God ability to clone all nearby enemies at once.
-Godlike Gorgons now gain the God ability to stone things in a full 360 degree radius.
-Godlike Reflect dinos now gain full-time reflect, instead of a toggle on/off reflect.
-Godlike Self-Destructive dinos now gain the God ability, increasing burn and explosion radius, and decreasing the health loss rate when below 50% of max health.
-Reworked the Godlike Wind skin to not look like the spiritual skin.
-Added a torpor debuff to Taming variants. They will continue to do 5x damage as instant torpor, but will also deal an additional 5x damage as torpor over 5 seconds.
-The reflect emitter will now stay active for the full 30 second duration of Reflect.
-Fixed a bug where Pearl wasn\'t always taking bonus damage from Earth.
-Fixed a bug that prevented tamed dinos from eating unfert eggs for health gains.
-New skin added for Godlike Colossus.
Items:
-Boss souls can now be used to summon Gods of the same Tier from the God egg (Omega Fire Boss Soul will summon Omega Fire God).
---Currently, any God above base tier is just for novelty, although they WILL server a future purpose.
-Boss soul descriptions reworked to show their full functionality.
-Custom Item Data added to Multi-Tool to accurately track what mode it was in last to prevent the mode mismatch when re-equipping.
-Description on the Multi-Tool updated to show that it bypasses 100% of Resource variant\'s damage reduction.
-All unfertilized eggs now restore % food based on Tier for both players and dinos, and descriptions updated to show this.
-You can now grind Sedatives for narcotic/essence.
-ALL tranq damages rescaled so that each tier does double the damage of the previous.
-Instant torp amounts for all tranqs changed from either 12 or 24 to 18, and all over-time torpor on tranqs changed from 6 or 12 to 9.
-Raid torpor dealt on all tranqs increased from 16x to 18x.
Bosses:
-Made the spawn chance variable for the Looticorn a save-game variable, so it will persist through server restarts.
-Made sure the Looticorn can only spawn on wild titanosaurs and Gigas and not tamed ones.
-Reduced Titan aggro range by 50% to prevent them from getting aggro on anyone within render range.
-Elemental variant Gods are now immune to their own damage type AND the type they are strong against (Fire God is immune to Fire and Ice).
-Desert Titan will no longer ground any flyer it touches, it will only ground them with the AoE lightning strikes and spin attack.
-Fixed a bug preventing Rampage bosses from dropping souls.
-Added God bosses for Rampage, Collective, Gamma-Ray, Comet, Pearl, and Wood.
-Fixed an issue where the Titan spawn timer could go negative, preventing any future titans from spawning.
-Reworked Tameable boss quests so that they are now based on their stat multipliers. This is an overall reduction for all variants except Uncontrollable.
-Went full stupid on tameable boss cloning costs.
-Health, Stamina, Torpor, and base damage doubled for all tameable bosses.
-Reduced the delay on Dodowyvern before it starts to regenerate stamina.
Other:
-Fixed the rate at which food drains while consuming stamina for stamina-drain based abilities by dividing the rate by the same amount that Stamina gets multiplied.
-Piggybacked in 6 of the Genesis 2 creatures onto vanilla dinos. These may or may not be tameable, but at least they are in there!

Update: 30 May, 2021 @ 11:26pm

**Ark Omega Patch 1.21 Notes - 5/31:**
**Dinos:**
-Fixed Supernova, Zombie, Uncontrollable, Spiritual, and Starfire skins.
-Reduced spawn rates of all Wyverns in the piggyback system by 33%
-Fixed an typo on Crystal Wyvern piggyback spawn %.
-Added Ice Wyverns to the piggyback system.
-Changed Golem damage reduction to 75%.
-Fixed an issue where Explosive dinos might not get credit for kills.
-Audio Volume on Gamma Ray increased 100%.
-Fixed a bug allowing Titanosaur to get a 324% Health Bonus when tamed.
-Fixed a bug allowing Titanosaur to get a 120% damage bonus when tamed.
-Fixed an issue with Scout level-up multipliers for several stats.
-Fixed an issue where Scouts would bug out when receiving Torpor.
-Gamma-Ray, Singularity, Teleport no longer deal movement impulse damage.
**Bosses:**
-Broodmother now has 25% overall damage reduction.
-Tameable bosses now require CURRENT tier kills/soul to rank up.
-Fixed an issue where the Dodo Wyvern couldn\'t equip saddle armor.
-There is now a Server notification for when a Titan is killed.
-Tameable Boss fire breath attacks now deal half damage but tick twice as fast.
-Tamebale Boss fire breath attacks now longer visually display the fireballs.
-Titans will now always spawn Basic Tier until Beta and up beacon bosses are killed.
-Titans now spawn higher off of the ground to help with collision issues.
-Titan tier spawn chances no longer reset on server restart.
-Titans will no longer attempt to spawn on Gigas or Titanosaurs unless WILD.
**Items:**
-Fixed a loophole that could allow all armor to still be broken by Ark Omega dinos.
-Made it so only 1 piece of armor at a time will take damage, even from vanilla dinos.
**Structures:**
-No longer tethering bosses and tameable bosses to the beacon to prevent cheesing.
-Decreased Group 2 dino spawn chances from the beacon from 40% to 30%.