Griftlands

Griftlands

Arint's Last Day
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Update: 22 Jul, 2021 @ 2:39pm

v0.6.10

BOG EXPEDITION

- The 4th and penultimate encounter of the expedition has now been enabled (in VERY VERY VERY VERY placeholder form!).
- Made various adjustments to your Spark Baron ally parties throughout the expedition.

FILES

- Changed current Bog Expedition files and ID naming to "arint_bogstory" instead of "arint_bogbrawl," to differentiate from brawl-style quests to be implemented later, and signify that this is a hybrid campaign with both story and brawl elements. Functionality should be the same, but any save files for this game mode prior to this version won't work.

Update: 15 Jul, 2021 @ 7:40am

v0.6.9

CARDS

- Tenacity: Fixed a crash due to incorrect variable reference when gaining Presence while having Tenacity. Added per-stack highlight to description.

MECHANICS

- Dread: Patched description to explain that it cannot be applied to non-sentient Metallic enemies.

Update: 13 Jul, 2021 @ 12:48pm

v0.6.8

CARDS

- Added a "Call in Rook" card for The Bog Expedition.

BOG EXPEDITION

- Added the third encounter after the rest area, a battle with Boggers (placeholder dialogue only).
- Fixed an issue with how the campaign progress percentage was calculated during the expedition.

Update: 12 Jul, 2021 @ 9:18pm

v0.6.7

BOG EXPEDITION

- Fixed a crash if you encountered Spark Baron soldiers during the second phase of the expedition.

Update: 12 Jul, 2021 @ 3:25pm

v0.6.6

CHARACTERS

- Added a new secret boss for the Bog Expedition (currently a copy-paste placeholder until further modification).

BOG EXPEDITION

- The second stage of the expedition, wherein Arint runs into someone who lived through and fled from the first expedition, can be played (placeholder dialogue only).
- The third stage, the rest area, can be played (though it is just a copy-paste of Rook's picnic stage until further modification).
- Added opinion events to choices whether to kill or spare Rook or Flekfis.

Update: 8 Jul, 2021 @ 8:43pm

v0.6.5

BOG EXPEDITION

- The expedition can now be started and its first stage, a monster encounter, can be completed. (The game crashes afterwards due to missing quests in the chain.)

Update: 7 Jul, 2021 @ 1:58am

v0.6.4

BOG EXPEDITION

- Enabled ability to buy meals from Hebbel and go to a private room if you have pets.
- Given Arint a starting allowance of 70 shills.

FLOURISHES

- Limiter Release: In battle, card descriptions will show exactly how much health the new percentages represent. Also fixed an error where Limiter Release I would not reference the correct variable when modifying Power Surge.

Update: 5 Jul, 2021 @ 12:44pm

v0.6.3

CARDS

- Brace - Added Cannon Ops keyword.
- Weakness: Inflammable & Weakness: Old Injury - Patched descriptions so that they now update debuff amounts when you have Overdrive.

FILES

- Removed unused Mini-Brawl quest file.

BOG EXPEDITION

- Added vocal deliveries to intro dialogues.

Update: 5 Jul, 2021 @ 1:29am

v0.6.2

CARDS

- Disarray: Changed Ability to "Whenever you hit an enemy who has Dazed, apply 1 Wound (per stack) to all other enemies."
- Second Wind: Changed name to "Well Rested".
- Core Reboot: Added newline to second part of description for clarity.

QUESTS

- Event: Admiralty Investigator - Added missing Self-Defense flag to battle

GAME MODES

- Enabled The Bog Expedition campaign for dev work.

Update: 1 Jul, 2021 @ 4:54pm

v0.6.1

GRAFTS

- Electromagnet: Fixed an issue where Static applied by Electromagnet would still have a hit buffer when it shouldn't and require a second hit to trigger

QUESTS

- Contract: Bad Cop, Worse Cop - Fixed the prisoner being marked as Wanted Alive when they shouldn't when fighting them after fooling them into leading you to the Rise equipment cache
- Contract: Us Against the World - Fixed a line when taking the scout hostage.