Crusader Kings III

Crusader Kings III

Submission to Authority
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Update: 8 Feb, 2022 @ 9:37am

Patch v2.0

Full overhaul of core mechanics

- Mod now focuses exclusively on Feudal government, Tribal and Clan are now out of scope (which greatly increases compatibility with mods that add custom governments)

- Authority is calculated on a top de jure title level, not on a top realm level

- Authority Capacity is spent on enacting laws, which effectively modifies all vassal contracts pledging allegiance to that title, unless they're opted out

- Negotiating their contract directly with a vassal opts them out of the Title Realm Laws effects - vassal contract will always override the tite laws

Update: 10 Jan, 2022 @ 3:31am

Update: 23 Aug, 2021 @ 4:44pm

Update: 8 Aug, 2021 @ 9:51am

Update: 5 Aug, 2021 @ 2:58am

Update: 1 Aug, 2021 @ 5:58am

Update: 29 Jul, 2021 @ 1:57am

Update: 28 Jul, 2021 @ 4:45pm

Update: 20 Jun, 2021 @ 6:12am

Update: 17 Jun, 2021 @ 6:07am

Version 1.1.0

# Languages
- Now available in Chinese thanks to Juijote !
- Now available in Russian thanks to ds.saa !

# Bugs
- fixed a localization annoucing loser's decapitation on liberty faction war
- fixed the Dread impact on Submissiveness incorrectly factoring in Boldness

# Features
- The mod no longer requires to be loaded on game start. The first time the mod is loaded, all systems should trigger properly in the first 3 months

# Interface
- Cleaned up the realm window header for better lisibility
- Applied the correct format to numbers with tooltips, so it's more evident that those tooltips exist

# Balance
- Took off the "hoarded duchies" from Tribal submission, as it lacks both sufficient information and means to offset it for Tribal gameplay to be satisfying. But this will likely be revisited at a later date
- "A LIfe of Glory" diplo lifestyle perk effect applied to Tribal vassal submission - both for the liege and for the vassal
- All CBs / factions that used to decrease realm law now cause an instant -25 drop in Authority. The target isn't modified, so Authority will start ticking back up if under the target
- Similarly, all decisions / events that used to increase realm law by one or two levels will now increase Authority by 25/50, possibly raising it to levels theoretically locked behind innovations, in which case it will stop ticking up further, and remain at that level until it drops down on its own - if ever
- Dropped the base Authority ticking speed to 0,1/month (from 0,5). Going up/down a full Authority level (25 pts) now takes 21 years at base speed, which is coherent with the vanilla 20 years cooldown on changing realm laws
- Repurposed the All-Things innovation to make Authority tick up faster and tick down slower by 50%
- Lifestyle perks August, Overseer and Administrator now make Authority tick up faster and tick down slower by 25% each