Crusader Kings III

Crusader Kings III

Submission to Authority
Showing 31-40 of 47 entries
< 1  2  3  4  5 >
Update: 10 Jun, 2021 @ 9:35am

hotfix 1.0.1

# Bugs
- Tribal submission "hoarded duchies" penalty now only counts actual Duchy titles, and neither Kingdom and Empire titles
- That baron bug I said I'd fixed in v0.7.1 ? It's really fixed now. For real. Promise.
- Fixed the bug that made the launcher warn against mod not being compatible with 1.4.0, because the descriptor.mod said 'supported_version="1.4"'. Literally unplayable.

Update: 8 Jun, 2021 @ 4:07am

version 1.0

# Features
- Removed contentious "War against Tyranny" mechanics from the mod, to be revisited in its own mod later on, both in order to let players pick and chose which feature to activate or not, and to do the feature justice

# Balance
- Granted back the ability for vassals to renegotiate their contracts. I still feel like it puts the AI at a disadvantage, but instead of nerfing vassals, I'll be taking a look at making the AI more aggressive in its negotiations.

Update: 4 Jun, 2021 @ 6:11am

Update: 2 Jun, 2021 @ 1:11pm

version 0.7.3

# Bugs
- Fixed the bug introduced in 0.7.1 that caused all feudal vassals to have their Feudal Contracts being reset to the current default on the monthly tick

Update: 2 Jun, 2021 @ 3:04am

version 0.7.1

# Bugs
- Fixed a bug preventing Tribal rulers from ever reaching higher authority levels because of an unintended innovation lock
- Fixed a design error locking barons with "Title revocation protection", which effectively prevented barony titles from ever being revoked and had their obligations level forever set at Exempt. Workaround is, baron's feudal contracts are now reset monthly to the default contract according to the current authority level.

# Balance
- Nerfed the "hoarded duchies" penalty for tribal rulers' vassal submission. It now only takes into account held and creatable titles of duchy or above rank, and not all created duchy titles in the realm. This should make it easier to build up Authority as a tribal ruler, and effectively permit feudalization, pending a more thorough rework of the whole mechanic.

Update: 25 May, 2021 @ 7:58am

version 0.7

# Bugs
- Fixed a bug that caused Authority to switch back and forth between Limited and High levels each months

# Gameplay
- Included a Submission score for Theocracy and Republic vassals. All vanilla vassal types are now covered by the mechanic
- Included a Submission score for the rulers' domain. The whole realm of the ruler is now covered by the mechanic, and therefore Authority works for all playable rulers, starting at the Count level

# Balance
- Tweaked Submissivness : added Honor and Vengeance subscores, and tweaked how they relate to Dread. Boldness will only prevent liege Dread from impacting vassal Submission. It will only actively lower Submission if a high sense of Honor or spirit of Vengeance make the vassal want to rebel.

Update: 8 May, 2021 @ 6:45am

Update: 8 May, 2021 @ 6:44am

Update: 24 Apr, 2021 @ 7:51am

version 0.6.1

# Bug fix
- Fixed chance chance for vassals to join War agains the Tyranny of liege not working properly

Update: 23 Apr, 2021 @ 9:53pm

version 0.6

# Bug fix

- Fixed feudal vassal contracts being reset on inheritance

# Balance

- Sumbissivness is now modified by dread, so dreadful rulers will have higher vassal submission and authority

- Rolled back the possibility for player feudal vassals to renegotiate their contract with their liege (but not for AI vassals)

# Gameplay

- When a ruler triggers a war against his tyranny, if his Tyranny is higher than his Authority, each month the attackers will get a chance to rally other vassals to their cause.
If they succeed, each vassal that is not yet in the war will get a chance to join the war, inversely proportional to their Submission.
With this change, high Tyranny will somewhat offset the dissuasive power of Dread : rulers abusing Tyranny run the risk of seeing these civil war snowball out of control quite rapidly.

- When a ruler loses a war against his tyranny, consequences are now much more drastic, as the ruler is stripped of all his titles, which are redistributed to existing vassals or local nobles, following de Jure whenever possible.
The ruler is also beheaded by the mob storming their castle. This means that the heirs do not inherit any land.
If the primary heir was unlanded, they manage to flee, as a distant relative or a compassionate foreign ruler of the same faith will grant them a county.

# Interface

- Updated the localization of Liberty War and Tyranny war pop-ups