Tabletop Simulator

Tabletop Simulator

DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner
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Update: 10 Dec, 2021 @ 9:04pm

DND Mini Injector 4.5.0
- When a mini has multiple states the settings (health, UI position, status effects, highlights, etc) are synced between states now. Every 10 seconds or so TTS does an automatic setting save for the rewind feature. When a mini changes states the settings from the latest save are used, even if those settings are from a different state.
- Added hotkeys for forward initiative, backward initiative, refresh initiative, and roll initiative. These are available under Options -> Game Keys at the top of the screen.
- Initiative minis are now automatically pinged when their turn comes around. This can be disabled in the context menu.
- The injector will now automatically check to see if minis have the latest code when it spawns, the mini spawns, the mini leaves a bag, or the mini changes state. If a mini is outdated it is automatically updated.
- Added the alternate diagonal calculation rule (1.5x) as an optional toggle. Thanks to NoviBliss/WintherMaw. Minis can control their own setting for this if they are on a table without the injector, but if the injector is present it will force its setting on all minis present.
- Added a toggle button for mini highlights. Thanks to NoviBliss/WintherMaw.
- Highlights are now automatically removed when an NPC dies.
- When a PC changes their initiative value a message is posted in the chat.
- Fixed a bug where highlights wouldn't show up for new clients if they joined after the mini loaded.
- Fixed a bug where the injector's UI options wouldn't load properly sometimes.
- I used to automatically close the setting panel sometimes when updating some mini settings, that has been disabled.

Update: 6 Dec, 2021 @ 7:00pm

Wall Spawner 1.7

- Added block spawning capability. Give 3 pings, 2 for a side and 1 for width, and it will spawn a block covering that area.

https://www.youtube.com/watch?v=W3fSM2cAKQw

Update: 18 Aug, 2021 @ 7:12pm

Wall Spawner 1.5
- Added SQUARE mode, which will cover TTS grid squares with floors/ceilings.
- Added offset spawning, which can spawn walls/floors in the air above pings at a set distance.
- All heights/offsets are now based off the the TTS grid size. For example 1.0 means 1 square high, 0.5 means half a square high.
- Added input fields to quickly change height/offset values.
- Stabilized the wall spawner, it shouldn't tip over when placed on angled surfaces anymore.

Update: 2 Aug, 2021 @ 2:57pm

Update: 2 Aug, 2021 @ 12:06pm

DND Mini Injector 4.1.6
Fixed a bug where monsters would be visible inside fog of war.

Update: 2 Aug, 2021 @ 12:14am

DND Mini Injector 4.1.5
Allow initiative rolling for PC minis, instead of requiring manual entry #1
Make PC miniatures and PC movement tokens always ignore fog of war. #7
Automatically enable Auto-Raise for injected miniatures. #8
Changing init mod/value doesn't push to all clients. #14

https://github.com/ColColonCleaner/DNDTools/issues?q=is%3Aissue

Update: 19 Jul, 2021 @ 10:32pm

DND Mini Injector 4.1.1
> Made injection work on amalgam minis. Ones constructed from a bunch of different objects attached together.
> Played around with trying to automatically calculate the height modifier based on mini size/scale/hitbox but the variation is so great between minis even in the small collection of default objects/minis in TTS I don't think there is a universal solution here.

Click Roller 3.0.3
> Fixed problem where custom dice would not save properly. Credit to WintherMaw.

Fog-Of-War Chips
> Removed from the workshop. Don't use FoW chips to save fogs to oneworld maps. Instead use the FoW Spawner I made (blindfold people, open/build your map, spawn the FoW, unblind them. after you're done, delete the FoW). I recently noticed an issue with spawning in a FoW that has existing sections already revealed. It caused build/loading times to be immense for the map, sometimes enough to time out peers, and killed framerate while looking at it, i'm not sure why that happens. I'm removing the FoW chips from the workshop because of this.

TODO:
> Add toggle to display less detailed health descriptions on the mini injector.
> Build an optional global UI to display the public initiative list instead of using the notes for the mini injector.
> Make mini UI visible correctly from both the front and the back.
Please upvote: https://tabletopsimulator.nolt.io/11
> Add functionality from the 'Lay Down Tool' to the mini injector.

Update: 11 Jul, 2021 @ 10:00am

Update: 10 Jul, 2021 @ 8:04pm

Update: 10 Jul, 2021 @ 4:55pm

DND Mini Injector 4.1.0
- Released BETA injector version to the main table.
- Updated all of the notes on the table and the main workshop post with details about how the new injector operates.