Tabletop Simulator

Tabletop Simulator

DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner
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Update: 10 Jul, 2021 @ 12:55pm

Update: 10 Jul, 2021 @ 9:20am

Update: 9 Jul, 2021 @ 5:13pm

Mini Injector BETA 4.0.21
- Made behavior of colors on the UI match colors in the notes for initiative.

Update: 9 Jul, 2021 @ 3:48pm

Mini Injector BETA 4.0.19
- NPC characters will be automatically removed from initiative when dropped to 0 health.
- PC characters are displayed with their highlight color in the initiative notes. If no highlight color is selected it will use their mini color.
- NPC characters are always white in initiative.
- Added a round counter to the top of the initiative notes.

Update: 5 Jul, 2021 @ 9:48pm

BETA version of the mini injector is available.
Version 4.0.8. This version includes initiative tracking of the injected minis and a large facelift to the mini's edit UI. Red buttons are active, white are inactive. It's in a bag on the lower right side of the table if you're interested in trying it out. Please don't inject your main table with it yet as it's not fully tested.
BETA - Injector 4.0.8 - Screenshot[i.imgur.com]
BETA - Mini UI - Screenshot[i.imgur.com]

On the minis.
Initiative settings are at the bottom of the edit menu.
'Initiative include' toggles whether the mini will be included in initiative rolls, this is on by default. 'Initiative mod' is used for rolling and breaking ties, 'initiative value' is used for manual entry. Player characters always use 'initiative value' and don't roll automatically, NPCs can either roll automatically using the mod or be entered manually.

On the injector.
All of the injector's buttons and text are invisible to non-GM players, you must select Black(GM) color to use it.
'Reset' clears all active initiative values from the table and active minis. Minis that don't automatically roll have their initiative value reset to 100, the default value that must be changed when a new initiative is rolled.
'Refresh' finds minis that should be included in initiative and rolls it if necessary. Refresh only updates the injector UI and doesn't push anything into the notes, the GM can use this to make sure the right minis are part of the initiative before pressing 'Roll'. Refreshing is not required before clicking 'Roll', it's just a staging area. Minis don't automatically roll and haven't yet will show up on top with their 100 value.
'Roll' pushes any mock initiative values rolled during a refresh into the public notes and roll any new values needed. If there are minis that don't roll automatically and they haven't set their initiative yet they are listed in the notes section. While initiative is active you can use the 'Roll' button to push changes public, new minis, removing minis, etc. The forward/backward buttons go forward/backward in the active initiative.

Update: 20 Jun, 2021 @ 2:07pm

DND Mini Injector 3.61
- Added a new panel to the edit menu for the minis. Highlights are selectable in all player colors. https://i.imgur.com/in9MZ3M.png
- Placed a black background behind the edit menu.
- Modified the background of the progress bars to remove transparency.
TODO:
- Making health bars visible correctly from both the front and the back.
- Combining the mini injector and the initiative tracker into one tool.

Update: 19 Jun, 2021 @ 4:34pm

DND Mini Injector 3.39
- Fixed a LOT of consistency issues around the mini UI visibility for players vs DM, It should now act properly when toggling visibility of elements. Also made the minis themselves fetch visibility settings on load instead of the injector pushing visibility settings into the minis on load. Also made the 'Player Character' toggle in the mini's context menu reload the UI.
- Modified the UI display for minis to load in two stages asynchronously. This fixes UI loading issues on very large/complicated tables.

Update: 17 Jun, 2021 @ 6:00pm

DND Mini Injector 3.22
- Added a context menu option to injected minis to change whether they are stabilized when dropped. When enabled, the minis will always stay upright regardless of the surface they are placed on.

Update: 17 Jun, 2021 @ 5:30pm

DND Mini Injector 3.20
- Re-organized the UI into INJECT and LIVE sections, showing which values are actually injected into the minis and which ones are updated live.
- Added a Measured Movement injection option. Minis injected with that toggle enabled will spawn measurement tokens when picked up.
- Added a context menu to injected minis to edit whether they are player characters.
- Added a context menu to injected minis to edit whether their movement should be measured.

Update: 14 Jun, 2021 @ 9:14pm