Arma 3
[DISCONTINUED] John's 2035 Expansion Project: Weapons
Showing 1-8 of 8 entries
Update: 30 Apr, 2021 @ 11:06pm

Added:
- M65 IAR 6.5 mm (Black).

Tweaked:
- AKM (Flashlight)'s flashlight properties tweaked for better night combat performance;
- Other minor tweaks and fixes.

Update: 20 Apr, 2021 @ 8:26am

Added:
- CBA_A3 joint rails support to AKM (AK specific attachments from mods like NiArms and RHS are now compatible with the vanilla AKM).
. CBA_A3 dependency.

Update: 16 Apr, 2021 @ 2:46am

Hotfix:
- (Hopefully) fixed config error causing AKM (Flaslight) to show up in 3den and Zeus but not in Arsenal.

Tweaked:
- Increased intensity of AKM flaslight.

Update: 16 Apr, 2021 @ 2:08am

Added:
- AKM 7.62 mm (Flashlight) class that was hidden is now visible in the Arsenal, and placeable through 3den and Zeus;
- AKM pbo for all future AKM variants, separated from SPAR pbo, adding modularity to the mod.

Update: 14 Apr, 2021 @ 1:16pm

Hotfix:
- Wrong path to icons.

Update: 14 Apr, 2021 @ 9:33am

Added:
- Ground holders for new SPAR-16S variants (meaning they're placeable through 3den and Zeus);
- New approriate icons for new SPAR-16S variants.

Update: 13 Apr, 2021 @ 4:42am

Fixed:
- Config error resulting in no sound when firing.

Tweaked:
- SPAR-16S 5.56 mm (30rnd, Sand) default magazines changed from black to sand.

Update: 13 Apr, 2021 @ 2:55am