Left 4 Dead 2

Left 4 Dead 2

Lord Of The Rings Campaign (Part 1/2)
Viser 1-10 af 13 forekomster
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Opdatering: 10. maj 2021 kl. 3:27

Map 2: Marked nav areas around start area as empty,
Map 3: Added 3rd and 4th "teleport dead players"; Fixed exploit above gates :P

Opdatering: 30. apr. 2021 kl. 12:16

Map 1: Fixed nav near moving stairs; Marked few zones "obscured"; Replaced saferoom door.
Map 2: Moved 2 invisible walls on 2nd floor and placed stuff in that area; Nav fixes.
Map 3: Fixed nav on tower's stairs (took me ~2hrs to build it); Few cosmetic additions.
Also: Recompiled sting and hatchet with fixed animations (where your hand is not melted).

Opdatering: 26. apr. 2021 kl. 11:50

Map 2: Replaced 1 pipebomb on molotov at start area (for possible tank fight).
Map 3: Balance stuff again. Who woulda thought coop mode director is that different from survival...

Opdatering: 25. apr. 2021 kl. 12:22

F*cking tanks!

Opdatering: 25. apr. 2021 kl. 9:51

Mistakenly muted combat/tank music in first two maps. Unmuted.
Also forgot to mention on helms deep teleport dead players lever is reusable.

Opdatering: 25. apr. 2021 kl. 6:03

Map 1: Patched shortcut on moving stairs (no more hippity-hoppity).
Map 2: Added chat message when you reach tower; Added more rocks to cover some see-through areas.
Map 3: Attempt to nerf tank spawn timers (still unsure); Shortened amount of throwables on keep's 2nd floor.

Opdatering: 22. apr. 2021 kl. 16:14

Logic timers fix...

Opdatering: 22. apr. 2021 kl. 15:24

Forgot nav file...

Opdatering: 22. apr. 2021 kl. 14:18

Map 1: Melee revised.
Map 2: Melee revised; Covered see-through area with rocks.
Map 3: Complete retexture to match original version from Age of Chivalry.

Opdatering: 19. apr. 2021 kl. 4:18

Improved tanks spawn timers in finale.
Added more helpful stuff at keep's 2nd floor.