Left 4 Dead 2
Lord Of The Rings Campaign (Part 1/2)
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 10 พ.ค. 2021 @ 3: 27am

Map 2: Marked nav areas around start area as empty,
Map 3: Added 3rd and 4th "teleport dead players"; Fixed exploit above gates :P

อัปเดต: 30 เม.ย. 2021 @ 12: 16pm

Map 1: Fixed nav near moving stairs; Marked few zones "obscured"; Replaced saferoom door.
Map 2: Moved 2 invisible walls on 2nd floor and placed stuff in that area; Nav fixes.
Map 3: Fixed nav on tower's stairs (took me ~2hrs to build it); Few cosmetic additions.
Also: Recompiled sting and hatchet with fixed animations (where your hand is not melted).

อัปเดต: 26 เม.ย. 2021 @ 11: 50am

Map 2: Replaced 1 pipebomb on molotov at start area (for possible tank fight).
Map 3: Balance stuff again. Who woulda thought coop mode director is that different from survival...

อัปเดต: 25 เม.ย. 2021 @ 12: 22pm

F*cking tanks!

อัปเดต: 25 เม.ย. 2021 @ 9: 51am

Mistakenly muted combat/tank music in first two maps. Unmuted.
Also forgot to mention on helms deep teleport dead players lever is reusable.

อัปเดต: 25 เม.ย. 2021 @ 6: 03am

Map 1: Patched shortcut on moving stairs (no more hippity-hoppity).
Map 2: Added chat message when you reach tower; Added more rocks to cover some see-through areas.
Map 3: Attempt to nerf tank spawn timers (still unsure); Shortened amount of throwables on keep's 2nd floor.

อัปเดต: 22 เม.ย. 2021 @ 4: 14pm

Logic timers fix...

อัปเดต: 22 เม.ย. 2021 @ 3: 24pm

Forgot nav file...

อัปเดต: 22 เม.ย. 2021 @ 2: 18pm

Map 1: Melee revised.
Map 2: Melee revised; Covered see-through area with rocks.
Map 3: Complete retexture to match original version from Age of Chivalry.

อัปเดต: 19 เม.ย. 2021 @ 4: 18am

Improved tanks spawn timers in finale.
Added more helpful stuff at keep's 2nd floor.