Left 4 Dead 2
Lord Of The Rings Campaign (Part 1/2)
Mostrando 1-10 de 13 aportaciones
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Actualización: 10 MAY 2021 a las 3:27 a. m.

Map 2: Marked nav areas around start area as empty,
Map 3: Added 3rd and 4th "teleport dead players"; Fixed exploit above gates :P

Actualización: 30 ABR 2021 a las 12:16 p. m.

Map 1: Fixed nav near moving stairs; Marked few zones "obscured"; Replaced saferoom door.
Map 2: Moved 2 invisible walls on 2nd floor and placed stuff in that area; Nav fixes.
Map 3: Fixed nav on tower's stairs (took me ~2hrs to build it); Few cosmetic additions.
Also: Recompiled sting and hatchet with fixed animations (where your hand is not melted).

Actualización: 26 ABR 2021 a las 11:50 a. m.

Map 2: Replaced 1 pipebomb on molotov at start area (for possible tank fight).
Map 3: Balance stuff again. Who woulda thought coop mode director is that different from survival...

Actualización: 25 ABR 2021 a las 12:22 p. m.

F*cking tanks!

Actualización: 25 ABR 2021 a las 9:51 a. m.

Mistakenly muted combat/tank music in first two maps. Unmuted.
Also forgot to mention on helms deep teleport dead players lever is reusable.

Actualización: 25 ABR 2021 a las 6:03 a. m.

Map 1: Patched shortcut on moving stairs (no more hippity-hoppity).
Map 2: Added chat message when you reach tower; Added more rocks to cover some see-through areas.
Map 3: Attempt to nerf tank spawn timers (still unsure); Shortened amount of throwables on keep's 2nd floor.

Actualización: 22 ABR 2021 a las 4:14 p. m.

Logic timers fix...

Actualización: 22 ABR 2021 a las 3:24 p. m.

Forgot nav file...

Actualización: 22 ABR 2021 a las 2:18 p. m.

Map 1: Melee revised.
Map 2: Melee revised; Covered see-through area with rocks.
Map 3: Complete retexture to match original version from Age of Chivalry.

Actualización: 19 ABR 2021 a las 4:18 a. m.

Improved tanks spawn timers in finale.
Added more helpful stuff at keep's 2nd floor.