Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
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Update: 16 Jul, 2021 @ 11:11pm


Change notes below this can be ignored. They only applied to testing.
For a full list of what changed between version 1.4 and 1.5 see the update notes above.

Update: 15 Jul, 2021 @ 10:07pm

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Update: 14 Jul, 2021 @ 3:54am

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Update: 1 Jul, 2021 @ 2:16am

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Update: 1 Jul, 2021 @ 12:44am

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Update: 30 Jun, 2021 @ 3:40pm

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Update: 21 Jun, 2021 @ 12:31am

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Update: 20 Jun, 2021 @ 5:07pm

Updated:
I am doing a running change log of all the changes between the 1.4 and 1.5 versions of the scenario, so individual updates made while testing may be incomplete but the major change log below this will be updated.

  • Added default missions.
  • Added Brotherhood of Farr faction, faction territory, and homeworld.
  • Fixed errors in solar system configs.
  • Updated The Dead Part 2 mission to make it more compatible with multiplayer.

    Added several new star types:
  • Added WR1 and WR2 Wolf-Rayet stars, K2V Orange Dwarf, L and T Brown Dwarfs, and updated or added several new anomalies.
    Probably a bunch of other changes I forgot to list here.

Update: 7 Jun, 2021 @ 11:08pm

These update notes may be incomplete and/or old compared to the current internal development version of the scenario.

This update REQUIRES a new save game.
Several changes in the item and block configuration files in the scenario requires that a new save game is started using this version of the scenario.
You may choose to continue your existing save game using the old version of the scenario, or start a new game using the new version of the scenario.
If you are updating the scenario on a server, make sure to completely delete the old scenario folder to remove any old files before moving the new scenario over, then start a new save using the new scenario.
If you modded itemsconfig.ecf in the scenario and now the item IDs are different, please update your custom configs to use the new item IDs in the scenario to prevent issues.


Massive Space Overhaul:
The major space orbits have been completely rebuilt using new playfield features.
Faction territory now plays a bigger role in how many and what POIs, ships, drones, and resource asteroids will be in a sector.
In general you will find more POIs for a faction inside of their own territory than outside of it, as well as some POIs that are only found in specific territories.
New environmental visuals and ambient audio has been added.
Searching for wrecks has been made more worthwhile.
Most of these changes apply only to the main space orbits and asteroid fields for now. More playfields will be reworked later.

Read below for details.

Update: 6 Jun, 2021 @ 11:07pm

Project Eden change notes for 1.5:
  • Many resource asteroids can now be found along the axis of the space playfield, or along the axis of the planet's rings if it has any.
  • Added Claimed resource asteroids to some faction territories. Which asteroids you find varies by faction and star class. Only shows up on detector within 6000 meters as a POI and mining it is a hostile action. These are added as an extra bonus for mining in enemy faction territory.
  • Reduced gold ore in gold asteroids considerably.
  • Changed regeneration timer for most asteroids from 3 hours to 12 hours.
  • Added new wrecks and updated loot on all space wrecks.
  • Bandits have moved in to some wrecks.

  • Trade stations are now assigned to their appropiate factions.
  • Updated space drone and ship settings to use the new drone AI in the major space orbits and some sectors.

  • Added visuals to space such as gas clouds and debris.
  • Changed stars to use the new star model.
  • Added new star classes and updated appearances.
  • Added chance for binary and trinary star systems. Secondary stars are decorative only and do not give off light or solar power.
  • Added ambient sounds to Data Caches, large wrecks, and thick dust clouds.
  • Added random radio chatter to Bandits and Raiders.

  • Updated major space orbits.
  • Updated major asteroid fields.
  • Zirax asteroid fields are now found in hot systems.
  • Added random chance for dust clouds or anomalies to orbits that may hide asteroids or smuggler outposts.
  • Added new combat, mining, and exploration sites. Added new sites restricted to SVs.
  • Added tier 1-3 mining missions to some mining sites and added 4 new ores for them.
  • Added roaming fleets that can raid sectors.
  • Added new report satellites from 1.5 to sun warp sectors and placed them by star class and faction territory.


    Factions:
    Brotherhood of Farr:
    The Brotherhood of Farr from the vanilla game has been added. Huge thanks to Spanj and his community for creating this amazing faction.
  • Added faction territory and star region.
  • Added main POIs to desert and arid planets and secondary POIs to temperate and tropical planets and added POIs to orbits.
  • Added homeworld of Parthix with a highly customized unique orbit.

    Progenitor:
  • Moved the data chip turn in from the Lead Researcher to the Research Computer.
  • Increased credit value of Flawed Data Chips from 25,000 to 50,000 to match the research value.
  • Added new setting to the Admin Control to increase how much research is required to create a Progenitor Translation Matrix (between 100 to 2000, default is 100).
    [8]When Translation Matrixes are used up, they will give a Depleted Progenitor Translation Matrix that can be used for later missions.
  • Changed Progenitor Technology Fragment loot to use randomized loot instead of fixed loot. On average you should get more fragments per obelisk.
  • The Progenitors have fixed several security flaws that allowed access to data caches without hacking them first and reduced data chips in T1 data caches from 2-3 to 1-2.
  • Added two new types of data caches.
  • Changed Object 82 rewards to dialog system, removed alien containers, and you now have to have personally visited all 4 other objects before obtaining the reward from Object 82. Reduced data chips and added more navigational data and unlock points to rewards for the Object 82 mission.
  • Object 82 dialog now directs you to search for system names on the galaxy map instead of adding waypoints for you.
  • Updated visuals in Object 1 playfield.
    These changes will slow down how fast you get 100 terrabytes of data and fixes how easy it is to do Object 82 on a server.
  • Progenitor Tech balancing:
    Reduced power/cpu/mass requirements and crafting cost of Progenitor warp drives and shield generators.
    Increased stats of Progenitor shield generators.
    Reduced range of Antimatter Warp Drive to 120LY base and it now recieves 4x benefit from navigational data (320LY max range when fully upgraded).
    Reduced range of Small Antimatter Warp Drive from 50 to 30LY and Navigational Data now affects it (80LY max range when fully upgraded).
    Reduced CPU cost of Antimatter tank (CV). Reduced energy cost of Antimatter Warp Drive.
    Removed Dark Matter from crafting cost of the Advanced Voidium Scanner and and increased other components to compensate. Slightly nerfed Voidium Drill's augmented drilling mode.
    A few other tweaks.

    Colonists:
  • Added new Colonists faction territory.
  • Added Colonists mining fleets.
  • Added Colonists scrapyard. Buy access to CV wrecks you can salvage or repair.
  • Added new Colonist Bolter and Light Missile turrets. Cheap ammo but less damage than equivalent player turrets. Sold at Colonists trading stations in colonist or neutral territory.
  • Colonists can now attack and be attacked by other factions.
  • Added Colonists patrol vessels and freighter.

    Zirax:
    Reminder that there are multiple Zirax factions. Being friendly with one doesn't mean you're friendly with the others.
  • Added new Rados docks with cargo full of ore and a rare chance of having a T3 Rados freighter docked to Zirax territory.
  • Added random sentry formations to Zirax owned territory.
  • Added Xenu patrol vessels to Zirax territory.
  • Added Zirax space drones to space orbits in neutral territory. Zirax territory now has more drones.
  • Added several new orbital POIs.
  • Updated Epsilon Radar Station thanks to AkevaBanshee.

    Brotherhood of Farr:
  • Added homeworld of Parthix.
  • Added secret unique weapon.

    Warlord:
  • Added several new combat and salvage sites.
  • Added easy to medium difficulty Bandit and Raider patrol vessels. Drops medallions you can turn in for credits and Colonists reputation.
  • Added new beam laser turrets for NPCs and a player version. Uses a high passive energy drain instead of ammo.
  • Added drones.

    Pirates:
  • Replaced old cargo containers and added ECM and updated loot to Syndicate POIs.

    Change notes continued below: