Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
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Update: 6 Jun, 2021 @ 11:00pm

Change notes continued:
Misc:
  • Added bounty system (work in progress):
    Find rare bounty NPCs, Drones, or Patrol Vessels that are wanted by one or more of the major factions and take their insignia.
    Visit Bounty Hunter Offices in Trading Station sectors to sell your insignias or to get hints where to find bounties.
    Some bounties will send you messages after you kill them. They can have clone chambers so they'll keep coming back.
    Depending on how you respond to the messages you might get extra rewards.

  • Reduced damage and blast radius of POI heavy torpedoes. Halved homing speed.
  • Added Cruise Missiles for NPC factions (standard and EMP). Long range, fast, homing missiles that target only CVs.
  • Added Cruise Missiles for player CVs (standard and EMP). Similar range as a standard missile laucher. Slow rate of fire but very high damage per missile.
  • Slightly increased base stats of Augmented Light Armor.
  • Reduced unlock cost of Berries Hydroponics Bay to 100.
  • Auxillary cores can now be saved in blueprints.
  • Decorative water blocks can now be removed via multitool or by shooting them.
  • Rare devices are no longer restored when using station services or a repair bay to repair to template. You need to replace them manually. Affects things like antimatter warp drives, auxillary cores, faction weapons, etc.
  • Railgun Turrets (light and heavy) and their ammo are now craftable and unlockable in the tech tree. Heavy Railgun Turrets require a rare schematic.

  • Added another step to Dead2 (Dread) starting mission to destroy 10 more cores so you get more xp.
  • Made the 6 switches in The Dead part 2 mission optional for multiplayer compatibility and tweaked The Ark.
  • Replaced admin cores in Rados Ore Silos with standard NPC cores.
  • Fixed solar system config for O2 stars.
  • Lengthened many faction abbreviations. Zrx is now Zirax, Col is now Colonists, etc.
  • Removed random drop gold meteors from some planets. The settings for these are bugged and way too many meteors fall at once.
  • Added animated mining beams to NPC mining ships.
  • Doubled health of Reinforced Cargo Containers.
  • Added damaged Polaris and Colonist freighters. Give them system repair kits for reputation and credits.
  • Added system repair kits craftable in the decoration tab of large and advanced constructors. Used to turn in to damaged freighters.
  • Added ore shipments craftable in the decoration tab of constructors. Used for mining missions.
  • Added custom loot tables to some cargo in space wrecks.
  • Fixed several typos.
  • Hid Trash Piles from scanner on Toxic Moons.
  • Crystals can no longer be freely salvaged for Xenosteel.
  • Set Rogue starter lava moon to PvE.
  • Set all space playfields to LandClaimZone: Device. Mining asteroid bases should no longer be blocked by antigrief settings.

  • Increased probability of A4V stars from 0.005 to 0.0075
  • Changed star type of starting systems to <star class> Starting System.
  • Added new briefing room video loop and ship name signs to UCH Research Vessels. Big thanks to @verteks.visuals[www.instagram.com] for creating these.
  • Added plasma jet visuals to Plasma planets. Plasma planets can now only be found in Zirax or Neutral territory.
  • Added new Project Eden Guide to starting equipment on all planets.
  • Set important mission items to not drop on death. (They can still be lost if destroyed in a cargo container).
  • Lowered station services repair cost from 8x to 3x.
  • Gas giant moons now use their own space orbit type instead of the generic SpaceOrbit.
  • Added visuals to Gas Refineries found around gas giant moons.
  • Moved Haven, Gaia, Persephone, and Akua closer to the Alpha sun.
  • Increased atmosphere color of dead planets.
  • Strange statues have been found hidden on some temperate like planets.
  • Added more very rare and ultra rare alien containers to Karana POIs.
  • Added decorative decals to Lost Colony and the Crashed Prison Transport.
  • Updated some item icons thanks to Vermillion and D34DP5YCH0.

    Configuration:
    This might be important if you customize the scenario.
    These changes make version 1.5 of the scenario incompatible with 1.4 saves so a new save game is required if you're coming from the 1.4 scenario.
  • Item IDs of Project Eden items have all moved into the 3000-3499 range.
  • Container IDs of Project Eden containers are slowly being transitioned to the 600-799 range.
  • Old blocks that used IDs 220-250 have been removed. If you need to update your blueprints you can still access them in Project Eden or Reforged Eden for 1.4.
    Just to be clear, the decision to move these IDs and therefor require a new save game was made by myself and has nothing to do with the game itself.
    By moving item IDs into a new ID range I can help future proof the scenario against future game changes and give more room for the scenario's items.



I want to give a huge thanks to all the members of the Empyrion community that have contributed blueprints for this update:
New POIs thanks to druz.777, Spanj, MajorLeeStoned & skyelan, AkevaBanshee, Shandril, CuriousMind, TheMaverick150, Mereel [GER], sfx, Aslantis ✞, Dagrôs, Procyon Lotor, styLmntz, Steel Dragon, tweaksource, piddlefoot, filbertfarmer, Bucco, icewolfen, groberts, Anubis09, (if I missed anyone please let me know)
Thanks to D34DP5YCH0 for new Hydroponics Bays icons.
Thanks to Vermillion for new icons.
Thanks to @verteks.visuals[www.instagram.com] for new UCH Research Vessel briefing room video loop.
A special thanks to RexXxus for the development and continued support of the eWPDA and eWCCT tools and Vermillion for his help with the configs and his amazing work on Reforged.
And thanks to the Empyrion developers for adding new features for custom content.

Update: 22 Apr, 2021 @ 12:08am