Total War: WARHAMMER II

Total War: WARHAMMER II

Sigmar's Heirs, an Empire Overhaul - SFO SUBMOD
Showing 1-10 of 10 entries
Update: 3 May, 2021 @ 12:08pm

Update: 1 May, 2021 @ 4:35pm

Update: 30 Apr, 2021 @ 9:26pm

Update: 30 Apr, 2021 @ 3:30pm

Update: 30 Apr, 2021 @ 3:26am

Update: 29 Apr, 2021 @ 9:55pm

Update: 29 Apr, 2021 @ 2:53pm

pushed another update through. Got rid of SFO's company of honor and brought back sigmar's heirs version also brining the unit from 120 to 100 man unit.. Tidied up their stats. Added missing sfo abilities and attributes to the sigmarite hammers infantry and cav. Changed the requirement buildings for the sigmar tech to the mods buildings cause you weren't able to build sfo's requirement before.

Update: 28 Apr, 2021 @ 7:00pm

Update: 28 Apr, 2021 @ 5:08pm

-Updated units to be more in line with SFO balance and kept on the same power level the Empire is at. Therefore,
these Knights are not OP but should perform as well as you can expect them to.
-Changed the infantry units back to 100 men cause it was easier that way to make the HP values the same across the board. Also the regular imperial foot that is native to SFO is 100 men so i felt justified this way.
-Fixed a couple of bugs like the carroburg unit card.
-Fixed the double cult of morr building in altdorf
-balanced the new imperial dragon for SFO
4/28 Changelog
-Removed the Xoudad's company of honour cause SFO already has their own version.
-Further removed the duplicated Morr Buildings in major capitols
-Added in some SFO abilties for the knight orders that are in vanilla SFO
-Moved the High elf building in marienburg to its appropriate slot in the economy section
-Removed the duplicate steam tank.
-probably more but i dont remember

Update: 28 Apr, 2021 @ 1:23am