Total War: WARHAMMER II

Total War: WARHAMMER II

Sigmar's Heirs, an Empire Overhaul - SFO SUBMOD
83 Comments
Mr.Necrophile 2 Apr, 2023 @ 3:30am 
I've done a rudimentary update for anyone looking.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955952484
isa0005 26 Oct, 2022 @ 2:10am 
Pretty please with cherry on top?
Jon 15 Oct, 2022 @ 11:46am 
Kaguya SFO submod is outdated.

Can you please update this for SFO's final patch, The Last Kiss? You won't ever have to update it again afterwards. Please dude! 🥺🙏🏼
AncientEmporer 4 Dec, 2021 @ 8:17am 
wondering if this will get an update or if I need to find a new mod to use other than Sigmars Heir's if so it would be a shame as it's a great mod. But I understand it takes a lot of work to keep these updated. Thanks for your help!
aeON 9 Nov, 2021 @ 12:19am 
Update?
waboliukas 8 Nov, 2021 @ 9:55am 
is this mod gonna get updated?
ExplosiveEmu 22 Sep, 2021 @ 12:05pm 
needs update please
Clopperz 15 Sep, 2021 @ 1:58pm 
help :steamsad:
In The Emperor's Name 14 Sep, 2021 @ 5:05pm 
+1 also having the same issue
Crusadius 3 Sep, 2021 @ 7:12am 
please update, game still crashes
Zwei 2 Sep, 2021 @ 7:27am 
also the having the same issue
Clopperz 1 Sep, 2021 @ 8:07am 
same here
Acid-Morph ॐ 28 Aug, 2021 @ 2:09pm 
@WeGGiZ same here
WeGGiZ 24 Aug, 2021 @ 9:44am 
I know you've said you don't want update comments, but now I'm doing one..
With this submod and Sigmar's Heirs + SFO: Instant CTD on start. Without this submod, only Heirs+SFO: Infinite loading on splash screen..
The Prancing Prawn 6 Jul, 2021 @ 4:58am 
Heya, just wanted to ask around if anyone else is experiencing a lag spike whenever they click to recruit any unit - my game just freezes for several seconds, which is annoying and a bit troubling for save game integrity. I reckon its to do with Sigmar's Heirs since it was fine without, but who knows - just thought I'd ask. :)
Tarenor 5 Jul, 2021 @ 6:06pm 
Hi! sorry if this has been answered. but for the Unit Upgrades mod, do I need it activated since SFO has it partially intergrated? @Lickher_ish
LimeUser 24 Jun, 2021 @ 10:04am 
The war wagons specific to a province are missing the munitions skill and i'm unsure if it's from this mod but any province unit with guns can't be upgraded by Balthasar Gelt to have the skill "extra powder". If the Gelt problem is not due to this mod then just ignore it but the munitions skill would be nice to have.
Kaguya(伏龙芝肄业) 16 Jun, 2021 @ 8:27am 
Basically all Sigmar's Heirs Knights are limited to only 2 recruits.Can it fix?Let them increase cap like SFO units.
Satkill08 12 Jun, 2021 @ 4:16am 
Thanks for the porting to SFO, one little bug i've seen or had myself is that weirdly enough all imperial states knights such as Reikland imperial knights or Solland imperial knights don't get the lance formation from cavalery units in SFO and are replaced by free lances in the state recruitment building, it may be comming from my end but so far i haven't been able to know where it could come from other than the base mod i guess ?
KNOCK KNOCK IT'S ME, Big BIRB 10 Jun, 2021 @ 1:19am 
Whoah, cool mod! Just found this! A question though. Is there some submod whit only vanilla units? I like these one, but there are so many.
PACMAN 3 Jun, 2021 @ 2:49am 
Great sub mod to make the sigmars heirs mod compatible for SFO, however, I found and issue with my empire campaign that authority/fealty/confederations events are not occurring when they should be. I was able to find out that it was either this sub mod or the main mod because when I disable this mod and played a new campaign I was able to confederate other empire states when prompted by the events that play out as I played. I not sure if you can fix it since the original mod was not made with SFO in mind but If possible it would be greatly appreciated.
Munchies 28 May, 2021 @ 1:18pm 
Thanks for your work !

I have a Bug where i can't see the 3D porthole of the Imperial Foot and Knights of the Fist the same is also for Reikland State Troops, i disabled all my mods except SFO and Sigmar's Heirs + this Submod (the same also happend with the other submod version of Sigmar's Heirs) still had the Issue. However when i disable this submod and still play with SFO enabled the Unit Portholes work. Maybe SFO released an Update that messed some things up ?
Regent 22 May, 2021 @ 10:09am 
Imperial Allegiance is missing with the new Huntmasters heroes.
Ties7es 10 May, 2021 @ 12:20pm 
I also just noticed that the sigmar temple landmark in Altdorf doesn't increase sigmarite disciples unit cap.
Ties7es 10 May, 2021 @ 12:13pm 
I'm playing with both army and factionwide unit caps and there is only a few buildings that increase the knight caps,also all of the special units i've found so far take 2 points each, wich makes building thematic armies very difficult.
Beryb_Total_War 6 May, 2021 @ 4:58am 
Hey, wanna to build palace of the grand theogonist, but it says i have to build the previous level of the building, which isnt there. Dont you know which building i have to build in order to build this palace? Exited for army of sigmar which i can recruit in there.
Apologize for my crappy engrish.
Lickher_ish  [author] 4 May, 2021 @ 9:59pm 
yeah i be questioning that all the time. there are a fuck ton of units lol
Greedogre 4 May, 2021 @ 8:30pm 
thanks man, i think i found another bug, raven knight range dmg is bow dmg without any AP dmg however it use crossbow. i really hope i can found this in a large quantity at once it's just too many unit, way too many to some extent. i wonder how many unit you guys actually used, except for new reikland stat troops i dont think i have used any new unit so far. too expansive for a very hard campaign, and many of them doesnt offer much to justify the price, there are too little unit in early game and too many in the late game.
Lickher_ish  [author] 4 May, 2021 @ 12:50am 
ok ill update it n the morning. may the 4th be with you
Greedogre 4 May, 2021 @ 12:13am 
knight of the fist foot version have 580 upkeep while it mount version have upkeep of 318, i think should be the other way around
Phukface 3 May, 2021 @ 2:55pm 
Thanks for keeping this updated m8
Lickher_ish  [author] 3 May, 2021 @ 12:28pm 
they are virtually the same thing. live with it
BOOGEYMANE 3 May, 2021 @ 12:15pm 
one can not simply ignore the ror carroburg greatswords...this is heresy wtf man. these are the ones with the unique looks, while the sfo carroburg unit looks like shit simple recolored normal greatswords. i dont want to hear such heresy again, by sigmar
Lickher_ish  [author] 3 May, 2021 @ 11:46am 
also before you list me some bugs and stuff make sure the main mod doesn't have these bugs first. if it does then its a main mod issue which isn't me. if it doesn't have the bug then its my issue
Lickher_ish  [author] 3 May, 2021 @ 11:45am 
sounds like a main mod problem.
chimerage3 3 May, 2021 @ 9:36am 
There is no description (text window) to the armoury/blacksmith building chain.
Greedogre 3 May, 2021 @ 1:29am 
thanks man
Lickher_ish  [author] 3 May, 2021 @ 12:50am 
honestly ignore the ROR carroberg one thats no sfo's i cant take the unit out but honestly ignore that one. ill take a look at the imperial foot.
Greedogre 2 May, 2021 @ 11:40pm 
imperial foot (sword and shield) have 180 upkeep and have 45 weapon dmg while it's greatsword version have 35 WD. ROR carroberg great sword have 35 WD as welll i think it's a bug
Lickher_ish  [author] 2 May, 2021 @ 11:37pm 
so does anyone have any balance feedback?
Lickher_ish  [author] 2 May, 2021 @ 12:01am 
yeah that shit about the vanilla buildings should be self explanatory but some people dont understand
Grimaldus 1 May, 2021 @ 10:59pm 
@Hans if you have other unit mod then vanilla building is needed, it's not something easy to change by lickher's side I guess. Unless Xoudad changed it from add to replace vanilla building, we just gotta used to it. And I guess replace vanilla building would cus more problem, otherwise they would changed it already.
NINA rojozangre 1 May, 2021 @ 8:18pm 
Resolved :steamhappy: 🔴

I will inform you if I find another error :steamthumbsup:
Lickher_ish  [author] 1 May, 2021 @ 4:33pm 
you're fine i did something stupid. pushing the update through now
NINA rojozangre 1 May, 2021 @ 4:24pm 
When I use your SFO SUBMOD, I get the error
(use required mods) don't use others. 🔴
NINA rojozangre 1 May, 2021 @ 4:21pm 
@Lickher_ish HELLO...

I found an error in the unit ( Altdorf Company Of Honour ) It is standing on a cross and moving cross - they do nothing.
- Image of what is reported ( https://steamhost.cn/steamcommunity_com/profiles/76561198376358651/screenshots )
.
Any solution to the error? 🔴
Hans 1 May, 2021 @ 12:44pm 
Okay so i have the Provinical Building, the Military Building and the Vanilla Buildings.
The Provincial Building and Military are almost the same. The Provincial got a little more i think and can build some things earlier. But the Vanillia is the only one which got tanks an tier 5. They are not found in the other both Tabs military and Provincial :D And yeah i will post this on his Mod too :D
Lickher_ish  [author] 30 Apr, 2021 @ 9:25pm 
took out SH's white wolf units cause SFO has their and they both look the same. Added sons of ulric and warriors of ulric to be recruited at the white wolf chapter house
Lickher_ish  [author] 30 Apr, 2021 @ 4:19pm 
if any of you think i should switch the units that are able to be recruited in the middenheim landmark buildings I.e the white wolf chapterhouse and the ulric temple let me know.