Total War: ROME REMASTERED

Total War: ROME REMASTERED

Vanilla Campaign Reworked + Unit Rebalance + Larger Historical Battles
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Update: 16 May, 2022 @ 8:28pm

Fixed a bug that prevented the battle of Gergovia from being playable, also fixed an error that made Segesta(Liguria province) not counted as part of Italy.

Update: 13 May, 2022 @ 3:53pm

Now compatible with the 2.0.5 version of the game

Update: 27 Aug, 2021 @ 7:54am

Generated a new map.rwm conforming with the changes for 2.0.2 patch, should be save compatible with campaigns from older versions of the mod, but those still on the older version will have to update now to 2.0.2 for the campaign to work

Update: 14 Jun, 2021 @ 8:02pm

General's bodyguard can now be recruited in large cities (minor cities for barbarian factions), Chariots and Chariot Archers that cannot run amok have had morale adjusted lower

Update: 6 May, 2021 @ 3:55pm

Added standard bearers to majority of units and tightened up roman legionary formation

Update: 5 May, 2021 @ 10:12pm

Horde mode replaced for Wardogs, Flaming Pigs, Berserkers. Formations tightened and standardized, particularly for cavalry and missile units. Heavy Peltasts, Mercenary Peltasts and Illyrian Mercenaries now function like Roman Legionnaires.

Update: 4 May, 2021 @ 6:48am

Battle of Teutoburg has been adjusted so that the objective to save 100 troops has been increased to 400 to account for the increased scale. Onagers have been heavily nerfed in area-of-effect damage and accuracy, to replicate the historical inefficacy of pre-gunpowder artillery

Update: 3 May, 2021 @ 8:31am

fixed an issue where the descr_regions file wasn't being read by the game properly

Update: 2 May, 2021 @ 11:23pm

fixed Libyan Spearmen unit size to base size of 60 instead of 40. Changed Thumbnail

Update: 2 May, 2021 @ 11:05pm

fixed Libyan Spearmen unit size to base size of 60 instead of 40.