Total War: ROME REMASTERED

Total War: ROME REMASTERED

Vanilla Campaign Reworked + Unit Rebalance + Larger Historical Battles
21 Comments
Ligon Flarius 8 Mar, 2023 @ 11:18am 
Hello! Does the "unit rebalance" mean a relative nerf for Roman units? What's the desired outcome of your rebalance?
AdmiralDoucheBag  [author] 13 May, 2022 @ 3:54pm 
@Alan Dragnel
@Krupp

I have now updated the mod to work with 2.0.5 version of the game, let me know if it still crashes for you
Krupp 23 Apr, 2022 @ 9:42am 
Same what Alan wrote
Alan Dragnel 16 Apr, 2022 @ 4:32pm 
when i start the game i get an error: vanilla_barbarians_extended/data/descr_cultures.txt, at line 8,column 1. DATABASE_TABLE error found: error reading record from file.
I tried to fix it but it was not possible.
Do you know why this happens?
Riekopo 15 Dec, 2021 @ 9:33pm 
Please update!!!
Simbolon 29 Aug, 2021 @ 1:05pm 
@AdmiralDoucheBag It works now, thank you very much :)
AdmiralDoucheBag  [author] 27 Aug, 2021 @ 7:55am 
@Simbolon I have updated the mod to work with 2.0.2, let me know if it still crashes for you
AdmiralDoucheBag  [author] 27 Aug, 2021 @ 7:37am 
@Simbolon looks like the 2.0.2 changed how the map.rwm is formatted, will have to generate a new one to fit with the new patch, should still work with the previous patch of the game
Simbolon 27 Aug, 2021 @ 6:34am 
My game crashes everytime I try to start a new campaign :(
Moonlighter 14 May, 2021 @ 10:40pm 
The culture penalty is a proportion of how many of "Your culture buildings" there are vs "their culture buildings"
So normally you overwrite it with your own buildings but if tech limitations prevent that, there's nothing preventing you from just demolishing their cultural buildings down to a level where yours *can* overwrite them.
DirtyVaderDaddy 10 May, 2021 @ 4:21pm 
Any way you could get ride of the "culture penalty" mechanic for buildings? It is easily the worst thing in the game currently, I still can't for the life of me figure out why they would add something in that makes the late game unplayable if you're from a less tech built faction.
Glorf 9 May, 2021 @ 12:33am 
Boats might be a bit out of hand. The rebels seem to have massive navies. As the Scipii I took 6 triremes and 4 biremes (all upgraded) from Sicily to Krete and we got attacked by 3 different rebel navies. We won the first but lost the second 2 forcing that navy towards Venice. Only 31 individual boats remained from the 600 some that set off, so that army is now in the middle of France instead of its intended target of Crete.

Everything else feels and flows great. No recruit time for basic units might be a bit too strong for units like Hastati, but that is allowing me to have giant battles in the early game. Great fun.
Magnus Furius 5 May, 2021 @ 11:01am 
Awesome, glad to hear it! I just played 2 historical battles and then loaded up a campaign, very nice work! :-)
AdmiralDoucheBag  [author] 5 May, 2021 @ 9:10am 
I plan to do BI as well, but I'm less familiar with that campaign so balancing any changes with take some time to get right
Magnus Furius 5 May, 2021 @ 5:48am 
I'm going to give this a try now, but I do rather like the changes you've made with this mod. I was wondering if you plan to do similar mods for BI / Alexander?
Watchdog 4 May, 2021 @ 9:22am 
Thanks for the tip on the map.rwm. Also remastered seems to put the generated map in APPDATA/local/ instead of your steam data folder, so you have to copy it over manually.
AdmiralDoucheBag  [author] 4 May, 2021 @ 5:52am 
@SGZ***71 to my knowledge theres no way to get the civilians to show up in the actual siege battles, and the buildings are all impassable terrain.

@Tauntaun One
So when you modify the descr_regions file it won't cause implement unless a new map.rwm is generated. the way i got it to work is to change the descr_regions file for the original RTW, changed the map.rwm into map.rwm(backup) and then started a campaign to generate a new map.rwm file. its this new one i copy pasted into my mod folder for RTW:R
Watchdog 3 May, 2021 @ 10:13pm 
I am looking to implement a change similar to yours to restrict the marian reforms trigger. I have tried moving the "Italy" resource to only regions I want to be able to trip the event, but it doesn't seem to have any effect. Do you know what I might be doing wrong?
SGZ***71 3 May, 2021 @ 12:57am 
great stuff. I'm especially interested in your modding of villagers walking about in towns. I'm wondering if they can be shown during battle's too? Is that possible? I'm thinking it'd be good if they were pathed to walk about in areas inaccessible to soldiers. ie on top of flat roofs and inside temple grounds etc. Any idea if that can be done ?
(SPQR) Heart [Con]-[|||] 1 May, 2021 @ 4:17pm 
congrats good work bud
Skragglenuts 1 May, 2021 @ 3:43pm 
wow, great description.