ARK: Survival Evolved

ARK: Survival Evolved

Clean Metal and Glass
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Update: 18 Feb, 2022 @ 9:23am

V1.09.1
Fix for crafting station missing new greenhouse half wall.

Update: 17 Feb, 2022 @ 8:55am

V1.09
Cage Tier Update:

Fixes:
Fixed loud tool noises brought by the last update. Will be much quieter.
Made the doors (not gates yet) much more reliable to open away from you.
Fixed Dynamic gateway to display correct name and material type while placing. Also now has the glass option as originally intended.
Fixed Behemoth gates to fit the gateway properly in the horizontal direction. They will however still be lower than the gateframe the same as vanilla ones are. I believe this was done to fill the gaps below the gate when placed on uneven ground so I will leave them as they are in that respect.

Changes:
Grouped all same tier items to use a single engram.
Mod will only have 16 engrams! That's a reduction of 121 engrams from 137, but still works with GCM.
So fear not all you GCM builders as all the pieces will still be GCM craftable.


Moved the Crafter's engram to level 19. This is the level of the first item it can craft.
Moved Bookshelves and Signs to level 19.
Bookshelves now only have one engram for both. They are now also required to be crafted in the crafting bench.
Sings now only have one engram for all of the signs.
All Greenhouse tier structures have one engram for all the greenhouse structures and is learned at level 42.
All dynamic structures only have one engram for all and learned at level 45.
The square and triangle elevator ceilings only have one engram for both at level 65. Also significantly reduced the cost to craft.
All Glass Tier Structures now only have one engram for all of them, Including regular and behemoth gates at level 45.
All Metal Tier Structures now only have one engram for all of them, Including regular and behemoth gates at level 45.
Added snapping to the Starter Block. Disable with "G" or "left alt"

New Items:
Added Greenhouse Half Wall.

New Tier of structures:
Cage Tier:
Cage Tier only have one engram for all the structures and is learned at level 52.
Cage tier structures are metal barred structures that all the walls, windows, doors, doorways and gates can be fired through to knock out or kill your mightiest of foes.
This is a full tier of structures including catwalk, walls, half wall, large wall, XL wall, window and window wall, sloped walls, ramp with a stair variant, both square and triangle ceilings and roofs, hatch and hatchway, gates and behemoth gates and their gateways, doors, double doors and their doorways.
Due to collision issues causing player's, dino's and the placement of other structures (Like crafting benches and the like) doing weird and undesirable things the ceilings, roofs, ramps and hatchways cannot be fired though and are as if they were solid in that respect.

Update: 24 Jan, 2022 @ 2:20pm

V1.08

Changed:
Can now Place a structure while using any of the setting or demo guns.

Update: 30 Jun, 2021 @ 2:02pm

V1.07

Changed:
- Crafting cost on a double doors to match vanilla.
- Greenhouse window adjusted to fit the new Greenhouse window wall.

Added:
- Greenhouse window wall.
- Starter Block. Orientation & position can be adjusted after placement. After you set it in the final location and orientation you desire a foundation can snap to this providing infinite offsets and angles. (Leaning tower anyone?) Best results with NoFoundationsRequired config.
- The Crafting station can now convert matching vanilla or Structures Plus based structures to Clean Metal structures. Can convert Clean metal structures to Vanilla but cannot convert Clean metal to Structures Plus based structures. (should work with S+ based mods that have not changed the file paths or file names)

New Config:
RequireLearnedEngramForConversions=false
if set to true you will have to have the engram to convert the item.

Update: 21 Jun, 2021 @ 12:45pm

V1.06

Sized and adjusted Greenhouse doors and door frames to fit other pieces and themselves better.

Metal ceilings: Adjusted collision on both square and triangle ceilings to match each other in height and thickness and position.
Adjusted the smooth bottom option on the square ceiling to match the thickness of the triangle ceiling.

Changed Glass Railing materials: Made the glass completely smooth. Top rail now has the transparency separate from the lower panels so you can set the top opacity via setting the in to out check box or vise versa and can be painted separately as well. Adjusted material to look metallic when at full opacity.

Update: 19 Jun, 2021 @ 11:28am

V1.05

Square and Triangle Elevator Ceilings:
- Added the ability to hide individual edges just like the glass ceilings.
Doors and Door frames:
(Includes glass and metal, single and double) (excludes greenhouse as they will be done at a later date)
- Adjusted door frames to match with walls better in position and size.
- Adjusted doors to fit their frames properly. (example: no more gap in the middle of the metal double door. Yay!)
Glass single door frame:
- Edges now matches with glass walls in size and width.
- Can now hide individual edges just like glass walls.
Double door frame:
- Changed back to the original model as the new one just did not fit with the rest of the pieces.

Update: 12 Jun, 2021 @ 1:20pm

V1.04

Added Smooth bottom variant to the metal ceiling. (removes the rails on the bottom)

Added outline to the setting guns.
Outlines current structure that you are looking at if it is intractable with the gun type you have equipped. (Example: The transparency gun will not outline a metal wall but will outline a glass wall because it has transparency settings)

Update: 7 Jun, 2021 @ 9:00pm

Reverted to previous Version do to instability.

Update: 7 Jun, 2021 @ 8:04pm

V1.03

Recook for the enum and octetree update for issue created by the Genesis 2 update.

Update: 30 May, 2021 @ 7:04pm

V1.02A

Added missing metal storage and floating foundation to crafter.
Sorry for the back to back updates but I missed adding couple things in the crafter.