ARK: Survival Evolved

ARK: Survival Evolved

Clean Metal and Glass
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Update: 26 Apr, 2022 @ 12:12pm

V1.12.5
Minor bug fixes and code cleanup.
Reworked greenhouse window wall and window. It will now accept other windows and window will fit most other window frames. Will now accept the AC unit.
Fixed Industrial Grinder not respecting it's size setting.

Update: 17 Apr, 2022 @ 10:35pm

V1.12.4

Fixed glass ladder not being able to be unlocked.
Ladders will now not have locking enabled by default.
Added INI
EnableLockingLadders=false If set to true ladders will be able to be locked.

The locks were not meant to be enabled originally but it was left in by accident. I think ladder locks are weird but because they were there I made it so if for some odd reason you want them you can enable them.

Update: 7 Apr, 2022 @ 12:43pm

V1.12.3

Fix for the dynamic gate not snapping to the dynamic gateway.

Update: 19 Mar, 2022 @ 1:16pm

V1.12.2

Sorry for the second update today but it is a crucial crash related fix so could not wait.
Fixed for crash related to when using the Industrial Grinder and not having the Structures Plus mod on the server as well as this mod.

Update: 19 Mar, 2022 @ 10:04am

V1.12.1

Fixed new items not being able to be converted as stated in last update.
Fixed Painting of the Cage tier structures. They will now have all the correct regions.

Added Jerky and Prime jerky to the Industrial grill. Crafts in groups of 5.
The Industrial Grill, Industrial Cooking Pot and Chemistry Bench will now preserve items while active.

Update: 18 Mar, 2022 @ 12:30pm

V1.12
A few minor bug fixes

New Items:
Added Clean Metal versions of the following. They all have been cleaned up, recolorized and made paintable.
They also have INI settings to customize them.
By default they all have sound but are quieter than vanilla and the volume can be changed via an INI setting from 100% down to 0% but all can have the sound disabled via the radial wheel in game. So now you don't have to live with full sound or nothing but can have a quieter option and those who still don't want the sound can have that too.
Most of these new items can be converted in the Crafting Station to and from vanilla and a 1 way conversion from S+ items. The crop plots do not convert.

Chemistry Bench: Improved collision and stuff can now be placed on it.
Fabricator: Can have blueprints intalled and can also craft these new items added in this update as well as the crafting station.
Sound has been changed so it no longer sounds just like the generator.
AC: Same size and shape as the S+ version and snaps to themselves and to window frames.
Fridge: Not new but has been cleaned up further and color matched to all the other new items.
Generator: It is smaller, better collision, cleaner and now animated.
Works like a regular generator but with an INI setting it will be a wireless generator like the Tek generator but still runs on gas.
Industrial Cooking Pot: Reworked into just a single pot instead of the standard two.
Can disable autocrafting.
By default it no longer requires snapping to a pipe and can be placed on the ground or floor. Can be disabled via INI.
By default it no longer requires a water connection to work. Can be disabled via INI.
Industrial Forge: It is smaller than the vanilla version by default and has had a rework to the mesh and collision.
Industrial Grill: Smaller than vanilla.
Industrial Grinder: The model has been heavily reworked and been made much smaller.
Has a new sound so it no longer sounds like the generator.
Works like the S+ version.
Outlet: Has a reworked model.
CM Square and triangle crop plots: Snap to foundations & ceilings. Disable with G.
Can toggle visibility of sides.
Grows crops faster and more plentiful than any other crop plot including Tek.
Can get up to a 600% greenhouse bonus and has a higher per plot maximum item count.
Can be set via INI to be able to be placed underwater.
Can be set via INI to not need to be watered.

New INI Settings:
General
RemoveFloorRequirementFromStructurePlacement=true If false the new structures will be required to be placed on a floor.
DisableElectronicsDuringStorm=false If true some electrical structures will not work during a storm.
Chemistry Bench
ChemBenchSlotCount=100 The amount of inventory slots it will have. Min=1 Max=600
ChemistryBenchCraftingSpeed=4.0 The speed at which it will craft items. Min=0.01 Max=100.0
Fabricator
FabricatorSlotCount=300 The amount of inventory slots it will have. Min=1 Max=600
FabricatorCraftingSpeed=1.0 The speed at which it will craft items. Min=0.01 Max=100.0
FabricatorSoundVolumePercent=50 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent. Min=0 Max=100
DisableBlueprintInstall=false If true you can no longer install blueprints.
Fridge
FridgeSlotCount=300 The amount of inventory slots it will have. Min=1 Max=600
FridgeCraftingSpeed=1.0 The speed at which it will craft items. Min=0.01 Max=30.0
Generator
GeneratorSlotCount=12 The amount of inventory slots it will have. Min=1 Max=600
GeneratorFuelUseIntervalInSeconds=3600 The amount of time in seconds 1 gasoline will run the generator for. Min=60.0 Max=999999999.0
GeneratorSoundVolumePercent=35 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent.
Each structure also has an independant setting via the radial wheel to disable the sound. Min=0 Max=100
GeneratorIsWireless=false Setting to true will make the generator wireless just like the Tek Generator but run on gasoline.
Industrial Cooking Pot
IndustrialCookerSlotCount=100 The amount of inventory slots it will have. Min=1 Max=600
IndustrialCookingPotCraftingSpeed=12 The speed at which it will craft items. Min=1.0 Max=100.0
IndustrialCookingPotSoundVolumePercent=50 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent.
Each structure also has an independant setting via the radial wheel to disable the sound. Min=0 Max=100
IndustrialCookingPotRequiresWater=false Setting to true will make the pot require water or water connection to work.
IndustrialCookingPotRequiresSnappingToPipe=false Setting to true will make the pot require to be snapped to a water pipe to be placed just like the vanilla pot does.
Industrial Forge
IndustrialForgeSlotCount=200 The amount of inventory slots it will have. Min=1 Max=600
IndustrialForgeCraftingSpeed=1.0 The speed at which it will craft items. Min=0.01 Max=100.0
IndustrialForgeScaleMultiplier=1.0 The scale that the forge is compaired to it's regular size. (Note the default of 1.0 is much smaller than the vanilla version) Min=0.25 Max=4.0
IndustrialForgeSoundVolumePercent=50 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent.
Each structure also has an independant setting via the radial wheel to disable the sound. Min=0 Max=100
Industrial Grill
IndustrialGrillSlotCount=150 The amount of inventory slots it will have. Min=1 Max=600
IndustrialGrillCraftingSpeed=2.0 The speed at which it will craft items. Min=0.01 Max=100.0
IndustrialGrillSoundVolumePercent=35 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent.
Each structure also has an independant setting via the radial wheel to disable the sound. Min=0 Max=100
Industrial Grinder
GrinderSlotCount=200 The amount of inventory slots it will have. Min=1 Max=1000
GrinderCraftingSpeed=1.0 The speed at which it will craft items. Min=0.01 Max=100.0
GrinderResourceReturnPercent=25 The percent of original crafting materials returned when grinding an item. Min=1 Max=100
GrinderResourceReturnMax=10000 The maximum amount of individual items that will be given when grinding an item. Min=1 Max=999999
GrinderBlacklist= A , Seperated list of the file path of the items you want to not to be able to grind.
IndustrialGrinderScaleMultiplier=1.0 The scale that the grinder is compaired to it's regular size. (Note the default of 1.0 is much smaller than the vanilla version) Min=0.25 Max=3.0
GrinderSoundVolumePercent=50 The volume of the structure while turned on in percent compaired to vanilla. 100 being full volume and 0 being silent.
Each structure also has an independant setting via the radial wheel to disable the sound. Min=1 Max=100
AllowGrindingMissionRewards=false Setting to true will allow you to grind mission reward items.
Crop Plots
AllowCropPlotStacking=false Setting to true will allow you st stack crop plots.
AllowCropPlotUnderwater=false Setting to tru will allow the Clean Metal crop plots to be placed underwater.
This will also make them so when placed underwater they will no longer need to be watered.
CropPlotNeedsWatered=true Setting to false will make the Clean Metal crop plots to longer need to be watered.
TribeCropPlotLimit=0 The amount of crop plots allowed per tibe. Setting to zero disables the limit. Min=0 Max=999999
SquarePlotSlotCount=30 The amount of inventory slots it will have.

Update: 7 Mar, 2022 @ 4:08pm

V1.11.1

Added S+ and vanilla fridge to be able to be converted to the CM fridge in the crafring station just like other pieces.
Changed text color on fridge to match other items.
Fixed tool guns to work under water again. Was broken by a previous Ark update.
Added groundwork for some future structure additions.

Update: 2 Mar, 2022 @ 6:40pm

V1.11

Fixed glass half wall not being craftable.
Adjusted placement distance on floating foundations so they will place in deeper water. They will still not place on very deep water though.

Added clean metal Fridge:
smaller than vanilla and snaps and stacks on each other and it\'s not the nasty olive green.
Can be painted.

Update: 24 Feb, 2022 @ 1:42pm

V1.10.1

Adjusted logic in starter block to hopefully fix a crash related to when a structure it is snapped to is picked up with a pickup tool.

Update: 22 Feb, 2022 @ 2:44pm

V1.10

Bug Fixes:
Fixed missing sloped glass wall Left.
Fixed Items missing in GCM items. Dynamic Items, Signs, Ceiling Elevators and Floating foundations.
Fixed Large hatch not snapping to the large hatchway.
Fixed Dynamic structures not being able to place because the engrams had been removed. They no longer require any engrams to place.
Fixed admin INI to enable demo gun to demo any structure to actually work

[h1Additions and changes:[/h1]
Added Smooth bottom and Fitted variants to the sloped roof. The fitted variants remove the overhangs of the edges and has a better allover fit. Also when using fitted variants they will fit together properly no matter the snap they are on.
Added Smooth bottom Variants to the slopped triangle roof and hatchway.
Window Wall now has a variant and the default one removes the weird bars on the back but can be put back with the vanilla variant. Also has been properly fitted to match the metal walls dimensions and position.
The Demo, model and transparency guns now save their saved settings when put away. I have also changed the animation to make them faster.
The model gun can now change the variants on other structures much like the way S+ one does but mine also works with structures with a single variant and can also, unlike S+ can set them to the default variant.