Don't Starve Together

Don't Starve Together

NPCs to play with you ( human companion / Random Events )
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Update: 10 Jun, 2021 @ 10:59pm

现在可以调整NPC出现的频率了,200%为一天两次,300%为一天三次。不固定频率则是10%~300%

It is now possible to adjust the frequency of NPC appearances, 200% for twice a day and 300% for three times a day. Unfixed frequency is 10%~300%

Update: 10 Jun, 2021 @ 10:09pm

MOD稳定性修复
团伙猜谜游戏重做,只允许猜一次

MOD stability fixes
Gang guessing game reworked to allow only one guess

Update: 10 Jun, 2021 @ 2:48am

Update: 9 Jun, 2021 @ 10:15pm

BUG修复
新增被陨石追逐的NPC,别靠太近!

Bug fixes
New NPCs chased by meteorites, don't get too close!

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Update: 29 May, 2021 @ 2:15am

尝试修复和其它MOD的冲突:
NPC在部分情况下被其它MOD视为玩家,导致游戏崩溃,现将NPC.isplayer标记为false,尝试解决此问题

Attempt to fix conflicts with other mods:.
NPCs are considered players by other mods in some cases, causing the game to crash, now mark NPC.isplayer as false to try to fix this issue

Update: 23 May, 2021 @ 7:55am

Update: 23 May, 2021 @ 7:51am

Update: 23 May, 2021 @ 5:34am

新增幽灵NPC,用“告密的心”帮忙复活,得到奖励。

NPC类型总体概率修改,基础送东西的NPC出现的概率由原来的1/2修改为1/3


New ghost NPCs, use the "telltale heart" to help resurrect and get a reward.

The overall probability of NPC type is modified, the probability of basic delivery NPC is modified from 1/2 to 1/3


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Update: 19 May, 2021 @ 9:34pm

NPC_Base_Lib 迁移到独立的lua文件。
Debuff_inPlayer.lua单独控制NPC的刷新。
修复部分导致意外的BUG。

NPC_Base_Lib migrated to a separate lua file.
debuff_inPlayer.lua controls NPC refreshing separately.
Fix some bugs that cause accidents.

Update: 19 May, 2021 @ 9:32pm