X4: Foundations

X4: Foundations

10x modules variations
Showing 1-10 of 13 entries
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Update: 12 Aug, 2024 @ 5:13am

Update 1.12 - Added missing split tags on some modules

Update: 30 Jun, 2024 @ 10:19am

Update 1.11
Updated to game version 7.00 and 10x balanced for it as well.
The purchase amount of blueprints will be equal to the none 10x versions, but the rest will remain 10x.

Update: 14 Jun, 2024 @ 1:59am

Update 1.10
Added Drone capacity to production modules

Update: 3 Jun, 2023 @ 8:41pm

Update 1.09
Fixed solar panels not producing as intended

Update: 8 Jul, 2022 @ 8:02am

Update 1.08
Accidentally had 2 modules hidden from the player at the faction reps, "the 2 quest item..."

Update: 23 Mar, 2022 @ 1:20am

Update 1.07
Changed the modules under Processing to have correct 10x values

Update: 20 Mar, 2022 @ 5:35am

Update 1.06
Updated the mod to game update 5.0

Update: 25 Aug, 2021 @ 8:12am

Update 1.05
Fixed a bunch of pricing and requirements not honoring the 10x as intended

Update: 29 May, 2021 @ 12:25pm

Update 1.04
fixed some modules names being wrongly link to the base game

Update: 29 May, 2021 @ 12:22pm

Update 1.03
fixed multiple modules not having there workforce set to 10 times of the base versions