Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any chance you make a patch for mod that make mining station modules? Would love to see x10 variations for them too
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653753970
could you share a link to your compatibility patch?
Also @iseeu0 thanks for this mod, really enjoying it!
(DA Eco adjusts station modules to be built with only claytronics, increases the impact of workforce, and adds optional secondary resources that double production if supplied. In light of the big buffs to productivity, my mod drops all the station modules to 5x baseline, which grows to something like 25x with full workforce and secondaries)
There is a 10x "energy cell" as seen in the screen shot 1
@Leorio @Herc - At which reps did u look and can not find them as it is working, and i can see all 10x items from the mods.
@Herc - there are none since this mods adds new modules and does not change anything else.
@Mr.Hishprung - that would need it own mod to the changed values.
Player Owned Immortal Property