X4: Foundations

X4: Foundations

10x modules variations
130 Comments
The Royal Vulpine IV 29 Jul @ 9:34pm 
Doesn't seem to work with the new update or new Star Wars Interworlds update, just produces normal amount not 10x.
Pavlus 27 Jul @ 7:13am 
Great mod
Any chance you make a patch for mod that make mining station modules? Would love to see x10 variations for them too
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653753970
Sniforge 4 Jul @ 11:53pm 
I agree with the comment below from Zwamba, a 5x version would be perfect, for people who want to cheat but not too much.
Zwamba 25 May @ 5:49pm 
Hey was wondering if there was a 5x Version of this? with the time not sped up. I was looking at the mod files trying to figure out how to edit it, however I am not sure what to even open the X 4 files with. Any help would also be appretiated!
Nie 18 Aug, 2024 @ 11:21am 
@bonesbro I was looking exactly for that! :)
could you share a link to your compatibility patch?

Also @iseeu0 thanks for this mod, really enjoying it!
iseeu0  [author] 16 Aug, 2024 @ 2:44am 
@bonesbro - I am ok with u doing it that way :steamthumbsup:
bonesbro 14 Aug, 2024 @ 3:53pm 
Hi @iseeu0 - I've put together a set of XML patches that adjust the values of all of your 10x stations to match the changes made by the DeadAir ECO overhaul. They're just XML patches, no reuse of your files, and the mod will depend on yours. You didn't explicitly state open permissions here so I wanted to check with you before I posted it. Thanks!

(DA Eco adjusts station modules to be built with only claytronics, increases the impact of workforce, and adds optional secondary resources that double production if supplied. In light of the big buffs to productivity, my mod drops all the station modules to 5x baseline, which grows to something like 25x with full workforce and secondaries)
iseeu0  [author] 12 Aug, 2024 @ 5:04am 
@GoDziO - i missed that will fix that soon
GoDziO 28 Jul, 2024 @ 6:02pm 
Hey, thanks for the mods! cant find the x10 drone components, at a split dock that offers the regular bp, am i looking in the wrong place?
iseeu0  [author] 16 Jul, 2024 @ 2:46am 
@IkeaSofa - they change a lot of game items
TheEmperor 16 Jul, 2024 @ 2:45am 
Maybe VRO changes that? hmm
iseeu0  [author] 16 Jul, 2024 @ 1:59am 
@IkeaSofa - u may have another mod that changes that for u, the game base modules and 10x mods version do use Hull Parts to be build for me.
TheEmperor 13 Jul, 2024 @ 10:06am 
Hey, something is weird. I bought the 1x Hull Parts and the 10x Hull Parts from your mod. Somehow the 10x need a lot of Hull Parts to build while the 1x does not need any. Is that intended?
Ram 30 Jun, 2024 @ 8:55pm 
Thanks, great mods. :heart_eyes_yeti:
iseeu0  [author] 30 Jun, 2024 @ 10:20am 
@Ram - IT is live now.
iseeu0  [author] 30 Jun, 2024 @ 5:32am 
@Ram - Ahh I can do that yes, i have to update some productions and storage, for update 7.00 some things got changed by the devs, i will keep the other mod as intended for it intended cheaper idea
Ram 29 Jun, 2024 @ 5:34pm 
@iseeu0 - This new mod is 1x material cost and 10x blueprint cost? Sorry, I was referring to changing it to have the normal price for blueprints. Bonebro suggested 10x material cost and 1x blueprint cost, and on April 4 you agreed it was a good idea and said you would change it after update 7.0. I also want 10x material cost and 1x blueprint cost.
iseeu0  [author] 29 Jun, 2024 @ 4:53pm 
@Ram - Cheap 10x modules is available now
iseeu0  [author] 28 Jun, 2024 @ 6:30am 
@Ram - i plan on making a 10x for the new dlc, then a new mod that will reduce the costs of all the 10X mods without changing it in the 10x mods them self for those that want the balanced 10x version.
Ram 28 Jun, 2024 @ 6:19am 
On April 4th you said that you would change the modules to be available for the normal price instead of 10x price for the 7.0 update. Do you still plan to make this change?
iseeu0  [author] 28 Jun, 2024 @ 2:42am 
@Kotonoha-Enka - that not a problem, if u post in the game language u know i can search the source of that game translation and find what u meant. (The devs made all the game translation easy to find for modders in the game files)

There is a 10x "energy cell" as seen in the screen shot 1
Kotonoha-Enka 28 Jun, 2024 @ 2:20am 
humm, sorry I'm not an English speaker and I don't know the name of the production line that produces the "energy cell", but it's a solar panel!
iseeu0  [author] 28 Jun, 2024 @ 1:49am 
@Parasus - i will yes, i just saw it has 2 habitats
Parasus 28 Jun, 2024 @ 1:35am 
Can you make a mod with the new timeline habitat?
iseeu0  [author] 28 Jun, 2024 @ 1:32am 
@Kotonoha-Enka - from which dlc is that from?
Kotonoha-Enka 28 Jun, 2024 @ 1:07am 
No 10x battery line?
Twitch.tv/KAEN_SG 17 May, 2024 @ 5:34pm 
does this work with the 7.0 beta? (I hope it does!)
bonesbro 16 Apr, 2024 @ 10:48pm 
Thanks!
iseeu0  [author] 15 Apr, 2024 @ 11:34pm 
@太子 - VRO changes the same values as this mod, since that mod rebalances the game stuff, meaning a VRO 10X mod is needed.
太子 15 Apr, 2024 @ 10:50pm 
anyway to fix it ?
iseeu0  [author] 15 Apr, 2024 @ 6:58am 
@太子 - VRO does break the mod yes
太子 15 Apr, 2024 @ 12:28am 
I found the problem , somehow all added production method is not working for me
太子 14 Apr, 2024 @ 11:44pm 
maybe is VRO is it going to break your mod ?
iseeu0  [author] 14 Apr, 2024 @ 3:21am 
@太子 - everything in the terron mod does 10x with no other mods
太子 13 Apr, 2024 @ 9:44pm 
error in terran submod only energycell production line got 10x production
iseeu0  [author] 12 Apr, 2024 @ 5:34am 
@Squint - the base game no mods version produces 1176 a hour, and this mod version produces 11760 a hour, for moth the normal one and the teladi version
Squint 11 Apr, 2024 @ 12:27pm 
10 x Hull Parts is not, its a 1x.
iseeu0  [author] 4 Apr, 2024 @ 11:26am 
@bonesbro - true, hmm i will lower them around game update 7.00
bonesbro 19 Mar, 2024 @ 11:37pm 
I'd suggest making all the 10x variations available for the normal price instead of 10x price. They require the same resources to build, they're just less laggy. And besides, you actually have to PAY the price since you can't steal them :)
iseeu0  [author] 30 Jan, 2024 @ 11:35am 
@UnseenOni - do u mean to see them on Interworlds faction reps of to make there own modules for that mod. It is hard to make a mod for a mod, it easyer to add them to that mods faction reps.

@Leorio @Herc - At which reps did u look and can not find them as it is working, and i can see all 10x items from the mods.

@Herc - there are none since this mods adds new modules and does not change anything else.

@Mr.Hishprung - that would need it own mod to the changed values.
UnseenOni 13 Jan, 2024 @ 1:56am 
Could you do a version for Star Wars Interworlds? I've got your collection working with Interworlds, but obviously it doesn't cover the Star Wars specific modules and I had to do a custom start to get the blueprints which is sorta cheaty, otherwise they do work, but it'd be nice to have a full set for Interworlds
SGT. Jensen 9 Jan, 2024 @ 1:27pm 
Same. Not seeing x10 default modules. Not using any mods that might interfere. I can see DLC variants, not normal ones.
Herc 4 Dec, 2023 @ 9:37am 
are there any known incompatabilities? i'm not seeing the x10 modules from the faction representitives
Mr.Hishprung 4 Sep, 2023 @ 3:28pm 
After looking at the numbers i've noticed that your modules doesnt make 10x but the same as the base one despite big cost of building them.
Mr.Hishprung 28 Aug, 2023 @ 12:01pm 
Could you make a patch for your modules that would work with X4 Economy Overhaul?
iseeu0  [author] 11 Jul, 2023 @ 10:31am 
@Советский Союз - no they do not
유미토마토 11 Jul, 2023 @ 9:42am 
Ai use X10 module?
iseeu0  [author] 26 Jun, 2023 @ 3:59pm 
Wenzilber 26 Jun, 2023 @ 11:22am 
Awesome! Thank you!!! :steamhappy:
iseeu0  [author] 3 Jun, 2023 @ 8:42pm 
@RPINerd - it should be fixed now