XCOM: Chimera Squad

XCOM: Chimera Squad

Grobo's Tactical Fun Overhaul
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Update: 16 Mar, 2022 @ 7:14am

- The amount of XP needed to reach 2nd highest rank and highest rank increased significantly again - Agents still reached max rank too quickly
- Hellweave vest damage resistance to 35% from 50%, but reflected damage to 3-5 from 2-4
- Ronins gain hazmat sealing in act 1, but their tactical sense is moved towards act 2 - they were completely cheesed by envinronmental hazards
- Improved the muton bomber, hitman, trooper AI
- (Hopefully) improved the reliability of smoke grenade
- Smoke grenade no longer grants immunity to crit, and defense reduced to 10 from 30, but now grants 75 dodge - makes it more useful when flanked and less useful in cover
- Disorient aim bonus reduction to 25 from 35 - nerf, enemies missed too often
- Andromedons gain 5 aim
- Andromedons lose their 1 innate shred - them having 2 shred was unnescessary
- Mecs lose their 1 innate shred, and only gain resilience in act 2 (from act 1) - they were a bit too strong
- Turrets no longer gain armor in act 3 - them getting damage control is more than enough
- Godmother loses 5 aim and 5 crit chance - the buffed scattershot is really strong
- Cobra mobility to 16 from 18 - it was a bit much

Update: 13 Mar, 2022 @ 9:51am

Caustic rounds no longer add 3 ammo, and no longer add shred

Update: 13 Mar, 2022 @ 7:57am

- Overdrive serum no longer grants mental immunity but duration increased by 1 turn
- Taking a standard shot with axiom no longer removes rage
- Motile inducer charges to 2 from 1 and now has a 1 turn cooldown
- Kinetic Screen now has 2 charges from 1 and now has a 1 turn cooldown
- AP rounds crit malus to -10 from -20
- Reloacation Disc is now a free action
- bubble weave shield hp reduced to 2 from 3
- Zephyr's mastercrafted gauntlets increase damage by 2 from 1

Update: 12 Mar, 2022 @ 9:52am

Fixed CCS being once per turn for real this time

Update: 12 Mar, 2022 @ 7:29am

Fixed some abilities including close and personal not working

Update: 12 Mar, 2022 @ 6:52am

- Decreased the enhanced pistol/SMG crit bonus to 10 from 20
- Decreased the mastercrafted shotgun bonus to 10 crit from 15

Update: 11 Mar, 2022 @ 3:14am

Fixed reposition and close encounters not working on androids
Fixed CCS not applying the once per turn rule
Fixed breaker smash not reducing focus on hit

Update: 4 Mar, 2022 @ 1:43pm

Fixed the bug where some units had shredder when they were not supposed to
Increased chryssalids damage

Update: 4 Mar, 2022 @ 1:00pm

Improved the act 2 and act 3 stat bonuses for turrets

Update: 1 Mar, 2022 @ 2:07pm

Fixed the act 2 sacred coil android damage spread