XCOM: Chimera Squad

XCOM: Chimera Squad

86 ratings
Grobo's Tactical Fun Overhaul
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64.424 MB
16 May, 2021 @ 4:27am
16 Mar, 2022 @ 7:14am
23 Change Notes ( view )

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Grobo's Tactical Fun Overhaul

Description
This mod is a complete overhaul of Chimera squad's tactical gameplay in order to attempt to make it significantly less bland and boring.

DESIGN GOALS:

1) Significantly increase the number of viable tactical options at every stage of gameplay
2) Increase the importance of cover and positioning in combat
3) Make each enemy more fleshed out and perform a distinct role
4) Reduce, or even remove the reverse difficulty curve.
5) Spread out the difficulties in difficultiy settings a bit more - Impossible should no longer be a joke, it might be advisable to turn the difficulty down for the first playthrough

I've also made a recorded playthrough of me beating the game on impossible for anyone curious on how to beat it

FEATEURES:

Sadly, the Full list of patch notes has been lost, but here is the gist of the most important stuff:
  • Over 50 new abilities for enemies and XCOM to use
  • Long war 2 Hit Calculation
  • Enemies gain some additional starting abilities, and will gain even more in act 2 and act 3
  • Cover defense increased to 40/55, flanking crit chance to 50%, and crit damage rescaled to be a lot higher in general
  • Androids now can be summoned as a reinforcement mid encounter as soon as your agent bleeds out.
  • Android upgrades now grant abilities instead of laughable stat bonuses
  • Utility Items have all been rebalanced, and using them is no longer a free action by default
  • A lot of agent abilities have been buffed/nerfed to make them more interesting
  • Almost All melee attacks are a lot more damaging and accurate, but their range is restricted to be within blue move

RECOMMENDED MODS:

Here's the list of mods I strongly recommend to use with this one in order to get the best experience.

COMPATIBILITY:
This mod is incompatible with other AI mods, and with a lot of other tactical mods, since it either contains the changes already, or does something else entirely. Be careful.

CREDITS:
  • Advent Avenger for laying out a groundwork for AI changes
  • ∑3245 for creating the higlander and F1 versions for chimera squad - both pretty much nescessary mods for this one
54 Comments
littlek0i 8 Jul @ 2:34am 
Fun in theory, but probably too difficult. Even on Expert enemies simply overwhelm you on missions 2-3-4. Of course, you may reload 10+ times per mission in hopes for better RNG.
hanryang 4 Mar @ 6:57pm 
Fuxxing mod. Only people with a lot of time in their lives do this.
hanryang 4 Mar @ 6:42pm 
trash
Tempest1 5 Dec, 2024 @ 9:49pm 
So, I want to commend you on the work that you put into this mod.

However.

It's telling that enemies can now semi-consistently two-shot you from across the room through full cover on Expert, and when you look at the comment section of the mod you have the author saying XCOM 1 and 2 on Ironman/Impossible "aren't even close to challenging".

I can respect that different people have different tastes, but I feel like "Grobo's Masochism Overhaul" or "Grobo's Gambling Addiction Simulator" would be more accurate titles.
huntersorce20 1 Jan, 2024 @ 7:51pm 
if i wanted to revert the changes you made to subdue/melee, can i do that in the configs or is that not possible?
Luciferblack 28 Oct, 2023 @ 6:59am 
Does this work on Save games? I installed it and I have no idea if its even working.
rubyeye 5 Jun, 2023 @ 5:16pm 
There aren't many mods for CHIMERA SQUAD, but this one is definitely worth it - for the experience of something more challenging. Thanks for making it!
:xcom2grenadier::xcom2psiop::xcom2ranger::xcom2sharpshooter::xcom2specialist:
Sever 2 Jun, 2023 @ 2:05pm 
Thanks for the response!! I am enjoying your mod!
Grobobobo  [author] 2 Jun, 2023 @ 12:19pm 
Yes.
Sever 27 May, 2023 @ 12:39pm 
Does this mod remove the poison immunity that medikits grant in the base game?