Scrap Mechanic

Scrap Mechanic

SM Auto Racers
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Update: 5 Oct, 2024 @ 8:12pm

Fixed:

- Passing logic
- internal camera bugs
- Much more minute bugs and details


Added:

- Automatic Stock Car Generation and removal

Update: 1 Aug, 2024 @ 4:22pm

Fixed "Rapture" Bug in the external downforce blocks

Update: 14 Jul, 2024 @ 9:07pm

FIXED:
- Fixed issue with artificial downforce block not properly saving data with creation

Update: 6 Jul, 2024 @ 10:14am

Fixed
- Some Car behavior, not perfected
- fixed onHover text effects on some blocks
- increased data reporting rate, might cause some lag on slower machines, will disable next update

Update: 4 Jun, 2024 @ 9:00pm

Fixed
- Fat fingered collision avoidance adjustment
- Improved situaational awareness, cars are not perfect but they work
- Improved camera smoothness and switching control
- Fixed race line enhancer toggle not working and breaking scanner

Update: 4 Jun, 2024 @ 12:31pm

Turned off debug mode

Update: 4 Jun, 2024 @ 12:03pm

Fixed:
-- Fixed constant "no Driver" error message
-- Added back Results "leaderboard" chat messages"
-- adjusted pass aggresiveness
-- fixed impropper location z finding
-- added hover tip to track loader
-- Added race line enhancement toggle on Aim Interacting
-- added hover tip to race line generator
-- Lessened issue with White flag restarts causing cars to over focus toward racing line
-- Adjusted Priorities to mitigate turn exit oversteering
-- Changed Track Generator name to "Track Scanner



Known issues:
-- Funky collision avoidance behavior in certain multi-car situations
-- Drafting registering improperly
-- wall avoidance not prioritizing properly

Update: 27 May, 2024 @ 11:40am

Fixes
- Adjusted avoidance values to not be as twitchy
- Fixed rare bug that caused steering value to be NaN, killing the driver and causing them to drive straight and crash
- Added more node following prioritization states
- Fixed Bug in Icon and item descriptions that caused the driver and downforce block to be switched
- Fixed Bug that broke Race Control when qualifying.json was not found or deleted
- Fixed Bug in race control tool that selected the wrong color square when formation (white) is clicked

Known Issues:
- Starting a race from a formation lap causes cars jump to racing line, crashing into eachother
- Slight oversteer when cars try to correct themselves from being too far away from racing line or too close to wall
- Cars Twitch too heavily when avoiding someone who is coming up from the back
- Some cars appear to still run at full speed when race finishes

Update: 23 May, 2024 @ 10:00pm

Turned off debug mode for the Drivers

Update: 23 May, 2024 @ 7:37pm

Added

- Formation Lap acces from race controller tool
- Downforce block
- New block that allows dynamic downforce to be added to the car.
- Place block anywhere on creation
- Press 'E' to increase force or crouch and press 'E' to decrease force
- This is still in beta so full functionality is not there yet

Fixed
- Overhauled entire turning calculations
- Overhauled driver logic and state discovery,
- Updated formation and caution logic
- Updated the ability to "search" for nodes on the track if they are slightly higher than expected
- Updated collision avoidance and speed calculations
- Decreased default downforce
- updated engine speeds, acceleration and gearing to be overall faster (no nerfs :) )