Superfighters Deluxe

Superfighters Deluxe

Script: Chaos Mod
Showing 1-10 of 24 entries
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Update: 31 Jan @ 5:24am

v.3.2.2b
- Finally updated description that shows up when using "/CM_INFO" command
- Added a "/CM_CJ" command that clears up any junk spawned with "Spawn Random Junk" effect. It's useful in the event that spawned junk causes a softlock and it's better than having to type "/CM_EFFECT 15" every time to clear it

Update: 31 Jan @ 4:53am

v.3.2.2a
- Fixed timer command not working (nobody reported this issue, so I had no idea until now, it was an easy fix)

Update: 28 May, 2024 @ 9:30am

v.3.2.2

- The popup message should now show the correct version of the script

Update: 28 May, 2024 @ 9:24am

v.3.2.1

New Effects:
- Aim for the sky - Every projectile is always being shot directly upwards
- Heavy Bullets - Bullets fired from your weapons are affected by gravity - it will cause issues if used with "Frozen Bullets" at the same time, but it shouldn't be gamebreaking

Update: 27 May, 2024 @ 9:48am

v.3.2

- Renamed "Kinda Monochrome" to "Monochrome" and removed the "begin" text that used to appear in chat whenever this effect occured
- "Regeneration" is 2x more effective

New effects:
- "Mine Launchers" - Every projectile fired from your weapon is an active mine
- "Poison" - The opposite of "Regeneration", takes away 1 HP from players every 420 miliseconds, however it won't deal damage if your HP is above 2, so you can't die from it.
- "Frozen Bullets" - Projectiles stay in place upon getting fired
- "Players Deflect Bullets" - Players deflect incoming projectiles most of the time

Update: 23 Oct, 2023 @ 7:02am

v.3.1

- Renamed "Pillows :3" to "Pillow Fight"

New effects:
- Subscribe to Fleecade
- Randomize HP of Everyone
- Explosive Birds

Update: 13 Jun, 2023 @ 4:12am

v. 3.0

- HUGE Thanks to NotBot for help with rewriting the entire code, making it much more readable and optimized than before
- Adjusted delays for some timed effects
- Overhauled all commands and added new ones. See them all using "/cm_commands" command.
- Removed the old config and replaced it with commands used in chat.
- Adjusted all effect IDs, see them all using "/cm_effects" command.
- "Super Sprint" and "No Sprint" are now two separate effects.
- Renamed "Randomize Everyone's Clothing" to "Random Clothes".
- Renamed "Spawn (object name here)" to "Spawn Random Junk".
- Renamed "Give Everyone a Bodyguard" to "Give Everyone a Companion" and changed the companion's look.
- Removed "Indirect Messages" effect.
- Removed "End Current Game" effect.
- Removed "Rapid Fire" meta effect.

New effects:
- Explode Every Explosive
- Kinda Monochrome
- Chat Kill
- Jump Jump!
- Reverse Gravity
- Pillows :3
- Only Right
- Only Left

Fixes:
- When the same timed effect happens twice, the timer resets which makes them end properly.
- You can no longer heal during "One Hit KO"
- "Blind Mode" should now (hopefully) work properly on bigger maps.
- "Random Teams" now sets a team for every player instead of leaving some independent.

Update: 2 Apr, 2022 @ 6:26am

v.2.0
- Completely rewritten the code (it was junky, it's still junky, but way less junky than before and should be (somewhat) more optimized)
- Replaced the "Spawn Car", "Spawn Subway Train", etc with "Spawn Random Object" effect which can cause a random one of these objects (and a few new ones) to spawn
- "One Hit KO" no longer heals you entirely after ending, instead it brings back whatever amount of HP you had before the effect occured
- Effect Timer is now unaffected by the "/settime" command and will be more accurate
- fixed minor spelling mistakes
- Finally fixed META effects
- "What's Happening?" will no longer overwrite the ShowEffects option in config
- The same timed effect can't happen if said timed effect is already running
- Merged Super Sprint with No Sprint into one effect. Now only one of these two can happen at a time - to avoid confusion.
- Replaced "Revive Dead (not gibbed) Players" with "Revive Dead Players" which revives all players,
even those who got gibbed or fell off the map.
- Renamed "Walk on Water/Acid" to "Jesus Power"
- "One Hit KO" and "Virtual Reality" can no longer happen at the same time (to avoid issues)
- Renamed "Can't Tie Shoes" to "Untied Shoes"
- Falling over from "Untied Shoes" effect now happens every 1,5 seconds instead of 2 whole seconds
- "End Current Game" effect is disabled by default
- Removed "Coca Cola Espuma" effect - it wasn't interesting and it's a dead meme anyway
- Removed "Kill Dxse" effect - it wasn't even working and I'm too lazy to fix it
- "/cm_timer" command can no longer disable the timer, however setting it to insanely huge numbers should (probably) do
the trick
- Added "cool" particles for "Ultimate Force" when punching or kicking stuff
- Added "cool" particles for "Super sprint"
- Added "cool" particles whenever a player's profile changes

NEW EFFECTS:
META "Rapid Fire" - Spawns a new effect every 2 seconds (active for 15 s by default)
"Shields" - creates a cage made out of weak stones around every player, locking them iniside it
"Indirect Messages" - Makes players say things (still gotta make it so only users say messages, not bots)
"Explosive Effect" - constantly spawns an explosion effect on every player
"Revive Dead Bots" - Revives all dead bots that aren't gibbed
"Explosive punch" - When the player is melee attacking, an explosion happens on player's location

Update: 25 Sep, 2021 @ 6:12am

v.1.8.1
- Added new effect: Improvised Weaponry

Update: 26 Aug, 2021 @ 1:06pm

v. 1.8
-Added new effects: Painful Screams, Remove Spawned Junk, Randomize Everyone's Clothing, Player Swap, Teleport Guns, Spawn Steamship Wheel
- Added commands! Type "/cm_commands" in chat to see them all! Commands allow you to trigger specific effects, change the timer, etc

- Changed: "Further Away" can now appear on any map type aside from Campaign
- Changed: "Lag" will no longer affect powerups - this prevents powerups from being spawned constantly for the duration of the effect
- Changed: effectTime from the config can't be set to lower than 5000 (5 seconds). Setting it to lower will result in it being set to 5 seconds anyway.
- Changed: "Walk on Water/Acid" can now only occur if there's water or acid already on the map.
- Changed: "Every Supply Is a Rifle" and "Every Supply Is a Medkit" can now only occur if there's a supply crate already on the map.
- Changed: Renamed "Explosive Guns" to "Explosive Bullets" - it's the same effect, just a different name.
- Changed: "Kill Dxse" will now get Dxse's account ID instead of player name. This prevents fake Dxses from being affected.
- Changed the main code structure once again to allow for the existence of commands.
- Fixed: "Coca Cola Espuma" effect should now appear normally.

NOTE: Making certain effects only able to appear once the requirements meet is good, because otherwise these effects were literally the same as "Nothing", so by getting rid of them outside of right situations, the other effects have a higher chance of appearing which makes the script in general more chaotic.