Rivals of Aether

Rivals of Aether

Little Mac
Showing 1-9 of 9 entries
Update: 22 Sep, 2023 @ 7:05pm

v1.7

Misc:
- Fixed Whifflag (it now exists instead of always deactivating)
- Jab 1 now stops looping itself if the opponent is hit and the button is still held down

Neutral Air:
- Decreased landing lag: 8 -> 7

Forward Air:
- Decreased landing lag: 10 -> 8
- Increased knockback scaling: 0.4 -> 0.45
- Decreased endlag (window 3): 14 -> 12

Neutral Special (Star Enhanced):
- Lunge:
- Early hit 1 star base knockback: 12 -> 11
- Early hit 3 star base knockback: 21 -> 12.5
- Early hit knockback scaling 0.6 -> 0.8

- Late hit 1 star base knockback: 10 -> 9
- Late hit 3 star base knockback: 17.5 -> 10.5
- Late hit knockback scaling 0.5 -> 0.6

-Uppercut:
- 1 star base knockback: 12 -> 11
- 3 star base knockback: 21 -> 12.5
- Knockback scaling 0.6 -> 0.8

Forward Special (Star Enhanced):
- 1 star base knockback: 10 -> 9
- 3 star base knockback: 17.5 -> 10.5
- Base knockback is reduced by 2 if the spike hitbox is selected

Update: 12 Feb, 2022 @ 7:42pm

v1.6

Star System:
-Star Enhanced specials can only be performed by pressing A and B at the same time. This allows Mac to use his normal specials without spending any stars! Cancelling normals into Star specials still only need a B press to activate.

Down Tilt:
-Animation and hitbox adjusted.

Down Strong:
-Animation adjusted.

Down Special:
-Dodge requirement for star removed. If you land the countermove of Down Special twice without losing a stock, you will be awarded a star.

Misc.:
-Added 9 new colors! (blame Zerks)
-Portrait redrawn.
-New sound plays when selecting Mac.
-Mac now has a voiced mode! (feat. Doc Louis from the hit Club Nintendo game, Doc Louis's Punch Out)

Update: 9 Jul, 2021 @ 8:13pm

v1.55?
Up Strong
-Hit sounds adjusted. Now plays both a heavy hit and Forsburn combust on sweetspot.

Down Special
-After successfully dodging an attack, Mac can now dash, jump, or attack afterwards!

Star Mechanic
-Formula adjusted for Nspecial and Fspecial to calculate Base Knockback and Hitpause, instead of the Growth.
-Star moves adjusted to have more Base Knockback and less Knockback Growth.

Neutral Special (Star Enhanced):
-Angle Changed (Hitbox 1): 30 > 40
-Angle Changed (Hitbox 2): 30 > 45

Up Special (Star Enhanced):
-Hitboxes added when Mac is rising. Acts the same as his ground hitbox.

Update: 2 Jun, 2021 @ 1:00pm

v1.5

Up Special angle flipper changed: 9 > 4

Update: 30 May, 2021 @ 11:39am

v1.4

Dash Attack:
-Window Length Increased (Window 3): 10 > 15

Neutral Air:
-Landing Lag Increased: 5 > 8

Forward Air:
-Landing Lag Increased: 7 > 10
-Window Length Increased (Window 3): 10 > 14

Forward Strong:
-Knockback/Hitpause Scaling Decreased (Hitbox 1/4): 1.0 > .95

Up Strong:
-Knockback/Hitpause Scaling Decreased (Hitbox 1): 1.2 > 1.0

Misc.:
-Fixed an issue with stars being gained infinitely, after hitting an opponent while they're taunting.

Update: 26 May, 2021 @ 6:25pm

v1.3

Dash Attack:
-Fixed an issue with sfx_obstacle_hit repeating after the last hit.

Neutral Special:
-Can now B-Reverse the move after charge ends.

Forward Special:
-Cooldown resets after a walljump. Also resets after getting hit, but only once.

Misc.:
-Added Miiverse support (forgot to add it yesterday, sprites made by snolid, too).

Update: 25 May, 2021 @ 8:40pm

v1.2

Down Tilt:
-Hitbox has been made wider and repositioned.
-Knockback Scaling Increased: .35 > .5

Dash Attack:
-Damage Decreased (Hitbox 1): 9 > 8

-Damage Decreased (Hitbox 2): 11 > 10
-Knockback Decreased (Hitbox 2): 8 > 6
-Knockback Scaling Decreased (Hitbox 2): .75 > .5

-Damage Decreased (Hitbox 3): 9 > 8

-Decreased the amount of screen shake

Back Air:
-Knockback Scaling Increased (Hitbox 1): .6 > .65

Up Air:
-Landing Lag Decreased: 7 > 5
-Knockback Scaling Increased: .45 > .5

Down Air:
Landing Lag Increased: 4 > 8

Forward Strong:
-Base hitpause has been increased for all hitboxes.

-Hitbox 1 has been made higher.
-Knockback Scaling Increased (Hitbox 1): .75 > .8

-Knockback Scaling Increased (Hitbox 3): .1 > .5

Up Strong:
-Visual effect and sound effect changed on Hitbox 1.

Neutral Special:
-Lunge
-HSP Decreased (Window 4): 1 > 0 (Doesn't affect calculations, still adds hsp from the charge)
-HSP Calculation Changed: nspecial_charge * 5 > nspecial_charge * 4

-Base Hitpause Increased (Hitbox 1): 6 > 9

-Base Hitpause Increased (Hitbox 2): 5 > 8
-Knockback Scaling Increased (Hitbox 2): .3 > .4

-Base Hitpause Increased (Hitbox 3/4): 6.5 > 8

Neutral Special (Star Enhanced):
-Angle Changed (Hitbox 1): 60 > 30
-Angle Changed (Hitbox 2): 50 > 30

Forward Special (Star Enhanced):
-Star Damage Calculation Changed: (0.5 + (star_meter/2)) > (0.75 + (star_meter/4))
-Star Knockback/Hitpause Scaling Changed: (0.8 * star_meter) > (0.8 * (star_meter/2))
-Damage Decreased: 11 > 10
-Base Hitpause Increased: 9 > 11
-Angle Changed: 280 > 50
-Holding special during startup will increase the amount of startup, but the hitbox will spike.

Up Special:
-Base Hitpause Decreased (Hitbox 1-5): 5 > 3

-Base Knockback Decreased (Hitbox 6): 10 > 8
-Knockback Scaling Increased (Hitbox 6): .7 > .9

Up Special (Star Enhanced):
-Base Hitpause Increased: 7.5 > 10

Down Special:
-Window Length Reduced (Window 2): 30 > 20
-Window Length Reduced (Window 3): 20 > 15
-Invincibility Time Decreased: 20 > 15

Misc.:
-Most moves have had their hitpause scaling changed to match the knockback scaling.
-The amount of knockback needed to lose a star has been decreased: 7.5 > 7
-Changes to the patch notes section of MunoPhone support.
-Adjusted profile slots for misc. particle effects.
-New victory themes have been added to specific colors.
-16th color changed to be more classic looking.

Update: 21 May, 2021 @ 9:03pm

v1.1

Big Hotfix Patch. Yes, I did fix Up special and Down air.

Jab:
-Angle Flipper Changed (Hitbox 1/2): 9 > 4
-Fixed Jab 1 going into Jab 2 from one attack press.

Forward Tilt:
-Angle Flipper Changed (Hitbox 1): 9 > 4

Forward Air:
Startup Increased (Window 1): 9 > 12

Back Air:
-Angle Changed (Hitbox 1): 155 > 145
-Damage Changed (Hitbox 1): 10 > 9
-Sound Changed (Hitbox 1): sfx_blow_heavy2 > sfx_blow_medium2

-Damage Changed (Hitbox 2): 8 > 7
-Sound Changed (Hitbox 2): sfx_blow_medium2 > sfx_blow_weak2

Down Air:
-Damage Decreased: 11 > 10
-Base Knockback Decreased: 9.5 > 6
-Knockback Scaling Decreased: .8 > .6
-Base Hitpause Decreased: 10 > 8
-Hitpause Scaling Decreased: .75 > .4
-Angle Changed (Hitbox 1): 275 > 280

Forward Strong:
-(Angled Forward):
-Adjusted hitboxes to better match smears. Cannot hit opponents from behind Mac.
-(Angled Down):
-Hitpause Scaling Decreased (Hitbox 3): .5 > .1

Up Special:
-Made it easier to connect multihits.
-VSP Increased (Window 2): -5.5 > -12
-VSP Type 1 Removed (Window 2)
-Fixed the swipe sfx not appearing (Window 3)
-Angle Flipper Changed (Hitbox 1/2): 9 > 4
-Base Knockback Decreased (Hitbox 1/2): 10 > 5
-Base Hitpause Increased (Hitbox 1/2): 4 > 5
-Angle Flipper Removed (Hitbox 6)

Up Special (Star Enhanced):
-Removed Hitboxes 2-9

-Damage Increased (Hitbox 1): 3 > 7
-Base Knockback Increased (Hitbox 1): 5 > 10
-Knockback Scaling Added (Hitbox 1): .3
-Base Hitpause Increased (Hitbox 1): 4 > 10
-Hitpause Scaling Added (Hitbox 1): .5 > .7
-Angle Changed (Hitbox 1): 90 > 40

-Knockback Scaling Increased (Hitbox 2[10]): .7 > .75
-Base Hitpause Increased (Hitbox 2): 7 > 7.5
-Hitpause Scaling Increased (Hitbox 2): .5 > .7

Misc.:
-Knockback Adjustment Changed: .93 > 1.1 (bruh)
-If hit, losing a star now requires the opponent's move to have >= 7.5 knockback.
-Removed star condition for using a special while the opponent is in parry stun.
-One star can be gained from parrying an attack, but you can also lose one star if you are parried.
-Star meter changed to be x2 scale instead of x1.5 scale.

Update: 21 May, 2021 @ 12:59pm

v1.0