Sid Meier's Civilization VI

Sid Meier's Civilization VI

Legacy Better Balanced Game v3.20.1
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Update: 8 Jun, 2021 @ 4:05pm

- alhambra gorgo combat bonus fix

Update: 31 May, 2021 @ 2:38pm

- updated version
- updated australia civ text

Update: 31 May, 2021 @ 2:36pm

- australian custom mines removed due to unforeseen bugs to regular mines that came about

- kublai khan trade route bug fix; yields don't get applied until wonders are completed, domestics now based on wonders at destination, and internation trade routes get no extra yields (couldn't get it to work just yet)

Update: 29 May, 2021 @ 7:41pm

give credit where credit is due

Update: 28 May, 2021 @ 4:47pm

America - Rough Rider reverted to Curassiser replacement - Unlocked at Ballistics - +5 combat on hills instead of +10 - Gain 50% Culture (online speed) from defeated units Australia - Mines do not create negative appeal - Digger combat strength reverted to Firaxis value due to Infantry buff Babylon - Tech boosts grant 85% instead of 100% - will likely revisit this next version Brazil - Can build Lumbermills on Jungles once Lumbermills unlocked (Construction) Byzantium - Combat from number of Holy Cities converted reduced to +2 from +3 - Adjacent Tagma combat bonus reduced to +2 from +4 - Reduced spread from killing units to 150 from 250 Canada - National Parks buff reduced to +4 Culture and Science from +8 - Removed +1 food on tundra tiles - Added +1 food on city centers in tundra China - +1 Food and Production from Wonders moved to Qin Shi Huang - Removed additional yields - Completing a Wonder giving Eurekas move to Qin Shi Huang - See Kublai Khan for why Cree - Free trade route delayed to Currency from Pottery England - Royal Navy Dockyard Great Admiral Points reduced to 1 from 2 - Extra Great Admiral Point comes after Lighthouse is built - Red Coat combat bonus on foreign continent reduced to +5 from +10 Ethiopia - Faith on resources requires improvement now - Science and Culture yields from Faith reduced to 10% from 15% Gaul - Does not get free Apprenticeship unlock when building Oppidum - Culture on Mines delayed to Bronze Working Georgia - Khevsur reverted to Man At Arms replacement - Unlocked at Military Tactics - +5 combat on hills instead of +7 - Gain 50% Faith (online speed) from defeated units Germany - U-Boat movement increased to 4 from 3 Greece - Moved Acropolis Amphitheater Envoy to Pericles only Greece (Gorgo) - Combat bonus changed from active Military Policy Cards to Slots - 50% Culture from defeated units fixed for online speed Hungary - Huszars get +2 combat strength per City-State they are Suzerain of - Levied units combat bonus back to +3 from 0 Inca - +1 Production to Mountain tiles after Inca hits Industrial Era instead of when Game does - Starting Bias for regular mountains increased to 3 from 4 - Starting Bias for Desert and Tundra mountains remains at 4 and 5, respectively Khmer - Domrey reverted to base game Trebuchet replacement - Free Missionary for each Prasat removed Kongo - Great Writer points re-added - Faith for Artifacts and Sculptures increased to +4 from +1 - Receives 1 Relic each time a new Government Plaza Building is constructed Kublai Khan - Domestic trade routes gain +1 Food and Production for each Wonder at Origin City - Foreign trade routes gain +1 Science and Culture for each Wonder at Origin City Macedon - Basilikoi Paides now half cost - 25% Science from defeated units fixed for online speed Maori - Toa combat remains at 40 (Firaxis buffed to 38) Maya - Removed free builders - All Farms give +1 Production (remove the adjacent Observatory requirement) Mongolia - Reverted Keshigs combat strength, ranged strength, and production values - 30 defense, 40 ranged attack, 180 production (Firaxis changed to 35, 45, and 160) Norway - Stave Church reverted to base game - Berserker remains the Berserker of old - unlocks at Feudalism and slightly weaker than Firaxis version Nubia - Reverted XP bonus for Ranged units nerf - Now +50% XP instead of +25 Phoenicia - Removed 100% heal for Naval units in a city with a Cothon - Settlers only get +1 movement in the water instead of +2 Poland - Winged Hussars unlock at Reformed Church instead of Mercantilism Portugal - +1 Trade route capacity for meeting civs replaced with +1 when entering new Era Russia - Removed Great Person Points for Lavra buildings (using original nerf, requiring Theater Square) Scotland - Golf course Amenities reduced to 1 from 2 Spain - Coastal Starting Bias returned - Geothermal bias reduced to 5 - Removed free Builder for each new continent city - Conquistadors require Missonaries on the same tile - Shipyard unlocks fleet/armada building Sumeria - Share Plunder rewards with Allies within 5 tiles fixed - Remove +5 combat for all Allies Vietnam - Thanh Culture from other adjacent District reduced to +1 from +2 - Voi Chien movement reduced to 2 from 3 - Reduced combat bonus on Rainforest, Marches, and Woods to +2 from +5 - +4 in Vietnam territory, from +10 Zulu - Impi reverted to Military Tactics - Corps and Army +5 combat bonus moved to Scorched Earth from Nationalism/Mobilization - Reverted Ikanda buildings to base game (now Science instead of Culture) Barbarians: Less Horseman, Horse Archers, and Quadriemes - Camps can only spawn horse units if they have Horse resource within 2 tiles instead of 3 - Reduced ranged Naval numbers per camp Buildings (non-unique) - Sewer gains +1 Amenity City States - Lisbon/Mogadishu: cannot plunder all trade routes, not just in the sea - Nan-Modal: +1 Culture per Speciality District once Exploration unlocked - Armagh: Monasteries now give +3 base Faith instead of +2 Governments - Reverted Audience Chamber to give 1 Governor Title instead of 2 - Merchant Republic exchanges a Diplomatic card for an Economy card Pantheons - Fertility Rites Sheep replaced with Cattle - Defender of Faith +3 instead of +5 - Crusade back up to +7 from +5, due to removing double condemn - Earth Goddess now +1 Faith on Charming and Breathtaking tiles instead of just Breathtaking Policy Cards - Siege Production removed from Limes - 3 new Siege Production cards added - Rationalism, Grand Opera, Simultanum requirements now +3 adjacency and/or 12 population (was +4 and 15) - Free Market population requirement changed to 12 population (was 15) - +4 adjacency remains untouched Units (non-unique) - Pikemen moved back to Military Tactics - Men at Arms moved to Military Tactics - All planes -5 combat instead of -10 - Anti-Air moved to Combustion - Warrior Monks gain double XP - Submarine movement increased to 4 from 3 - Destroyer movement increased to 6 from 4 - Aircraft Carrier movement increased to 5 from 3 - Infantry combat strength buff removed, since Firaxis buffed it - +1 movement remains Removed - Extra XP for units from Encampment and Aerodome buildings - Double condemn required to kill Religious units Other - Listening Post and Counter Spy missions increased to 50 turns from 5 (can cancel anytime) Bug Fixes - Ibn Khaldun percentage boost fixed - Since trade route congress resolution could not be fixed, I changed the text to be more clear

Update: 28 May, 2021 @ 4:20pm

testing complete; various bug fixes

Update: 28 May, 2021 @ 2:30am

bug fixes and text updates

Update: 26 May, 2021 @ 9:49pm

removed git folder

Update: 26 May, 2021 @ 9:47pm

v3.17.4 plus

America
- Rough Rider reverted to Curassiser replacement
- Unlocked at Ballistics
- +5 combat on hills instead of +10
- Gain 50% Culture (online speed) from defeated units
Australia
- Mines do not create negative appeal
- Digger combat strength reverted to Firaxis value due to Infantry buff
Babylon
- Tech boosts grant 85% instead of 100%
- will likely revisit this next version
Brazil
- Can build Lumbermills on Jungles once Lumbermills unlocked (Construction)
Byzantium
- Combat from number of Holy Cities converted reduced to +2 from +3
- Adjacent Tagma combat bonus reduced to +2 from +4
- Reduced spread from killing units to 150 from 250
Canada
- National Parks buff reduced to +4 Culture and Science from +8
- Removed +1 food on tundra tiles
- Added +1 food on city centers in tundra
China
- +1 Food and Production from Wonders moved to Qin Shi Huang
- Removed additional yields
- Completing a Wonder giving Eurekas move to Qin Shi Huang
- See Kublai Khan for why
Cree
- Free trade route delayed to Currency from Pottery
England
- Royal Navy Dockyard Great Admiral Points reduced to 1 from 2
- Extra Great Admiral Point comes after Lighthouse is built
Ethiopia
- Faith on resources requires improvement now
- Science and Culture yields from Faith reduced to 10% from 15%
Gaul
- Does not get free Apprenticeship unlock when building Oppidum
- Culture on Mines delayed to Bronze Working
Georgia
- Khevsur reverted to Man At Arms replacement
- Unlocked at Military Tactics
- +5 combat on hills instead of +7
- Gain 50% Faith (online speed) from defeated units
Germany
- U-Boat movement increased to 4 from 3
Greece
- Moved Acropolis Amphitheater Envoy to Pericles only
Greece (Gorgo)
- Combat bonus changed from active Military Policy Cards to Slots
- 50% Culture from defeated units fixed for online speed
Hungary
- Huszars get +2 combat strength per City-State they are Suzerain of
- Levied units combat bonus back to +3 from 0
Inca
- +1 Production to Mountain tiles after Inca hits Industrial Era instead of when Game does
- Starting Bias for regular mountains increased to 3 from 4
- Starting Bias for Desert and Tundra mountains remains at 4 and 5, respectively
Khmer
- Domrey reverted to base game Trebuchet replacement
- Free Missionary for each Prasat removed
Kongo
- Great Writer points re-added
- Faith for Artifacts and Sculptures increased to +4 from +1
- Receives 1 Relic each time a new Government Plaza Building is constructed
Kublai Khan
- Domestic trade routes gain +1 Food and Production for each Wonder at destination
- Foreign trade routes gain +1 Science and Culture for each Wonder at destination
Macedon
- Basilikoi Paides now half cost
- Bonus Production from conquering a city bug fixed
- 25% Science from defeated units fixed for online speed
Maori
- Toa combat remains at 40 (Firaxis buffed to 38)
Mapuche
- Chemamull gets +1 Production at Civil Service
Maya
- Removed free builders
- All Farms give +1 Production (remove the adjacent Observatory requirement)
Mongolia
- Reverted Keshigs combat strength, ranged strength, and production values
- 30 defense, 40 ranged attack, 180 production (Firaxis changed to 35, 45, and 160)
Norway
- Stave Church reverted to base game
- Berserker remains the Berserker of old
- unlocks at Feudalism and slightly weaker than Firaxis version
Nubia
- Reverted XP bonus for Ranged units nerf
- Now +50% XP instead of +25
Phoenicia
- Removed 100% heal for Naval units in a city with a Cothon
- Settlers only get +1 movement in the water instead of +2
Poland
- Winged Hussars unlock at Reformed Church instead of Mercantilism
Portugal
- +1 Trade route capacity for meeting civs replaced with +1 when entering new Era
Russia
- Removed Great Person Points for Lavra buildings (using original nerf, requiring Theater Square)
Scotland
- Golf course Amenities reduced to 1 from 2
Spain
- Coastal Starting Bias returned
- Geothermal bias reduced to 5
- Removed free Builder for each new continent city
- Conquistadors require Missonaries on the same tile
- Shipyard unlocks fleet/armada building
Sumeria
- Share Plunder rewards with Allies within 5 tiles fixed
- Remove +5 combat for all Allies
Vietnam
- Thanh Culture from other adjacent District reduced to +1 from +2
- Voi Chien movement reduced to 2 from 3
- Reduced combat bonus on Rainforest, Marches, and Woods to +2 from +5
- +4 in Vietnam territory, from +10
Zulu
- Impi reverted to Military Tactics
- Corps and Army +5 combat bonus moved to Scorched Earth from Nationalism/Mobilization
- Reverted Ikanda buildings to base game (now Science instead of Culture)


Barbarians: Less Horseman, Horse Archers, and Quadriemes
- Camps can only spawn horse units if they have Horse resource within 3 tiles instead of 3
- Reduced ranged Naval numbers per camp


Buildings (non-unique)
- Sewer gains +1 Amenity


City States
- Lisbon/Mogadishu: cannot plunder all trade routes, not just in the sea
- Nan-Modal: +1 Culture per Speciality District once Exploration unlocked
- Argmah: Monasteries now give +3 base Faith instead of +2


Governments
- Reverted Audience Chamber to give 1 Governor Title instead of 2
- Merchant Republic exchanges a Diplomatic card for an Economy card
- Monarchy gives +2 Culture to Medieval Walls instead of +1 Favor to Rennaissance Walls


Pantheons
- Fertility Rites Sheep replaced with Cattle
- Defender of Faith +3 instead of +5
- Crusade back up to +7 from +5, due to removing double condemn
- Earth Goddess now +1 Faith on Charming and Breathtaking tiles instead of just Breathtaking


Policy Cards
- Siege Production removed from Limes
- 3 new Siege Production cards added
- Rationalism, Grand Opera, Simultanum requirements now +3 adjacency and/or 12 population (was +4 and 15)
- Free Market population requirement changed to 12 population (was 15)
- +4 adjacency remains untouched


Units (non-unique)
- Pikemen moved back to Military Tactics
- Men at Arms moved to Military Tactics
- Quadriemes range increased to 2 from 1
- All planes -5 combat instead of -10
- Anti-Air moved to Combustion
- Warrior Monks gain double XP
- Submarine movement increased to 4 from 3
- Destroyer movement increased to 6 from 4
- Aircraft Carrier movement increased to 5 from 3
- Infantry combat strength buff removed, since Firaxis buffed it
- +1 movement remains


Removed
- Extra XP for units from Encampment and Aerodome buildings
- Double condemn required to kill Religious units


Other
- Listening Post and Counter Spy missions increased to 50 turns from 5 (can cancel anytime)


Bug Fixes
- Ibn Khaldun percentage boost fixed
- Macedon Production after conquering a city

Update: 21 May, 2021 @ 10:21pm