Don't Starve Together

Don't Starve Together

Flaire The Spellblade (DST!)
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Update: 3 Jul, 2024 @ 12:12pm

Patch 2.6.7:

  • The Element Enhancer now allows you to regenerate mana on any turf, rather than just a select few more.
  • The Element Enhancer's mana regen bonus has changed: It now starts with a x1.0 multiplier. As you build structures within its range, the bonus increases up to x1.2. Only 4 structures are required to reach this cap.
  • Added a measure to address an issue where Uncompromising Mode's Hooded Forest turfs were not being recognised as nature turfs when playing with multiple content mods.

Update: 9 Jun, 2024 @ 2:15pm

Patch 2.6.6:

  • Added a small check in order to prevent a crash that may occur when playing with Flaire alongside certain other mods in the new beta.

Update: 16 May, 2024 @ 7:07pm

Patch 2.6.5:

  • Fixed an issue where, when wearing the Enlightened Crown and having your sanity cross the light-aura threshold, Flaire's hair bun would disappear.
  • Spell buffs now carry over if you switch characters or get cursed into Wonkey.
  • Fixed an issue where, if you switched characters or got cursed into Wonkey, the mana gauge would not re-appear.
  • Fixed another character swap/Wonkey related issue where your unpicked/accumulated Clear Gems would reset upon changing.

Update: 13 May, 2024 @ 4:10pm

Patch 2.6.4:

  • Fixed a bug where some characters would not announce when a spell buff wore off.
  • Added custom quotes for Flaire-related things to all remaining vanilla survivors!

Update: 29 Apr, 2024 @ 5:28pm

Patch 2.6.3:

  • Added the Bug Zapper to the list of non-sword weapons Flaire can use to cast while playing with Uncompromising Mode.

Update: 18 Apr, 2024 @ 3:47pm

Patch 2.6.2:

  • Fixed an issue introduced in the previous major patch, where when taking a hit while under the effect of Guard cast with Lightning Aspect, the game would crash.

Update: 18 Apr, 2024 @ 9:47am

Patch 2.6.1:

  • Fixed a bug introduced in the previous patch where Remedy's buff icon would not be shown on the health meter if Guard was also active.

Update: 14 Apr, 2024 @ 6:43pm

Patch 2.6.0:

  • Guard's durability now takes dramatically less damage when it is freshly applied; starting at 5% of damage absorbed and slowly deteriorating to the 100% of damage absorbed from before, over the course of one day (or 1.5 days when applied with Lightning Aspect).
  • When fighting a boss monster, the duration of Manaburst's damage boost will apply for 36 seconds rather than 12 each time it is refreshed.
  • Fixed a bug where, if you logged back in to a server where you were a ghost as Flaire, the Mana gauge would not be hidden.
  • Flaire's heavy-item-carrying face sprite has been changed slightly.
  • Flaire now has a proper face sprite for when she's asleep with insomnia (should that be applied by another mod or some such).
  • Fixed a problem where, when using Flaire's Triumphant skin and sitting on a wooden chair, her side talking face sprites would be missing.

Update: 2 Apr, 2024 @ 11:03am

Patch 2.5.1:
The following changes only apply while playing with Uncompromising Mode.

  • Fixed an issue where Guard's armour durability perk would only apply for Flaire players.
  • Guard's armour durability perk now registers for all equipped armours, including hand-slot items such as the Shield of Terror.
  • Guard now splits its armour durability perk between all equipped armours: For example, if you're just wearing one piece, it will take 25% less damage. If you're wearing two, both will only take 12.5% less, and so on.

Update: 1 Apr, 2024 @ 10:46pm

Patch 2.5.0:
The following changes only apply while playing with Uncompromising Mode.

  • While Guard is active, all equipped armour pieces take 25% less damage from attacks (or 37.5% less if Guard was cast with Lightning Aspect).
  • Remedy now always gives the maximum possible sneezing resistance time when cast with Lightning Aspect.
  • Fixed an issue where Remedy's buff duration was not extended by Lightning Aspect.