Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bonus Resource Improvements
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Update: 1 Sep, 2024 @ 9:40pm

- Breweries can now be placed on floodplains.
- Removed the +1 Production at Feudalism from Swiddens. Rainforests already have high yields.
- Potatoes now also allow the Incans to built Terrace Farms on Tundra Hills. Thanks to Matt for the idea!
- If the Brewery is changed to Distillery, it now comes with a matching icon. Thanks to RMinaj for making it!
- The Fishery description will now mention the correct amount of Gold gained from the Plastics technology.
- Liang's promotion replacement for Aquaculture has been reworked: Instead of Infrastructure, it is now "Resourcefulness" which grants the city all bonus resource bonuses even without the respective resource.

Update: 19 Aug, 2024 @ 2:17am

Fixed Peat not giving Iron after its improvement was changed to Farms.

Update: 15 Aug, 2024 @ 4:33pm

Added compatibility with Leugi's Caravans & Pilgrims: Domestic Trade Bonuses
- Brewery improvement renamed to Distillery
- Gold upgrade moved from Electricity (or Refrigeration with 6T) to Sanitation
- no new icon yet, Distillery will still have beer glass icon. Proper Distillery icon will come soon.

Update: 1 May, 2024 @ 8:14pm

Added support for other mods extending Farm bonuses to Paddy Fields.

Update: 23 Feb, 2024 @ 2:11am

Fixed some errors in the Deer bonus description

Update: 22 Feb, 2024 @ 2:56am

Overhauled the Deer bonus: No longer enables building districts on features as that was redundant with several other mods; improving Deer now provides extra Amenities in cities with Preserves and National Parks.

Fixed some tech descriptions

Compatibility Support:
- Added support for Reindeer mod (Reindeer resource shares bonus with Deer)
- Added preliminary compatibility for yet unreleased Savannah mod

Update: 11 Apr, 2023 @ 9:55am

- backend changes for 6T compatibility
- cleaned up some requirements for better interaction with Industry District Expansion

Update: 21 Jul, 2021 @ 10:57pm

- fixed typo in Caravanserai description
- added Zombie mode support: Caravanserais now cause damage just like Forts

Update: 17 Jul, 2021 @ 1:04pm

- fixed Caravanserai activation
- added UI change to show unlockable improvements in tech tree

Update: 14 Jul, 2021 @ 5:41pm

updated presentation of non-improvement bonuses: They now appear as standalone objects in the tech tree, with their resource as the icon and an improvement-style icon background.
Bonuses which do not unlock an improvement can now be found separately in the Improvements list in the civilopedia, under "Resource Bonus: [Bonus Resource]".