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I actually wish Civ developed a stronger economy mini game. Where resources need to be added like iron + coal gives steel which is needed in modern units.
I really like the climate change game element in Civ6. I think a stronger economy game would add the complexity needed in the late game. Late game resources like titanium would be a nice add on.
By the way, how do you add localization text, it's quite different from the other mods where you just copy and specify the language to pt_BR
Apparently, the Water Resources Bonus does not show with an icon on the tech tree like the Deer Bonus you showed on the image preview, correct?
Why tough? Did you simply not considered it necessary or there is some game limitation to this?
I can live without it, but I also miss them
It still shows +1 Production with Feudalism both here and in-game. I think you removed it on your latest update.
Also the techs to unlock the additional bonus on here don't match in-game.
Here it shows:
+1 Food with Scientific Theory.
+2 Gold with Globalization.
In-game it shows:
+1 Food with Industrialization.
+2 Gold with Environmentalism.
Coal represents peat being used as fuel. I didn't want to make a separate power plant just for it, so I lumped it in with coal.
It's quite a unique idea though
And before anyone digging into the code wonders, the new Liang promotion is still called "Infrastructure" in the code so that already-started games don't break (hopefully).
so far, from what we can tell, simply reloading the game fixes it, but it's still odd. trying to see if that's just a thing from the base game, like a bug or something.
not sure if it's this one or the other two, but that's the interaction that I can think of and I'm going to basically re-paste this on the other mods in question.
@Mavoc: fixed
Alternatively, propose another improvement like polders?
I don't know which one is easier to do.