Oxygen Not Included

Oxygen Not Included

HVAC Expansion
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Update: 25 May @ 10:01am

2.2.1:

Fixed autocondenser/evaporator checking building temperature instead of input temperature.

Update: 17 Dec, 2024 @ 1:43pm

2.2.0:

- Fixed crash with Thermo Aquacooler/Conditioner

Update: 17 Aug, 2023 @ 3:18pm

2.1.0:

  • Auto Evaporator and Auto Condenser changes:
    • Now heat/cool liquids and gases 14 degrees (celcius); previously only 3.5 degrees
    • Power consumption raised to 960w
    • Now dump liquids/gas inputs if they're too cold/hot, respectively.
    • Moved to the new "Refrigeration Cycle" technology, which requires researching HVAC and Liquid Tuning.
  • Updated building descriptions.

Update: 18 Sep, 2022 @ 12:37pm

2.0.1:
- The Thermo Conditioner and Thermo Aquacooler now loose efficiency when very close to their minimum operating temperature; this should prevent a crash caused by cooling themselves below absolute zero.

Update: 11 May, 2022 @ 10:44am

2.0.0:
- Renamed Liquid and Gas Refrigeration Units to Thermo Aquacooler and Thermo Conditioner, respectively.
- Also added proper graphics.
- Added Auto Evaporator and Auto Condenser.

Update: 21 Oct, 2021 @ 4:50pm

1.0.4:
- When using the Customize Buildings mod, Refrigeration Units will now respect the max liquid pressure, max gas pressure, and Pipe Throughput Percent settings.

Update: 26 Aug, 2021 @ 3:00pm

1.0.3:

- Marked as compatible with base game.
- Refrigeration Units now use the max liquid and gas pipe capacities as their input.
- Reduced the minimum operating temperature to -257.15 to make it easier to use in liquid hydrogen setups.
- Fixed typos in building names.
- Database information is now accurate to how Refrigeration Units function.

Update: 6 Jul, 2021 @ 8:21pm

1.0.2:
- Update to Mergedown

Update: 27 May, 2021 @ 5:17pm

Update: 27 May, 2021 @ 5:04pm