Total War: ROME REMASTERED

Total War: ROME REMASTERED

Light Campaign Overhaul
Showing 21-30 of 41 entries
< 1  2  3  4  5 >
Update: 10 Sep, 2021 @ 10:58am

Fixed some terrain bonuses

Update: 10 Sep, 2021 @ 1:26am

Changes to unit stats

Update: 2 Sep, 2021 @ 7:54pm

Added the ability to form shield wall to several units. Not to any barbarian units, because apparently units can only have one special ability, so adding shield wall would overwrite their warcry.

Update: 1 Sep, 2021 @ 12:50pm

Added hording capability to all barbarian factions

Update: 28 Aug, 2021 @ 9:38am

Added some new unit cards. Increased the cost of all units by 50%, upkeep is unchanged. Doubled the size of all rebel garrisons on the map. Existing saves should be compatible but a new game will be required to experience all the changes.

Update: 27 Aug, 2021 @ 3:47am

Tweaked more unit stats, gave caravan buildings to Carthage and Numidia, some other minor changes

Update: 18 Aug, 2021 @ 2:42am

Incorporated the textures for Silver Shield Legionaries and Armenian Legionaries from Warlock’s Unique Copycat Legions

Made some more tweaks to unit stats. Made more units armor piercing so now each faction should have access to at least one unit with that stat. This is to create more variety.

If anyone actually is reading this, for the next update I am thinking of raising the upkeep cost for units, in order to cut down on the late game AI stack spam, the ideal balance would be to make single stacks more valuable so it’s more important to pick battles, but not too expensive that you can’t field reasonably sized armies. Money is already so easy to make in this game. It will only make things more difficult in the early game but once you get more cities and they are more developed you are always making tens of thousands every turn. Message me what you think about this idea.

Update: 8 Aug, 2021 @ 12:54am

Gave Horse Archers and Eastern Heavy Cavalry to the Seleucids

Tweaked some unit stats, mostly buffs

Update: 29 Jul, 2021 @ 5:48pm

Added the Mauryan Empire faction.

Gave Egypt and the Seleucids access to the Secret Police building chain.

Update: 28 Jul, 2021 @ 5:45pm

A new save is required.

Updated the mod to be compatible with patch 2.0.2.

Changed the map to Mundus Magnus.

Made peasants take 0 turns to recruit. They are basically only good for transferring population so this makes it less tedious.

Experience bonuses from military buildings will now only grant experience to units recruited from those buildings, not all units. Temple experience bonuses are still granted to all units.