Total War: ROME REMASTERED

Total War: ROME REMASTERED

Light Campaign Overhaul
121 Comments
wkalbe 13 Jul @ 12:28pm 
can I recruit generals with this mod?
Digi 19 Jun @ 6:37pm 
Hey, man. Hope this past year has been kinder to you. Wishing you all the best!
PatMzongo22 27 Jul, 2024 @ 4:08pm 
Just stopped by to thank you for the mod but i've stumbled upon your last comment.

I hope you're okay man, that sounds like a terribly rough patch. I wish you well and hope you're doing good.
gyrovolies 7 Jun, 2024 @ 3:15pm 
Beethoven
We are all friends here , well most of us XD
An advice from an old man if i may , whatever does not kill you - it makes you stronger !
JMarkkz 7 Jun, 2024 @ 10:46am 
@Beethoven get well brother, mental health comes first.
thank u so much for the amazing job done so far, and we hope to see you again for improving this masterpiece.
we'll wait for some updates :steamhappy:
Offline  [author] 6 Jun, 2024 @ 11:01pm 
So, obviously it's been over a year since I last posted about an update. I was working on it religiously for several months before I took a break around May. Well what a coincidence because my life decided to basically fall apart right around then. I got my heart broken into a million and one tiny little fragments, then one of my cats died, then I totaled my car, then I failed out of school, then I noticed friends slowly drifting away so I spend most days alone, which would normally be great for modding, but I'm in no mental state to do so. I hope one day I can go back and finish it, I documented all of what I had left to do and had lots of ideas I thought were cool. I'm not trying to score pity points, but I just figured I'd let you all know what's what for anyone that might care. Sorry to disappoint.
Digi 5 Nov, 2023 @ 10:36am 
Hey, it's been awhile since we've heard from you. I understand you're probably just busy with life, but was just curious on the status of the update you mentioned back in March.
Riekopo 18 Aug, 2023 @ 5:11pm 
Can you make an alternate version of this mod with the Roman Senate intact? I really enjoy the vanilla Rome Senate/3 family mechanics. Great mod.
Herpes Herring 26 Jul, 2023 @ 5:11am 
Any news on when to expect the update?
JMarkkz 26 Apr, 2023 @ 12:44pm 
May i suggest

1) add chorasmia and the region above to parthia, they pose a very little treat even to the shitty border of seleucid empire (they also need money, they start with negative income)
2) boost main parthia starting settlement a little
3) make factions start with almost 2 settlements (ex. dacians, tracians, numidians, parthians, armenians)
4) boost greeks a little (give back syracuse and pergamum)
5) add kingdom of Saba in the south arabia as a faction
6) add kingdom of Aksum in aethiopia as a faction
7) make tolemaic roster have sense.
8) remove something to the barbarians in power, they have too many elite units. they are meant to have weaker elites but with easier access.
9) boost a little nabateans
10) make a sub-mod where the three roman families are added back into the game
Herpes Herring 16 Mar, 2023 @ 9:11am 
Ooo consider me excited!
Offline  [author] 16 Mar, 2023 @ 3:44am 
Hello everyone, just wanted to let you all know the mod is not dead. Work is underway on a massive update, stay tuned.
attiladafun 10 Nov, 2022 @ 1:37am 
This mod is a mess. Germans can't build roads? I can retrain my units for +2 exp on turn 1, but cant retrain for +1 temples? Parthians start with top tier units, six generals and -1500 income??
ryan_dooley2 20 Oct, 2022 @ 6:38pm 
I love this mod but the new units cards are ust showing peasants. Is there an wa I can fix this?
Hermanator1778 30 Aug, 2022 @ 11:22pm 
Within 20 turns of my campaign a certain unit, city or other selectable object on the campaign map crashes my game when I click. Not sure what if theres anything I can try
Germanick 15 Jul, 2022 @ 1:50am 
This mod is very well and is perfect for very well map imperatatoris mundi, where there are many more settlements than in map mundus magnus, especially in India.
please make it on this map, with 3 Roman factions, it's more interesting to play so that there will be a civil war between them later
Jon 23 Jun, 2022 @ 6:03pm 
spartan skin is broken
Alestormer 10 Jun, 2022 @ 9:14pm 
Nice mod, I actually enjoy the buffed rebels. It keeps already huge AI factions like the Seleucids from steamrolling right away and it makes earlier battles more challenging. Definitely had my hands full as Rome taking on silver chevron hoplites/ cretan archers/ etc when I had basic troops with no chevrons (still doable though).
skullblits 26 May, 2022 @ 7:52am 
Hi did you change the growth rate at all? It seems extremely slow
Aristoxenus 30 Mar, 2022 @ 7:31pm 
Why have you removed the Elephant resource in Antioch area? I can only train elephants in distant india, it would take like 30 turns to make them go all west. Is there something you can do? Its like you removed the training of the elephants, i have no more enemies east
0Sauush 21 Mar, 2022 @ 9:37am 
2.0.5
Aristoxenus 12 Mar, 2022 @ 9:36pm 
Watever the difficulty, when playing a Hellenic faction, the rebels are always with elite troops and upgraded, is there something you can do? Even if I bring a larger force, their hoplites never run, their cavalry archers (If I play as Bosporan Kingdom) their light cavalry rout my generals. Its impossible. Their army is invincible. Could you make the Greek rebels with vanilla style rebels? At the beginning no rebels should have so much experience points
reignadams825 6 Mar, 2022 @ 12:58am 
great mod man, maybe in the future id personally suggest adding theuro spearmen from rome 2 to all the greek factions so they have a javelin throwing heavy infantry unit, along with adding spear throw to the tribal faction units
afrikan pikemen would be great for Carthage just to add variety to the unit options you already gave us ALOT of variety but even more variety in the options is fun
also maybe some copy paste unusable small factions across the map so there's more immersion

with these additions id personally think this is not only a great mod, it already is a great mod, but a perfect mod
Aristoxenus 16 Feb, 2022 @ 5:25am 
Just to say, its the best mod ever of Remastered, and I really appreciate the attention you gave to Iberia (Lusitani as they are called in this mod) they are no more the weakest faction roster
Some_Guy 13 Feb, 2022 @ 6:55pm 
So after somewhere around 15-30 hours playing with this mod I have a few things to note that I found weird. The archery building tree has sort of a lack of progression for most factions and it is weird to get ballista before archers in a lot of factions. The same is true for the stables where war dogs are gotten before cavalry. The problem I see with this approach is that it isn't consistent between factions. I would absolutely love to see an update in the future where these little issues are ironed out and i definitely appreciate your work so far.
Some_Guy 2 Feb, 2022 @ 2:18am 
This is a great mod just make sure you look at the settings it needs otherwise all units will look like peasants. It is really great for a longer campaign especially for the barbarian factions.
VictorCampos 1 Feb, 2022 @ 7:26am 
Talk about a sleeper... This mod is awesome. Thank you so much for making this one. Had an absolute blast with the Bosphorean Kingdom world domination! If I could give you a constructive criticism, I´d inform you that though the ideas for population requirements for upgrading settlements are cool, I couldnt see any PC being able to reach Huge City status, so never the Romans had a Marian Reform, and I never fought once an enemy with elite armies. I´d suggest you reduce those somewhat, not for your idea, which is cool, but for the inability of the AI to cope with it. Keep up the awesome work mate.
DeterminedPotato 9 Jan, 2022 @ 12:40pm 
i edited the mod myself and removed those units
DeterminedPotato 8 Jan, 2022 @ 9:40am 
why does Gaul and Germans have phalanx??? i like everything about this mod besides that one thing. why would you ever play as Greeks or Macedon when you can get phalanx with the barbarians
Veni Vidi Vici 28 Dec, 2021 @ 1:02am 
This mod will have more updates? Thank you for your hard work!
ViktoriousDead 27 Dec, 2021 @ 6:03pm 
Never mind, works great! Thanks so much for updating, easily my favorite mod. Adds so much yet remains with the original flavor off the game! Hope to see more from you in the future.
Germanick 25 Dec, 2021 @ 10:49pm 
Let's also add the Bactrian Kingdom, the Sabean Kingdom and the Kingdom of Kush to this mod?
Offline  [author] 23 Dec, 2021 @ 4:51pm 
@Duke_Of_Tennessee Does the error message say anything? It launches fine on my end so I can't reproduce it.
ViktoriousDead 22 Dec, 2021 @ 6:18pm 
Getting a script error crash on startup, after you made it compatible with new patch
Offline  [author] 20 Dec, 2021 @ 5:08pm 
I have updated the mod and it should now work for the latest patch. Save games may or may not be compatible, play at your own risk.

However, due to the changes Feral made to descr_cultures, barbarian large and huge cities no longer show correctly on the campaign map - they will look like regular cities. Feral has not released a detailed explanation of the new descr_cultures yet and so I have no idea how to fix this.
Offline  [author] 14 Dec, 2021 @ 6:42pm 
I am working on updating the mod for the new patch, however there are quite a lot of new and changed things to go over. I will update it as soon as I am able.
Atrion 12 Dec, 2021 @ 5:44pm 
I would like to play this mod when you will update? thanks.
Veni Vidi Vici 12 Dec, 2021 @ 10:17am 
When it will be compatible with the new patch? Thank you for your hard work!
Brutalist Ape 10 Dec, 2021 @ 8:24am 
Is this compatible with the latest patch? Thanks
JMarkkz 8 Dec, 2021 @ 11:01am 
4) i recommend to increase the starting territories of factions with only 1, maybe also boosting economy of their starting cities. I noted that some factions start with a negative income. Also important, would lower a lot the rebel cities garrisons, and remove all boosts (experience etc.).

I think the powerful surrounding enemies and the starting financial situation keep the AI from recruiting and going aggressive.
JMarkkz 8 Dec, 2021 @ 3:30am 
@Beethoven

1) yeah, shield wall should be fine and more accurate
2) oh ok, then mine it's just a weird run with the seleucids. I swear i chose very hard on campaign and hard on battles, but i cannot be sure 100% bc i started a lot of campaigns when i installed it just to see the starting of every factions, so i could have missed to set again on the right difficulty. I'm gonna try another run and make some tests to see how AI works.
3) I find that while roman units are pretty the same in the vanilla in stats and, overall, number of soldiers, hoplites & greek phalanxes are a bit overpowered. especially the basic hoplites, considering their a basic soldier tier. Why romans have smaller units, compared to the average 123 (on large settings) per unit? wouldn't they be disadvantaged against other factions?

keep up with this amazing work anyway. looking forward for the other 2 factions :)
ViktoriousDead 7 Dec, 2021 @ 6:22pm 
Thanks for the fast response, you're the best! Look forward to seeing your future work!
Offline  [author] 7 Dec, 2021 @ 6:06pm 
@JMarkkz As for the AI, what difficulty are you playing on? I have done all my playing on very hard and they are pretty aggressive, and recruit mercenaries - so they have money for that at least. I balanced the cost of units such that the upkeep cost of early tier units is roughly the same or a little more as vanilla, and buildings and unit recruitment is only a one time cost. In my current Seleucid game Dacia has conquered all of central Europe, and they only start with one province. Sometimes I'll see Carthage invade Italy, other times they will sit in Africa. Rome AI can be weird.

@Duke_Of_Tennessee
This mod is currently not compatible with the 2.0.4 beta because of the file changes. I will work on updating it.
Offline  [author] 7 Dec, 2021 @ 6:06pm 
@JMarkkz Bactria was founded about 15 years after the game begins, so they technically shouldn't be added, but I would like to add them anyways, as well as maybe the Kingdom of Kush. That would give Egypt a threat to their south that was previously always secure. I have no experience whatsoever creating new textures or models, however some members of the community have kindly offered their help in that area.

I assume you're referring to the barbarian phalanx unit - that's just for gameplay purposes. It was in vanilla for Germany, I just gave it to all the barbarians. However, now that you mention it, perhaps changing it to shield wall would be better? This would still make them stand out, as no other barbarian unit has access to shield wall or it would overwrite their warcry (maybe Feral fixed this in the latest patch), and shield wall is something that seems more reasonable for barbarians to be able to do.
JMarkkz 7 Dec, 2021 @ 1:58am 
@Beethoven

i'm also noting that AI has little initiative, except for already big factions such as Romans, Carthage and Gauls. In short - who starts with some territories. Little factions with 1 settlement just stand still and don't attack rebels or try to expand. I think because of the high prices of units/buildings and the lack of "magic AI money" that they usually have, so without a revenue they tend to remain defensive with their starting units.

can you implement a starting income bonus based on the settlements owned?
ViktoriousDead 6 Dec, 2021 @ 12:53pm 
Getting a database table error code after the last patch, is it a compatibility issue?
JMarkkz 6 Dec, 2021 @ 7:46am 
Can you add in the future the two factions of Kingdom of Saba (arabic) and Bactrians?
it would be amazing.

note: not understanding why a lot of cultures have the basic unit "spearmen" that can form a phalanx. I always found extremely inaccurate and illogical the german spearmen in the vanilla
Offline  [author] 1 Dec, 2021 @ 7:33pm 
@etiwanda18196
I have no plans to release such a submod at this time. This mod was designed from the very beginning to remove the three Roman factions and replace them with three different ones, so undoing that change would require too much work.

@remy.bessenet
Try validating the game files and unsubscribing then resubscribing to the mod.

@Kelix Katz
The Greek City States have been renamed to "Peloponnesian League," implying that Sparta is in charge.
01A3-91C-2789B11F "Vala" 1 Dec, 2021 @ 4:27pm 
Is sparta independent or still part of cringe greek city states?
remy.bessenet 30 Nov, 2021 @ 12:23pm 
don't work game crash