Rivals of Aether

Rivals of Aether

Nova
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Update: 24 Oct, 2021 @ 8:13pm

v2.2 PLEASE UPLOAD DOWNTILT THIS TIME

Update: 24 Oct, 2021 @ 8:05pm

v2.1: Quick Fixes

uair bkb 8-7
uair kbs 0.7-0.6

uspecial angle now 70. kb adjusted slightly again

dstrong knockback 8, 1.1 - 7, 1.0

fixed brian alt crashing online
brian taunt is the only option now

halloween alt has clothing dissipation when the costume is removed

fair base hitpause strong hit 8-9
bair base hitpause 7-8

dair bkb 5-6
dair angle 90-70 //yea

also hopefully dtilt sprite is actually uploaded this time LOL

Update: 24 Oct, 2021 @ 3:16pm

v2.0: Dattack is single hit now

2 new skins. i hate you sakk

-jab1 and 2 now have 18 frames of whifflag (instead of 16)

~dattack is now single hit. it has an early and late hit. yea

+dtilt range buff :)

-ftilt endlag 13-14 frames

-fstrong endlag 20-22 frames
+fstrong bkb 8-9
~fstrong hitpause scaling 0.8-1.0

~dstrong angle 45-70
+dstrong bkb 7-8
+dstrong kbs 0.85/0.8-1.1
-dstrong endlag 19-20 frames

-ustrong endlag 18-19 frames

~uair bkb 7-8
~uair kbs 0.55-0.7
~uair base hitpause 6-8
~uair hitpause scaling 0.4-0.6

-bair landing lag 7-8 frames
~bair bkb 5-6
~bair hitpause scaling .5-.7
~bair scaling .8-.75

-dair endlag 12-13 frames
-increased dair custom gravity when being held (doesnt go as high)
~dair final hit angle 45-90

~fair strong hit kbs .85-.9
~fair strong hit hitpause scaling .7-.9

~uspecial angle (both hits) now 55
~knockback increased to compensate

+dspecial retains more momentum when used from the ground (5-5.5 hsp)
+dspecial can be cancelled by nspecial on hit

+uspecial early hit damage 7-11
+uspecial late hit damage 6-7

sprite covering you up when u blink is no longer mixelled (it was rotated 1 degree)

many hitboxes moved further in to avoid blindspots.

Update: 24 Aug, 2021 @ 7:07pm

v1.20: Riptide Nerfs Edits

fixed wraiths and multihits
edited uair/dstrong sprites
jab2 now has an upward launch angle for wraiths

Update: 24 Aug, 2021 @ 6:17pm

v1.19: Riptide Nerfs

Lowered range on dtilt, dstrong, uair and bair
adjusted dstrong anim

-jab2 has parry stun
-dtilt endlag 11-12
+dtilt bkb 8-6
+dtilt kbs 0.3-0.5
-utilt iasa script removed
-utilt bkb 5-7
-utilt kbs 0.6-0.5


-dattack final hit bkb 5-6
-dattack final hit kbs 0.7-0.6
-dattack endlag 12-13 frames


-uspecial initial hit base hitpause 10-12 frames
-nair landing lag 6-7 frames
-nair endlag 8-10 frames
-bair startup 6-7 frames
-bair endlag 13-14 frames
-bair landing lag 6-7 frames
-uair endlag 14-15 frames

-can no longer explode the wraith when its dying after 300 frames
-wraith is maybe maybe better at actually being hit (still wip)

Update: 18 Aug, 2021 @ 5:53pm

v1.18: I forgot

added slimepuffen alt

Update: 18 Aug, 2021 @ 1:05pm

v1.17: Extra Polish

intro animation! woo
nova can now randomly have merged swords at the start of the match

afterimages should be more vibrant
outlines are now drawn before alt names
+++removed the stupid blue highlight on the css
+++++alts with different outlines now show those outlines on the results screen

-ftilt lag 12-13 frames
-ustrong lag 16-18 frames
+dattack lerping is more powerful maybe

-nair landing hitbox is smaller on whiff
~removed air-only spike when nair lands

~dair angle 65-45
~dair scaling 0.7-0.5
~dair bkb 4-5
~dair no longer sends backwards if ur going backwards
+dair float now only lowers the floatiness on the next dair if you floated with the previous dair


~wraiths delete themselves when you die
~wraiths only play sound/hitfx once when hit by opponents

Update: 3 Aug, 2021 @ 2:39pm

v1.16: lol. lmao.

wraith actually deletes itself when hit now

Update: 3 Aug, 2021 @ 11:29am

v1.15: Small Changes

-Blink walljump height lowered
-dspecial momentum reversing now multiplies hsp by 3/4
-dspecial max hsp in air reduced to 4 (from 5)
-dair stalling ability lowered

Update: 2 Aug, 2021 @ 9:11pm

v1.14: Riptide

2 new alts... and a lot of edited ones
messed with existing alts again. now much more contrast
default color has more shading contrast
afterimage colors are flipped
afterimage is much more opaque

-kb_adj 1-1.05

-ftilt bkb 8-7
-ftilt hsp 4-3.5
~ftilt hitbox taller but not as wide

-utilt first hit damage 4-3
-dtilt damage 7-6

~dattack 6-5 hits (active frames 18-15)
~dattack final hit damage 3-4

-dstrong endlag 18-19 frames


~dair, fair, bair now give vertical boost on use (only nair does not now)

-nair endlag 7-8 frames
+nair has a spike aerial-only hitbox on land now. experimental?
+nair landing hitboxe size/shape adjusted
+activating nair spike before the 2nd spin should be easier
-nair spike is now cancellable 6 frames later if not hit (18-24)
-removed nair spike fastfall
~nair falling spike now lasts 60 frames instead of 30

~the entirety of uair now does 7 damage (small hitbox used to do 6)
-uair endlag 13-14 frames
-uair landing lag 7-8 frames

-bair damage 7-6
-bair hitpause scaling 0.4-0.5
-bair landing lag 5-6 frames

~dair angle 40-65
~dair base hitpause 5-4
~dair kbs 0.5-0.7
-dair endlag 11-12 frames
-dair landing lag 7-8
+dair can now be held to lower gravity, like shovel knight uair
+dair now sends backwards if nova is moving backwards
+dair lerping is more effective

+fspecial ledge snap now works when hugging the wall

-vsp is now clamped between 10 and -10 for blink

~wraith has lower hit lockout on dair, connects more smoothly
~wraith now activates later when using dspecial
~wraith can now be hit by dspecial (see above)
-wraith damage 6-4
~wraiths have been recoded. Multiple can now be hit at once and they now properly register hitbox groups
~ustrong no longer sends wraith astronomically high