Rivals of Aether

Rivals of Aether

Nova
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Update: 16 Jul, 2021 @ 7:34am

v1.13

Update: 16 Jul, 2021 @ 7:31am

v1.13: Feedback

3 new alts! 2 for Inner and one for Civic for winning RWL with Nova.
added proper outlines for 2 alts on the css

~dash and dashstart anims are 1 pixel longer

+ftilt endlag 13-12
+ftilt hsp 3-4
+ftilt bkb 7-8
+ftilt kbs 0.55-0.6
+ftilt hitbox is more generous
~ftilt angle 361-40

+jab2 damage 4-5
+jab1 hitbox bigger
+jab2 hitbox bigger
+jabs no longer have angle flipper 6
~jab2 angle 105-100

jab iasa script is 1 frame earlier

+ustrong hitboxes more generous
+ustrong foot launcher hitbox now slightly bigger
~ustrong foot hitbox now centered on the spinning hitboxes rather than the player

~nair late spike bkb 5-4
~nair late spike kbs 0.5-0.7

-fair endlag 13-14 frames
-fair landing lag 6-7 frames

-bair landing lag 4-5 frames
+bair damage 6-7

-uair endlag 12-13 frames
+uair damage 6-7

+dair on hit lerping is stronger
-dair hitboxes made smaller to better match anim

-fspecial startup 12-15 frames
-fspecial initial hitbox made smaller
~fspecial cutscene is much faster
+fspecial endlag 34-25 frames
-fspecial damage 14-12
-hitting a wraith with fspecial no longer does the cutscene (still removes pratfall)
~fspecial now tries to keep the opponent in the blastzone before the final hit

~fspecial multihits kbs 0.2-0
~fspecial multihits hitpause scaling 0.15-0.1
~fspecial multihits bkb 4-5
+fspecial hit 1 bkb 5-7 (for the wraith)

-uspecial startup 7-8 frames
~uspecial sfx/hitfx edited
~uspecial first outward hitbox has a new animation for that specific hitbox
~uspecial first outward hitbox has new sfx to differentiate from the upward hit
+uspecial first hit kbs 0.8-0.85

+dspecial uses stronger hfx on land

~wraith checks if youve already been hit by a hitbox? maybe works in some situations?
~platform being moved to random places SHOULD be fixed, lmk if not

Update: 11 Jul, 2021 @ 10:35am

v1.12

fixed portrait having uhhh weird

Update: 9 Jul, 2021 @ 4:16pm

v1.11

removed debug hsp marker

Update: 9 Jul, 2021 @ 1:20pm

v1.10: Color Revamp

Alt colors have been revamped! Most have either been replaced or changed significantly.

~Hitpause values have been adjusted across the board.

~Dair no longer does 13 damage occasionally

~Fixed a lack of detail on the first frame of airdodge

Update: 7 Jul, 2021 @ 9:15pm

v1.9: AUGHHHH

~fspecial initial dash goes further
~fspecial cutscene goes much less far
+fspecial final hit bkb 5-6
+fspecial final hit kbs 0.85-1
+fspecial startup 14-12
-fspecial endlag 30-34
+fspecial cutscene now activates on hitting a wraith
~fspecial no longer checks for blastzones
-cutscene endlag has more aerial friction
~fspecial gravity now scales from 0.1 to 0.6 throughout the dash endlag
~fspecial aerial friction scales from 0.25 to 0 throughout the dash endlag

+pratfall accel 0.85-1

Update: 7 Jul, 2021 @ 7:18pm

v1.8: Weeklies pls...?

Alt names! Guess 'em all! They are cryptic!
some alt adjustments as well
new alt for JPEG Warrior
funny walkturn is now intentional and in both directions

+ftilt adds a small amount of hsp on use

+dattack endlag 14-12
-dattack now has whifflag (whoops!)
~dattack multihits bkb 6-5
~dattack multihits kbs 0.3-0.5
+dattack lerping is much more powerful
+dattack multihit hitboxes made taller

+ustrong grounded connecter hit now has a drift multiplier of 0.

~nair first hit has less hitpause, 6-5
~nair first hit hitpause scaling 0.2-0.1
~nair final hit base hitpause 6-7
-nair initial spike kbs 0.8-0.7
-nair falling spike kbs 0.6-0.5
-nair landing now has 4 more frames on lag on hit, 6 more on whiff
-nair spike can now be cancelled on frame 18 (from 12)
~fixed a nair glitch where the landing hitbox wouldnt come out

+fair sweetspot damage 7-8

+dair has bigger hitboxes
+dair hitboxes now change when rising to connect better

~fspecial rework! Now a quick dash forward. If the dash hits a player, the cutscene occurs
~more animation frames for fspecial lag
+fspecial ledge snap is now 40 frames below ledge (from 35)
+fspecial lag 33-30
+fspecial cutscene travels slightly further
+fspecial falls slower in the endlag
+fspecial can be controlled more freely in endlag
+fspecial cutscene will stop moving forward at side blastzones

+wraiths hitboxes are now transcendent
~teleporting to a wraith now sets your hsp and vsp to 0 if not dodging

-prat land time 10-14

+new rune! allows you to turnaround fspecial after it first lands.
+updated tips to reflect changes



+(very important) taunt now uses diff sfx

Update: 25 Jun, 2021 @ 8:48pm

v1.7

Dattack anim adjusted. Hitbox moved in and made much smaller.
jab2 angle 80-105
if not landing jab1, jab2 can be cancelled into a frame sooner (12-11)

Update: 24 Jun, 2021 @ 6:29pm

v1.6: Balance?

last patch I accidentally reused a version number, causing desyncs. My apologies!

BIG CHANGES:
jab TWO!
fspecial is faster and stronger, but now has pratfall
wraiths cannot be blink cancelled off of
dattack nerfs
afterimage visuals polish
and more!

jab damage 6-4
jab has an additional frame of lag on whiff
jab2! Its just like jab1, but bigger!
jab1 is unchanged, but now uses an iasa script in place of less animation frames.
if attack is pressed in the endlag of jab1, jab2 comes out!
jab2 has the same stats as jab1, and a much bigger hitbox

utilt has lower hitpause scaling
dattack final hit damage 4-3
dattack startup 9-10
dattack endlag 12-14 frames
dattack bkb 6-5
dattack kbs 0.6-0.7

fstrong early hit damage 11-12
ustrong startup 7-9 frames
ustrong total damage 12-11
ustrong connecting hits have less hitpause
dstrong base hitpause increased to 8 and 9 for the front and back hit, respectively

fair sweetspot moved in a tiiny bit
fair sourspot hitfx changed
bair base hitpause 6-7
uair has a small amount of vertical speed gain at the start

nspecial can no longer occasionally spawn 2 wraiths
wraiths now ignore priority 0 hitboxes
wraiths can no longer be blink cancelled off of. This is now a rune!
if the wraith lands during dattack (or dair), opponents no longer lerp (teleport towards) Nova
wraiths explode sooner after dattack
wraiths lerp during multihits, so they should always get hit by the full dattack/ustrong/dair/fspec

wraith damage 10-6
wraith kbs 0.8-0.5
wraith hitpause lowered
(dspecial values unchanged)

fspecial is much faster and has less hitpause, but covers about the same distance.
fspecial startup 12-14 frames
fspecial kbs 0.7-0.85
fspecial now has pratfall on whiff
fspecial can be used multiple times midair (if it lands)
fspecial ledge snaps

uspecial late hit angle 90-85


filled in an empty pixel on fspec and airdodge
dstrong startup is 200% clearer
fixed the ustrong sound glitch
afterimages have been adjusted visually. For nspec, they use logic to not go through floors, walls, or plats
sfx additions on uspec and dspec

updated tips!

Update: 19 Jun, 2021 @ 10:26am

v1.5: Hotfixes

Wraith now has extended parry stun

wraith can be hit by fspecial
dspecial and wraiths have more hitpause
fair has a diff sfx/hfx for the heavy hit